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Funny, odd, amazing things in the ST Comics

The DC TOS movie series has much better graphics, look at that warp effect!

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And the ship looks better than ever before

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But there's one very odd mistake :D

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And the ship looks better than ever before

Well, not at first -- note the transparent shuttlebay hatch in that first image. It took a few issues for Tom Sutton to get better references for the Enterprise.


But there's one very odd mistake :D

That's not a mistake, it's a design choice to fit the panel onto the page. An awkward choice, perhaps (though easier to cope with when you have the book in your hands and can turn it sideways), but still a choice.
 
What was the deal with the Enterprise and Excelsior bridges in DC's first Trek run? Occasionally they'd resemble the Enterprise movie sets but far more often they were large, rectangular spaces with unique turbolift access and circuits and controls spamming every surface.
Sometimes the artists didn't have reference, or sometimes they just chose to go another way with it. Gray Morrow's Enterprise interiors never looked much like what you saw on the show or movies, but it was all drawn so beautifully you didn't care.
 
What was the deal with the Enterprise and Excelsior bridges in DC's first Trek run? Occasionally they'd resemble the Enterprise movie sets but far more often they were large, rectangular spaces with unique turbolift access and circuits and controls spamming every surface.

I love Tom Sutton's take on the Star Trek universe, though I think it's more United Planets (ie., the Legion of Super-Heroes) than United Federation of Planets. He's not a likeness artist, so his characters only vaguely resemble the actors -- but they're recognizable as the characters they're supposed to be. His technology looks wildly different than the Star Trek norm, and that's kind of the charm of it. Sutton suggests the idea of Star Trek without being slavishly devoted it, which is refreshing when compared to licensed comics today that are so busy matching likenesses and look that they forget to have a personality of their own.
 
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I love Tom Sutton's take on the Star Trek universe, though I think it's more United Planets (ie., the Legion of Super-Heroes) than United Federation of Planets. He's not a likeness artist, so his characters only vaguely resemble the actors -- but they're recognizable as the characters they're supposed to be. His technology looks wildly different than the Star Trek norm, and that's kind of the charm of it. Sutton suggests the idea of Star Trek without being slavishly devoted it, which is refreshing when compared to licensed comics today that are so busy matching likenesses and look that they forget to have a personality of their own.
Speaking from experience, licensors these days are far more fussy about the artwork, and wouldn't approve art that diverted as much as Sutton's did. I mention this only to make it clear that it's not entirely on the artists........
 
There was a humanity to DC’s work that I really liked. Marvel dropped the ball. Normally it was Marvel that was more mature an DC more goofy…for awhile.
 
There was a humanity to DC’s work that I really liked. Marvel dropped the ball. Normally it was Marvel that was more mature an DC more goofy…for awhile.
DC was helped by the fact that they had the rights to use all of Star Trek. Marvel's contract limited them to only use elements that had appeared in Star Trek: The Motion Picture. They snuck in a few TV elements, though, like Kirk's service on the Republic.
 
DC was helped by the fact that they had the rights to use all of Star Trek. Marvel's contract limited them to only use elements that had appeared in Star Trek: The Motion Picture. They snuck in a few TV elements, though, like Kirk's service on the Republic.
And two appearances from Admiral Fitzpatrick from "The Trouble with Tribbles" (in issues #4 and #6).
 
Reposting my list of all the TOS references Marvel snuck into the comic:

  • Issue #4 & 6: Admiral Fitzpatrick (from "The Trouble With Tribbles")
  • #5: Klingon mind-sifter
  • #6: Ensign Kirk's service on the Republic (though the story contradicts what "Obsession" established about the Farragut being Kirk's first deep-space assignment); pilot-era uniforms
  • #8: Mr. Kyle
  • #8 & 13: Klingon stasis weapon (from "More Tribbles, More Troubles") -- only referenced in #8 but actually used in #13
  • #8, 10, 17: the Prime Directive
  • #9: A TOS-style USS Endeavor; pilot-era uniforms; "transtater" [sic] as basis of Starfleet tech
  • #11: Mr. DeSalle; Berthold rays and a reference to Omicron Ceti; mentions of Carolyn Palamas and Mira Romaine
  • #12: Galactic barrier and references to the Valiant and Enterprise encountering it; discussion of Kirk/Rand romantic tension; a Class J cargo ship; "Jeffries tube" [sic]; Elba II referenced
  • #13: Joanna McCoy, and a reference to her time as a nurse on Cerberus ("The Survivor"); the Organian Peace Treaty; pergium; "pon far" [sic] and its 7-year cycle; engines in "red zone proximity" with four hours to blow ("The Savage Curtain"); choriocytosis and strobolin ("The Pirates of Orion")
  • #14: "Class M" planet; Hodgkins' Law of Parallel Planetary Development
  • #14, 15: cordrazine
  • #14, 16: neutronium
  • #15: cloaking device; Antosians and their metamorphic abilities ("Whom Gods Destroy"); Argan sur-snake ("The Ambergris Element"); the Vulcan inner eyelid ("Operation: Annihilate"); alternative terms for mind-meld such as "mind-touch" and "mind-fusion"
  • #16: Matter transmuters reminiscent of those from "Catspaw"
  • #17: tritanium
 
I'll never understand the precise limits of these licences. I recall reading a Trek videogame writer wasn't allowed Klingons in a a 90's pitch because they were part of "the Next Gen license" and they had Voyager - despite a Voyager character being half-Klingon!
 
I'll never understand the precise limits of these licences. I recall reading a Trek videogame writer wasn't allowed Klingons in a a 90's pitch because they were part of "the Next Gen license" and they had Voyager - despite a Voyager character being half-Klingon!

Well, though Trek tends to ignore this, there is a meaningful distinction between Klingons as a species or genetic heritage and Klingons as a political and cultural entity. Maybe the idea was that the Klingon Empire itself and its representatives were part of the TNG license and thus off-limits. B'Elanna was biologically half-Klingon but not a member of the Klingon state or society, so she wouldn't have counted.
 
I'll never understand the precise limits of these licences. I recall reading a Trek videogame writer wasn't allowed Klingons in a a 90's pitch because they were part of "the Next Gen license" and they had Voyager - despite a Voyager character being half-Klingon!

Lawyers. Go figure. :rolleyes:
 
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Sometimes companies will only pay for limited rights by way of reducing costs, so for example one licensor could only have a Voyager license, which means they can only do stuff that's particular to that show. That would explain the Klingon Empire and Klingon characters being off-limits.

Back when I edited the Marvel novels in the 1990s, we had a very specific list of characters we could (and couldn't) use, just as an example.
 
Sometimes companies will only pay for limited rights by way of reducing costs, so for example one licensor could only have a Voyager license, which means they can only do stuff that's particular to that show. That would explain the Klingon Empire and Klingon characters being off-limits.

It's sort of like how the 1988 Superboy show could use Clark Kent but couldn't call him Superman. Same character, but two different licenses. (Although it was able to use Superman villains like Metallo and Mxyzptlk, and mention the Daily Planet by name.)
 
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