All is not rosy with the Multiplayer mode, however. Kill-Streak Rewards are too powerful and stay with you after you die. Achieving five kills is challenging but certainly attainable. As such, lots of players will be unleashing overly-intense mortar strikes and the resulting series of 'earthquaking' death is annoying. Once you've gotten five kills, getting seven is a no brainer, especially with a well-placed artillery strike. Moreover, because rewards don't disappear after death, players are best served to hold onto the reward until they die. When they respawn, they can then 'Unleash the Dogs' and have their puppies take out another seven victims, restoring the power and fueling a vicious cycle of broken mayhem. Players should lose the reward if they're killed; use it or lose it, I say!
Fortunately, a patch has been developed by Treyarch that addresses the overpowered artillery strike and a number of map hole exploits found in the beta on day one, so the retail online
game should be quite smooth.