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Spoilers ST Prodigy - StarShips & Technology Season 1 Discussion

Looks like they protect said sample with polarized hull plating. I guess if it still works, 230 year-old tech has its place in the current day!

mark
 
Can a polarized hull work synergistically with shields?
Of course.

Remember in Lower Decks season 2 finale, they had to strip the hull plating because it was "Permanently Polarized" and would attract those stellar mass fragments like a magnet.

And during battle they use a Ovaloid Bubble Shield Configuration in the recent battle where the Vulcans saved their butts.

That being said, Shields can exist a few meters above the surface of the hull and as a Ovaloid Bubble Shield.

Everything depends on what configuration you want to use since it's programmable.

I believe in the future there will be multiple Shield Layers as standard for StarFleet ships.

The Ovaloid Bubble Shield will be a "Outter Layer" while the conformal Skin Shield will be a "Inner Layer" and there will be "Polarized" Hull Plating or "Ablative Armor" on top.
 
I took a closer look at the "tour" Dal and Rok-Tahk take as they first enter the Protostar.

Entering the lower deck. They look up at a big sphere, and then the following shot sees them enter laterally to another room which I take to be a higher deck, as the walls and floor look less utilitarian; the sphere they see from the lower deck MAY be recessed into the floor of the deck on this shot. Maybe this is where Zero can be themselves, or navigate?

After this, the shot is flipped to one which might be that same deck; Dal has his hand on the big sweeping stairs that lead from from there, to the following deck that includes even more stairs up. After a close up shot on Dal's face, it goes back out as he and Rok head to even more sweeping stairs, which I presume lead right up to the bridge (even though they enter what looks like the starboard side stairs and emerge on the port side of the bridge).

From this, I deduce four or five decks. Assuming four though, it seems to have a breakdown of:

Deck 1: Bridge (there's room behind the bridge for smaller spaces, perhaps quarters, offices or a lounge)

Deck 2: Living spaces, probably the key stuff like the sickbay, labs, transporter room, etc.

Deck 3: Living spaces on the saucer; all the windows suggest this is where the quarters will be, lounges / common spaces, storage, and engineering in the center of the hull

Deck 4: Auxiliary craft bay, additional cargo space, etc. The wheeled transport we see in the trailer might be in pieces here as we don't see anything ready to go.

The center door aft of the bridge seems to have two sets of doors leaving from there. Could the whole room be a lift somehow, or contain a lift platform? The arrangement of the ship so far seems to preclude any elevators, let alone one that could fit Rok-Tahk for extended walk and talk scenes with anyone else, but a platform might make sense. Otherwise, why wouldn't RT come up to the bridge via the stairs with Murph?

Mark
 
...We still don't know if shipboard antigravs just tell the ship's own gravity to sod off, or utilize their internal machinery (which they have, since they also work planetside in the likes of "Obsession") to actively fight said gravity. But I don't see hauling of heavy objects as a problem. And hauling of bulky objects is easier with stairs than lifts if weight goes away.

("Watching" Prodigy via Memory Alpha makes me long for Peter David and his fascination with "hir". Using "them" for gender-neutral really messes up the message...)

Timo Saloniemi
 
1x03 "Starstruck" follows a familiar formula in sci-fi TV, being effectively a bottle show and allowing the story to take place almost entirely on standing sets. This has the advantage of promoting an exploration of the Protostar and its technology, which is all right for us. :)

- When the EMH was first activated on Voyager, he had no idea what was going on, and had to be told the CMO was dead. Holo-Janeway looks to have a similar first activation scheme here, and intuits incorrectly (?) that the ship is on a training mission and full of cadets. Maybe this is a demonstration of how limited her programming is at the outset?

- OTOH, H-J isn't solid. We should in theory be somewhere between "sickbay-only" holograms and a fully-holo-equipped civilian ship like La Sirena that can handle multiple solid holograms. Either H-J isn't meant to be solid (no real need, if all she does is advise cadets), or she turned off anything touchable when people started poking at her. Later on we see she wasn't affected when the ship accelerated, though.

- They have a brig! It's not symmetrical and the two cells look outfitted differently, but we only really focused on one. It has the familiar office setup outside the cells, but at least whoever is normally assigned there would have more than one prisoner to look after.

- That room aft of the bridge does seem to be treated like a lift. Heading for the brig, they descend to the deck below and go to that same room in the same place. Does that mean they took the lift from there, or is that room a central vestibule to access the rooms beyond? It does seem to have three doors total, so it probably doesn't do any rotating around to face a specific doorway, let alone any roller coaster insanity as on Discovery.

- There are two adjacent mess halls! Making it possibly the most comprehensive mess hall set in franchise history, with ample space for a couple dozen people simultaneously at least.

- As if to partly answer whether or not Pog is a Tellarite we're used to, the replicator knows exactly what food he's after. But does that mean it's programmed with Tellarite cuisine, or with the contents of Neelix's diaries from gallivanting across the Delta quadrant on a seven-year culinary tour?

- I guess we know what "Lower Decks" accommodations look like on this ship - the room had bunks for sixteen in an even more spartan arrangement than the Cerritos. At least Zero posits straight out that it could be to foment crew bonding amongst those newest to the fleet. Does this mean there are smaller quarters for those of higher rank? OTOH, the Defiant had twin bunks for Sisko, even if he did seem to use them alone.

- The Captain's quarters has separate office and lounge / eating spaces. Picard often ate at his desk in his quarters, except notably when he had company. Lots of options here - except perhaps a private loo, as I didn't spot any other doors for a head, closet, etc.

- I'm guessing the really cool, dual warp core arrangement somehow feeds the third engine. Only one core is apparently needed for standard flight up to warp nine, per Pog.

- "Diverting all power" could use some finesse here, as here it turns off H-J, the brig forcefields, and the A/C, but NOT the gravity. Prototypes...

- Gwyn finds the escape pods, which look like analogues of the hexagonal ones we've seen before; the map suggests two banks of five on one deck, but it could be just the closest ones to where she is. OTOH, if there are ten escape pods which can hold six people each, a total crew count of 50-60 makes sense here.

- Gwyn heads to an escape pod room, which has six doors for pods. I'm not sure how this jives with the total number of available pods. Unfortunately, all of them are ejected, along with a bunch of cargo boxes that seem to have been in airlocks or cargo bays open to space, or perhaps even tucked away as sensor modules on the ship's arrays, but we don't see bays or any panels that could be hiding pods to launch.

- The lowest deck is indeed called the shuttlebay here. It's empty because the ship doesn't HAVE any embarked craft, and "simply" replicates what it needs! That's awesome and a real space saver.

- Replication of a vehicle takes its cues from what we know about 3-D printing today, which is also pretty cool. OTOH, you probably still don't replicate antimatter or other fuel/power, so perhaps they still need to manually install some systems (or the robot arms do). Still, a great way to advance Trek tech in a logical sense. Perhaps other ships don't / won't have this capacity because of the limited space we have on this ship.

- Speaking of, I guess the shuttlebay would still be open for visiting craft if you just decompose any craft you don't currently need. And this also probably means they can print up new escape pods later on.

- The shuttebay features a Rok-Tahk-sized heavy lift to spaces above. It also happens to pass that curious sphere we saw in the last episode. Hum.

Mark
 
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I hate that term: "God Tech" in ST.

It is the beginning of the end for classic Trek Tech. Soon everything will be, push a button and starships are built from scratch in moments, and everyone will have indestructible iron man suits that pop out from a wrist band.
 
I guess the real issue with that is that we don't see much of it in the DIS future... On-demand sidearms, yes, but little in the way of on-demand shuttles so far.

(The sorrier issue there is the presence of on-demand spacesuits in the DIS past. Alas!)

So far, the Protostar has quite a few things that would be exceptionally appropriate for a training ship:

- Compact, affordable size combined with versatility that might not benefit any other specific mission profile.
- Huge chasm in accommodation standards between crew and CO.
- Excessively large spaces for assembly right next to obvious training venues such as the bridge or the engine room.
- Excessively capacious means for personnel movement to and from said.

What to contrast that with? The ship has transwarp, but perhaps it's the new normal, or is intended to be, and a vessel that optionally does transwarp (requiring a configuration change for that) is a necessary training tool for said normal. It appears to be functional transwarp, even though many a training ship today or yesterday has had nonfunctional training gear aboard (disconnected engines, dud guns, radar displays that get their feed from a USB stick).

Timo Saloniemi
 
I hate that term: "God Tech" in ST.

It is the beginning of the end for classic Trek Tech. Soon everything will be, push a button and starships are built from scratch in moments, and everyone will have indestructible iron man suits that pop out from a wrist band.
Who used that term, I've never heard of it until you mentioned it.

StarShips should come off mass production assembly lines like we do with cars today if I want to get to the fleet sizes that I care about.

Powered Armored Suits are hardly indestructible.
And I doubt they should pop out of a wrist band like Inspector Gadget's "GoGo Gadgets".

But you should be able to have the Powered Armored Suits replicate or transport into place around the wearer like a Super Sentai or Kamen Rider hero.

That makes far more logical sense extrapolating from existing Star Trek tech.
 
Who used that term, I've never heard of it until you mentioned it.
It is used in the video you posted in #75 above.

Powered Armored Suits are hardly indestructible.
And I doubt they should pop out of a wrist band like Inspector Gadget's "GoGo Gadgets".
Haven't been watching any superhero shows lately? ;) Seems like all the second and tertiary characters have that.
But you should be able to have the Powered Armored Suits replicate or transport into place around the wearer like a Super Sentai or Kamen Rider hero.
I know replication exists in ST, and can excuse it causing on screen magic in small doses. Other franchise's over doing it has burnt me out on the tech.
 
It is used in the video you posted in #75 above.
I honestly didn't notice that word when I watched it, must've slipped by.

Haven't been watching any superhero shows lately? ;) Seems like all the second and tertiary characters have that.
The ones I primarily watch are Japanese, and they have a fancy transformation scene that usually has the armor replicate around them.

I'm not fond of GoGo Gadget style that inflates the armor from nowhere (Laws on the Conservation of Matter and all that stuff).

I really appreciate it when Tony Stark has to hop in a convoluted machine or summon parts of his armor to him. No magical tech enlarging the suit from a ring (Flash, I'm looking at you).

I know replication exists in ST, and can excuse it causing on screen magic in small doses. Other franchise's over doing it has burnt me out on the tech.
I really didn't like it in DISCO when they had a Gravity Net in the cargo bay that expanded parts out of no-where like inspector gadget.

Star Trek already has replicator and transporter tech, they should stick with what is established.
 
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