1x03 "Starstruck" follows a familiar formula in sci-fi TV, being effectively a bottle show and allowing the story to take place almost entirely on standing sets. This has the advantage of promoting an exploration of the Protostar and its technology, which is all right for us.
- When the EMH was first activated on Voyager, he had no idea what was going on, and had to be told the CMO was dead. Holo-Janeway looks to have a similar first activation scheme here, and intuits incorrectly (?) that the ship is on a training mission and full of cadets. Maybe this is a demonstration of how limited her programming is at the outset?
- OTOH, H-J isn't solid. We should in theory be somewhere between "sickbay-only" holograms and a fully-holo-equipped civilian ship like La Sirena that can handle multiple solid holograms. Either H-J isn't meant to be solid (no real need, if all she does is advise cadets), or she turned off anything touchable when people started poking at her. Later on we see she wasn't affected when the ship accelerated, though.
- They have a brig! It's not symmetrical and the two cells look outfitted differently, but we only really focused on one. It has the familiar office setup outside the cells, but at least whoever is normally assigned there would have more than one prisoner to look after.
- That room aft of the bridge does seem to be treated like a lift. Heading for the brig, they descend to the deck below and go to that same room in the same place. Does that mean they took the lift from there, or is that room a central vestibule to access the rooms beyond? It does seem to have three doors total, so it probably doesn't do any rotating around to face a specific doorway, let alone any roller coaster insanity as on Discovery.
- There are two adjacent mess halls! Making it possibly the most comprehensive mess hall set in franchise history, with ample space for a couple dozen people simultaneously at least.
- As if to partly answer whether or not Pog is a Tellarite we're used to, the replicator knows exactly what food he's after. But does that mean it's programmed with Tellarite cuisine, or with the contents of Neelix's diaries from gallivanting across the Delta quadrant on a seven-year culinary tour?
- I guess we know what "Lower Decks" accommodations look like on this ship - the room had bunks for sixteen in an even more spartan arrangement than the Cerritos. At least Zero posits straight out that it could be to foment crew bonding amongst those newest to the fleet. Does this mean there are smaller quarters for those of higher rank? OTOH, the Defiant had twin bunks for Sisko, even if he did seem to use them alone.
- The Captain's quarters has separate office and lounge / eating spaces. Picard often ate at his desk in his quarters, except notably when he had company. Lots of options here - except perhaps a private loo, as I didn't spot any other doors for a head, closet, etc.
- I'm guessing the really cool, dual warp core arrangement somehow feeds the third engine. Only one core is apparently needed for standard flight up to warp nine, per Pog.
- "Diverting all power" could use some finesse here, as here it turns off H-J, the brig forcefields, and the A/C, but NOT the gravity. Prototypes...
- Gwyn finds the escape pods, which look like analogues of the hexagonal ones we've seen before; the map suggests two banks of five on one deck, but it could be just the closest ones to where she is. OTOH, if there are ten escape pods which can hold six people each, a total crew count of 50-60 makes sense here.
- Gwyn heads to an escape pod room, which has six doors for pods. I'm not sure how this jives with the total number of available pods. Unfortunately, all of them are ejected, along with a bunch of cargo boxes that seem to have been in airlocks or cargo bays open to space, or perhaps even tucked away as sensor modules on the ship's arrays, but we don't see bays or any panels that could be hiding pods to launch.
- The lowest deck is indeed called the shuttlebay here. It's empty because the ship doesn't HAVE any embarked craft, and "simply" replicates what it needs! That's awesome and a real space saver.
- Replication of a vehicle takes its cues from what we know about 3-D printing today, which is also pretty cool. OTOH, you probably still don't replicate antimatter or other fuel/power, so perhaps they still need to manually install some systems (or the robot arms do). Still, a great way to advance Trek tech in a logical sense. Perhaps other ships don't / won't have this capacity because of the limited space we have on this ship.
- Speaking of, I guess the shuttlebay would still be open for visiting craft if you just decompose any craft you don't currently need. And this also probably means they can print up new escape pods later on.
- The shuttebay features a Rok-Tahk-sized heavy lift to spaces above. It also happens to pass that curious sphere we saw in the last episode. Hum.
Mark