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Donny’s Late TOS Movie Era Interiors

I recently acquired a panel using the correct control panel as seen in Star Trek 6. I will be producing a video with detailed measurements. When I make the video would you like me to post it to here Donny?
What panel did you acquire, exactly?

I personally love the GNDNs in TMP, even if they are ultimately useless or even dangerous. They just look cool to me.
Wrong thread, @Scribble . I know, I know. They're all named similarly and thus confusing ;)
 
What panel did you acquire, exactly?


Wrong thread, @Scribble . I know, I know. They're all named similarly and thus confusing ;)

D'oh! Crud. Sorry. I was actually curious why a TUC panel was being discussed, believe it or not! :lol:

My bad. This is not the thread I'm looking for. Move along. Move along. (Can't we all just get along! ;) )
 
I've decided to return to this project for a while to see it through to the completion of the TUC Enterprise-A bridge. I've picked up right where I left off, creating the control panel graphics. I've managed to get one set of "keyboard" graphics out of the way. And yes, the colors on each button and piece of text are accurate, to the best of my ability given the limited reference. And while I’ve taken efforts to make sure as many of the “random” numbers match, many of them are pure conjecture.

One thing I discovered I previously did not realize: the two innermost panels on the lower keyboard graphic angle inward at 7.5 degrees to perpendicular of where the left and right halves meet! Never noticed that before until I studied this shot closely:

[EDIT] It's apparent now that I'm studying the two above images side by side that I need to adjust my border colors to be more blue, towards the violet end of the spectrum. Will correct this tomorrow!

Hopefully now that I've got the template down, the others will go quickly!
 
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Wow, they really weren't trying to hide those CRT monitors at all in that set, were they?

Donny, your excellent work continues to reveal more hitherto unknowns :techman:
 
Wow, they really weren't trying to hide those CRT monitors at all in that set, were they?

Donny, your excellent work continues to reveal more hitherto unknowns :techman:
Agree on both points, especially the latter one. What a privilege it's been.
 
Wow, they really weren't trying to hide those CRT monitors at all in that set, were they
I know it would make more sense from an in-universe perspective to ditch the CRTs and instead homogenize all the displays to be flat black panels, but I have to admit I have a soft spot for CRT monitors in sci-fi. I think I mentioned upthread a bit how I see TUC as stuck in between the sci-fi CRTs of the 70s/80s and the flat panel displays of the 90s/onward.

It’s interesting to note that on both the Enterprise-A bridge set in TFF and the Enterprise-B bridge set in Generations, every monitor was in fact a CRT monitor, giving the displays a much more unified appearance. I surmise that on the TUC bridge set, every display was also a CRT, its just that some of them were covered by Okudagrams, the now-“hidden” monitors providing the backlighting and the subtle animations of those “flat” displays
 
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I've decided to return to this project for a while to see it through to the completion of the TUC Enterprise-A bridge. I've picked up right where I left off, creating the control panel graphics. I've managed to get one set of "keyboard" graphics out of the way. And yes, the colors on each button and piece of text are accurate, to the best of my ability given the limited reference. And while I’ve taken efforts to make sure as many of the “random” numbers match, many of them are pure conjecture.

One thing I discovered I previously did not realize: the two innermost panels on the lower keyboard graphic angle inward at 7.5 degrees to perpendicular of where the left and right halves meet! Never noticed that before until I studied this shot closely:

[EDIT] It's apparent now that I'm studying the two above images side by side that I need to adjust my border colors to be more blue, towards the violet end of the spectrum. Will correct this tomorrow!

Hopefully now that I've got the template down, the others will go quickly!

The border colors you have seem to match the border color in TFF better. It makes me wonder if the perceived difference is simply a byproduct of different color timing used to process the film for both movies as opposed to an actual change made to the set. Alternatively it could also be the lighting -- the brighter lighting of the set in TFF makes the graphics appear more washed out.
 
The border colors you have seem to match the border color in TFF better. It makes me wonder if the perceived difference is simply a byproduct of different color timing used to process the film for both movies as opposed to an actual change made to the set. Alternatively it could also be the lighting -- the brighter lighting of the set in TFF makes the graphics appear more washed out.
Its possible, although I don’t think the colors changed between the two films. It could also be because I adjust levels slightly for every screenshot to brighten them up a bit for clarity. I’ll do some investigation this evening.
 
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It’s interesting to note that on both the Enterprise-A bridge set in TFF and the Enterprise-B bridge set in Generations, every monitor was in fact a CRT monitor, giving the displays a much more unified appearance. I surmise that on the TUC bridge set, every display was also a CRT, its just that some of them were covered by Okudagrams, the now-“hidden” monitors providing the backlighting and the subtle animations of those “flat” displays
That technique was carried onto the sets in DS9 and Voyager too - but at least there they're covered up, so we can "pretend" that they're flat Okudagrams.
Here they just seem so...naked! ;)
 
The color of the displays was also changed from act to act in TFF. I don’t remember the details, aside from everything becoming white once they were in the Barrier, but the Okudas’ text commentary had the full breakdown.
 
Not much new to show tonight. I just finished another color/animation variant of the same keyboard graphic from last night and dialed in the colors a bit more to screen reference. I also set up the UVs for the half-stations (seen on the right), which I'll properly colorize tomorrow.
 
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Stunning work as ever! Also, in that last picture I love the reflected light ceiling just above the CRT on the left, the overall roughness of the reflections is incredible.
 
The underside of the consoles is looking more brown than red. Is that just because of the lighting setup?
Ah, it's red. The light underneath is blooming out the red around it and giving it a brownish apperance.

Stunning work as ever! Also, in that last picture I love the reflected light ceiling just above the CRT on the left, the overall roughness of the reflections is incredible.
I'm actually working on the roughness of the black panels. Currently they have a dithered normal map which is given the reflections that dithered appearance. I did this to alleviate some normal map banding issues I was having (which are very apparent on very smooth, reflective surfaces), but I need to find a better solution.
 
I guessing that some rendering settings are off (or something) in that latest image, based on the way the light reflections on the floor are "showing through" at the base of the support strut. Actually, it doesn't look like the supports are reflecting on the floor at all. Still, beautiful none the less.
 
I guessing that some rendering settings are off (or something) in that latest image, based on the way the light reflections on the floor are "showing through" at the base of the support strut. Actually, it doesn't look like the supports are reflecting on the floor at all. Still, beautiful none the less.
That’s limitations of the game engine’s reflection model, unfortunately. Until real-time ray-tracing becomes more stable and less performance intensive and I can use it without suffering horrible performance problems, we will have to live with these kinds of limitations as I continue to use the older reflection model
 
Wow, I didn't even notice that until @BK613 pointed it out. Considering that Unreal is able to render this stuff in real-time and with such gorgeous fidelity, I'd say the occasional reflection hiccup is worth the end result. If I wasn't so prone to motion sickness I'd strap on a headset right now if I could walk around your Enterprise-A bridge--it's that realistic.

Stunning as always, @Donny. :techman:
 
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