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USS Kelvin, Speculation, in 3D!

A couple of detail suggestions:

* The pop-up weapon hatches to me seem slightly more widely separated in the photos, and extending closer to the bow centerline.

* There seem to be paired phaser turrets at the port and starboard 45 angle marks: dark dots on a yellowish rectangle, one-third the way from the saucer "step" to the bridge rim. (But perhaps those are retractable, too?)

* There seems to be a group of dark windows / sensor apertures / deflectors / whatever at the very bow.

* At 45 degrees port bow, there's a bright group of blue thingamabobs. Perhaps an RCS cluster, suggesting the existence of three more in the other "corners" of the saucer?

* Do I see the faint impression of a large, circular logo at the port side of the dorsal pod when I ramp up the brightness? Or just battle charring? It might be interesting to have the United Earth globe there, rather than those cool square openings...

As I said, details only. I dig this one a lot. Especially when it looks as if this could be what the Saladin class looked like "originally", before being refitted with a TOS style engine. Perhaps one of the Saladins got this extra "exploration pod" with big sensor dish plus shuttlebay, and didn't live long enough to get the refit? :cool:

Timo Saloniemi
Thanks for the suggestions, and the praise. :) I think work has gotten stuck on this one until I can see more of what I am doing. I never made it to the phasers, or finishing the weapons hatches. I had intended to put the guns on there as well.

Those black things on the side... I have no idea what I meant for them to be. Vents, maybe? I just wanted something to break up the smooth empty surface. Maybe the glowing deflector needs big heat radiators. :)

-=MadMan=-
 
You've done well, MadMan!

We can only hope the Kelvin in Trek X! is half as cool as one you made...
 
Looks very good. For lighting you should use a sun lamp pointed at the ship with energy set at 0.500 and another pointing in the exact opposite direction with energy set at 0.200. Then turn on ambient occlusion an set it's energy at 0.500 or 0.400. I do this quite often and it can be quite effective.
 
Looks very good. For lighting you should use a sun lamp pointed at the ship with energy set at 0.500 and another pointing in the exact opposite direction with energy set at 0.200. Then turn on ambient occlusion an set it's energy at 0.500 or 0.400. I do this quite often and it can be quite effective.
Good tip. That's similar to what I was already doing, but the intensities were a little different. I think I had 1 really weak hemi on the underside, and the opposing ones up top. I think I had them at 1.000 and 5.000.

How do you turn on Ambient Occlusion in Blender? I've never known about it. :)

-=MadMan=-
 
And one more, before I turn in...

Kelvin_Rendevous_1280_800.jpg


Take it easy, everybody.

-=MadMan1701=-

OK, this shot is awesome, though based on the conflicting shadow directions on the 2 ships, I have to conclude that in the future earth is in a double star system!
 
How do you turn on Ambient Occlusion in Blender? I've never known about it. :)

-=MadMan=-

Hit F5 (the Materials button), then click on the World button. You'll see a tab marked "Amb Occ" with a blank window under it except for a single button labeled "Ambient Occlusion". Click that, and play around with the settings. The raytrace Gather Method is used by default, but "approximate" is nearly as good and much faster.
 
How do you turn on Ambient Occlusion in Blender? I've never known about it. :)

-=MadMan=-

Hit F5 (the Materials button), then click on the World button. You'll see a tab marked "Amb Occ" with a blank window under it except for a single button labeled "Ambient Occlusion". Click that, and play around with the settings. The raytrace Gather Method is used by default, but "approximate" is nearly as good and much faster.
Interesting...

I like that. I will definitely be messing with that.
 
Well remember Saturn is supposed to become a star after the body of early 21st century astronaut David Bowman and aliens from that planet merge. Maybe this is where the extra light is coming from? :hugegrin:

BTW, I like this interpretation of the Kelvin, I hope this is close to what we see in the movie. Nice Work!
 
This is a really great mesh! I also don't normally like 1 nacelle ships but this is great!!!!!!!!:techman:
 
Well remember Saturn is supposed to become a star after the body of early 21st century astronaut David Bowman and aliens from that planet merge. Maybe this is where the extra light is coming from? :hugegrin:

BTW, I like this interpretation of the Kelvin, I hope this is close to what we see in the movie. Nice Work!

Jupiter.
 
Well remember Saturn is supposed to become a star after the body of early 21st century astronaut David Bowman and aliens from that planet merge. Maybe this is where the extra light is coming from? :hugegrin:

BTW, I like this interpretation of the Kelvin, I hope this is close to what we see in the movie. Nice Work!

Jupiter.
Well, in the book they go to Saturn. And the Monolith is actually on Iapetus, standing straight up.

They went to Jupiter in the movie because they didn't think they could recreate Saturn's rings with the SFX. :)

-=MadMan=-
 
Well remember Saturn is supposed to become a star after the body of early 21st century astronaut David Bowman and aliens from that planet merge. Maybe this is where the extra light is coming from? :hugegrin:

BTW, I like this interpretation of the Kelvin, I hope this is close to what we see in the movie. Nice Work!
Thanks. :)

-=MadMan=-
 
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