Mmm, exactly what I was afraid of.The print on the text script is so small I have to sit on the edge of my chair to read it.
yeah, this kept me up to 2am last night. Whoops!The game does a good job of always giving you objectives and stuff to do. This creates that "just one more turn" feeling that keeps you engaged and wanting to keep playing.
2. Rebuilding the ship and managing resources is challenging, but not yet as frustrating as it was in e.g. The Alters, which this is generally similar to. With some planning, there's always something to do.
3. The look is nice, especially the different rooms and what's going on in each, but it all seems very static. I know it's probably not a very high-budget game, but it's very text- and menu-based, which makes it feel like an ancient pen and paper RPG. (Then again, that has its own retro charm.)
if you hold down one of the buttons you can skip large chunks of dialogue.One complaint I would have is that the player has to do a lot of menial clicking to go through the dialogue. I wish they made them cut scenes that the player could just watch all at once or skip rather than clicking every single line of text.
if you hold down one of the buttons you can skip large chunks of dialogue.
Is resource acquisition/management so tedious, as to detract from enjoying the game?
On the higher difficulties the resource issues really do bite. Every five seconds I'm running out of food and going to replicator rations, which means doubling deuterium expenditure, which means the warp core goes offline and everyone gets pissed.
It's starting to annoy me a bit, I do think that it's probably viable to make the ship partly self-sufficient if you build and upgrade wisely but staying on top of that while also managing minute-to-minute allocation of work teams and such is tricky.



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