i...The Apple Store inside, though, is kinda silly.
nope still don't see it.Everything is white plastic
It's the stupidest description that is absolutely meaningless and seems to be only meant to take a shot at something people don't like. If individuals don't care for the bridge that's fine-say so. But, inaccurate drivel just misses the point. It doesn't look like an Apple store. It looks functional, while an Apple store looks difficult to navigate, overpriced and painful.nope still don't see it.
this talking point has been floating around since before the film was even released and i never got it. apple stores are all light wood tables and concrete or faux brushed aluminum walls. even the products themselves were aluminum back in 2009. so idk.
I could follow it...How does it look functional with largely arbitrary graphics and buttons thrown together for effect
Me too. Seems fine to meI could follow it...![]()
It looks as functional as a modern phone, which are incredibly functional.How does it look functional with largely arbitrary graphics and buttons thrown together for effect,
Unless you'd read the manual for the Phase II/Motion Picture sets you'd never know what any of the buttons did or that the button acting was any more "correct" than TOS, Kelvin or any other Trek (and that presumes the actors actually pressed the correct buttons which I seriously doubt many people ever checked).But @fireproof78 used a real-world Apple store for comparison, a business serving paying and complaining customers, which means that if I or anyone else were to walk onto that bridge set, we should be able to figure out the best sequence of buttons and levers to set course to 323 mark 15 and engage at warp 5 (even if the bridge set will obviously stay put). If we can’t, then an Apple store is more functional even where it didn’t have to be, simply because JJ Abrams wasn’t trying to be Stanley Kubrick.
i...
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...don't see it.
I think that I can.But @fireproof78 used a real-world Apple store for comparison, a business serving paying and complaining customers, which means that if I or anyone else were to walk onto that bridge set, we should be able to figure out the best sequence of buttons and levers to set course to 323 mark 15 and engage at warp 5 (even if the bridge set will obviously stay put). If we can’t, then an Apple store is more functional even where it didn’t have to be, simply because JJ Abrams wasn’t trying to be Stanley Kubrick.
Yes, actually, for me. I personally do not find the Apple experience to be that intuitive. Nor do I find an Apple store that helpful.But @fireproof78 claimed that an Apple store is less functional than that bridge design, yet you don’t even want to compare user interaction regardless of possible vs impossible results (jumping to warp)? If so, how can we test which is more functional? Creative, artistic, arbitrary console-dancing just… feels more functional than testing and buying an iPhone?
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