No, I don't think there was any location work at all, though there was I believe a fair amount of backlot shooting.StarWars.com has posted an article all about their bit wrap around video wall they used while filming.
Did they do any location shooting at all? The village in episode 4 seemed pretty three dimensional, so thinking that at least must have been on location.
ILM created it, and as far as I know they aren't owned by Disney. At least they do effects for a lot of non-Disney productions, so I would assumed they could use it for anything.I saw a video on that virtual projector technology a few weeks ago. It's pretty amazing. I was thinking yesterday it would be perfect for SNW, but I don't know if Disney holds patents on it or not.
ILM is a division of Lucasfilm; Disney owns it.ILM created it, and as far as I know they aren't owned by Disney. At least they do effects for a lot of non-Disney productions, so I would assumed they could use it for anything.
Oh, so they did do some backlot shooting then. I realize now when I said "location", I actually just meant exterior.
ILM is a subsidiary of LF, just like Skywalker Sound, while the likes of Lucasfilm Animation, Lucas Licencing and whatever's left of Lucasarts these days are divisions within the company.Oh, I didn't realize it was actually owned by Lucasfilm. I knew Lucas started it, but I thought it was separate from the rest of Lucasfilm.
Yeah, that does make a certain amount of sense.Well yeah, basically any scene where you see pyrotechnics and/or large bodies of water probably weren't shot on their new state-of-the-art, *very expensive* interactive LCD soundstage...![]()
Oh, OK now I see.ILM is a subsidiary of LF, just like Skywalker Sound, while the likes of Lucasfilm Animation, Lucas Licencing and whatever's left of Lucasarts these days are divisions within the company.
Pixar was part of Lucasfilm?You might be confusing it with Pixar's situation; which was originally spun out from Lucasfilm's 'Graphic Group' before being sold to Steve Jobs....and later acquired by Disney as all things shall, one day...
Yup. Lucasfilm established the computer group back on '79 to do the R&D that eventually allowed them to do this and this.Pixar was part of Lucasfilm?
Depends on how you define it.Weren't those two of the first CGI sequences in movies?
I didn't realize computer graphics in movies went back that far.Depends on how you define it.
Vector and raster CG graphics have been around since the 60's, though probably the the first time it was used in a theatrical movie would probably be 'Westworld' in '73. Then you have the wireframe Death Star plans/briefing elements in 'Star Wars', Followed quickly by wireframe elements used on displays in both 'Black Hole' and 'Alien', then in '81 a crude shaded 3D human face in 'Looker' (another Michael Crichton joint.) After that you get a rapid succession of both TwoK's genesis sequence and 'Tron' both coming out in the same year, with the ships in 'The Last Starfighter' and the Jupiter effects in '2010: The Year We Make Contact' both the year after that (around about this time I think several Japanese films start getting in on the action too), followed by the stained glass knight sequence in 'Young Sherlock Holmes'.
The latter of which is what one might call the first photo-real CG character to share frame with an actor in a live action movie.
The next few years they mostly seem to focus on refining digital post processing and "morphing"; like the rapid ageing shot from 'The Last Crusade' (which was done with very early digital compositing of live action/practical elements), the 3D scanning/morphing effect used in the time-travel/dream sequence in TVH, and the transformation sequence in 'Willow'. After that the focus seems to shift into shaders and texture mapping with the 3D water effects in 'The Abyss', the T-1000 in T2 (which combined a lot of what I just mention above into a single effect) and then you get 'Jurassic Park' where everything just takes a quantum leap forwards and we're off the races...
So there's a lot of "firsts" in there, so it really depends where you want to draw the line.
That's not very hard, they don't need to do his entire backstory, just say he's a Sheriff and he got the armour from some Jawas.Having Cobb Vanth would mean explaining who the hell Cobb Vanth is and why the hell he's wearing Boba's armour,
That's not very hard, they don't need to do his entire backstory, just say he's a Sheriff and he got the armour from some Jawas.
Rogue One didn't give Saw's entire backstory. Hell I don't think they referenced any of his backstory from Clone Wars.
Timothy Olyphant seems like an awfully big name to have on the show, and then not show his voice or use his face.
Yes, I know they had a bunch of big name people in stormtrooper costumes in the movies, but those were unannounced cameos, while they made a big deal about Olyphant. I just can't see them announcing Olyphant like they did if he wasn't going to be recognizable in some form. Even when Pedro Pascale wasn't always in Din Djarin's armor, he did always voice him.
You're suggesting the opposite though. There's no way they'd hire a big-name actor like Olyphant and then just use him as a stunt double and have someone else dub over his voice. That's ludicrous.People said the same about Pedro Pascal. And yet, here were are with him mostly doing VO for two other actors and showing his face exactly once the entire season. Plus, it's Star Wars. That gets a lot of people WAY more interested in even minor parts.
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