Yes. Technology isn't magic. There should be reasonable limits on what even the most advanced technology is capable of.
[...]but imposing reasonable limits on the protagonists' capabilities, whether technological or magical, is a good way to keep them from being too powerful or getting out of trouble too easily.
That's my thing, too. Not just because there's never any real danger and if the good guys can do anything, why can't the bad guys, but also technology so powerful that can be used so many ways, especially strategically and carefully laid-out plans yet none of that is taken into consideration of the writers. This kind of harkens back to what I came up with many years ago here at TrekBBS, the "No V'gers" rule: super powerful, could do anything, doesn't, seen once, forgotten, even though it has galaxy-wide (or universe wide) implications.
A transporter room has a control panel, operated in real time for a transporter chief (and we se how often things go wrong even with someone who knows what they are doing at the controls), a sending and receiving end area, buffers, multiple things we have no idea what they do but it takes a whole room to do it (and according to old articles I saw, the transporters have technology that goes under the floor and into the ceiling, so there is more to them than what we see), but portable transpoters? Ones small enough to be in a comm badge? Please. It's stupid, it's not buyable.
"Oh, it's one way" someone might say. Okay, well, why not just take a bunch with you. If anybody can suddenly use it, what's to stop crew member with ill intent from playing out a trap and getting away before it concludes? What's to keep a ill-intentioned crew member from tagging you with the badge and sending you some place, like say, space where you die. One way trip, after all. Those are just
some ideas. Heaven forbid a bad guy finds out. We see how often secrets leak out and aliens races know things about Federation technology, so if they captured you, what's to stop them from taking those off you (maybe no place safe for you to beam away to), loosing one/damaging one in battle, etc.
It's dumb. And if something happens during transporter and you aren't a trained trnasporter operator, you're as screwed as screwed can be.