That night time picture is great! Surprising how much of the hull gets illuminated by just the light coming from the windows
Well I've never made a secret of my feelings on what the "windows" on the Enterprise really are (in-universe), so having them as self-illumination panels is just fine by me!Thanks MytranThis morning I added some more details about the window lighting in the original post. The windows are spilling more light because they are really panels on the model that are set to emit light and I have the glow approximate to what I see visible on screen caps.
If I modeled in actual windows and then used realistic interior lights then what we would see illuminated on the outside would be much more dimmer and very directional. To get the same kind of bright light windows as seen filmed from a realism perspective I'd have to put some large glowing light panels next to the windows which is about the same as just making the window decals emit light.![]()
When all the windows are lit, it makes the old girl look more in line with the TNG design of ships with respect to windows. They should have used a variety of window lighting patterns during the TOS-R CGI remaster. For example, turn on more windows during peak shift times, red alerts or planet visits, or turn off more during the night shift as used in TCOTK or during the TUC when M5 turned lights off on several decks.
Nope!While doing some camera-matching research I came across this oddity that I'm hoping someone here might be able to confirm. Did the first pilot version of the 11 footer have that triple fin radiator on top of the impulse engine spine on the saucer?
Saucer top: black bands and most other painted-on markings removed, rib added on "linear accelerator", which was painted a darker gray.
Nope!
According to Memory Alpha, before the model was used in the regular series production:
The best photo demonstrating I have of the rib-less "linear accelerator" is this one from WNMHGB photography, and you can see it's also a blue color:
I was scared I may have gotten this lack of detail wrong, but nope! It's correct! <Shameless plug>
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Trying to reproduce the nacelle cap blinkies is a task which has challenged many, but these are looking very nice!Refined the nacelle lighting and internals a bit and rendered out a longer test sequence. This time I even included sound effectsHere I'm testing:
Video is a bit noisy and halfway thru I noticed the red navigation light's blink interval doubled by accident but overall I'm happy with the results.
- powering up/down (increasing internal light intensity),
- blade spin rates,
- blade slots/gaps cover and opening
- and spike extending/retracting.
My controller setup:
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Dome lights off:
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Blade slots closed with spike extended:
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I noticed the nacelle pivoted upon its pylon at the 10 second mark. Given the other "mechanical" aspects you've introduced, I assume this was intentional? What the "in universe" explanation for that particular feature?
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