First off I know nothing about you but I do know that ten years ago before I had any experience in fan films or audio dramas I was also prone to ask or bring up some awfully outlandish topics. That much is excusable because after you've been involved in over 60 fan films, (credited or not) bit voice acting, writing, producing and audio dramas you're going to run into the same thing.You seem to have created a straw man of me while simultaneously proving the straw man's point. Fascinating.
My point was never that you had to reply to my topics. The point was that the people who currently frequent this forum are openly hostile to new topics in general and those that would post them, and are unwilling to start any constructive topics of their own.
I think that's the most honest thing anyone's said in this forum in a long time. This actually explains a lot about the current mentality of the forum.
Really? Because I've mentioned several times that I was just giving the topic as an example, yet you keep bringing it up.
It's not about one topic, or even my preferred topics. It's about the complete lack of will in this forum to take part in any discussions about making fan films in the post-Axanar-lawsuit era.
It's everyone's fault. The people in this thread have generated thousands of messages since the Guidelines came out. If even a fraction of that effort had gone to furthering the purpose of this forum, we wouldn't be having this conversation.
Well, how about discussions on how to edit down the size of your script to fit either 15 or 30 minutes? Or perhaps a discussion of the type of three act structure commonly used in short films? Or discussions about how to reduce the cost of sets, costumes and props while still presenting a good-looking, convincing fan film? Or how to contact other people to share things like costumes and props? Or how to do low-budget virtual sets? Or even one of the other topics I mentioned previously in this thread? There's no shortage of ways to improve fan production and help new fan film makers.
If anyone had to be either of those things to have an opinion, the Internet would shrivel up and die.
However, writing poetry doesn't make you a good novelist by default either. Certainly, there's some overlap in the skill sets of poets and novelists, just as athletes in different sports may have similarities in their diets and training. However, a poet can only become a good novelist by practicing the art of writing novels, just as a basketball player can't become a good baseball player without a lot of practice at baseball. You can be both, but you have to put in the effort for both.
You're describing a Siege Mentailty. Some quick Googling yields the article "How to Break Free from a Siege Mentality". Here's an excerpt:
Get out there a film something, keep it simple and make your mistakes. Each project is only a foundation for the next one and soon you too will attract the attention of all those smarter than you, those who could have done it better yet never tried. It's just the way of things.
I'm considering becoming involved in the Atom Void project, These are people who have been involved in designing engine platforms for gaming and wish to branch off into role playing games. I feel as if I have a lot to bring to the project. The company's owners can review my past work. If they wish to continue creating role playing games with near zero story line It's not my call.