I mean, one could theorize that yes, that's possible. But the cargo containers themselves are void of any exterior outlets. Unless of course we can assume that there are cargo pods with special outlets that we just haven't seen on screen.It's been noted that this design isn't the most efficient use of space. Of course, they were reusing elements built for another purpose, but it still stands. What if these weren't simple storage boxes, but could perhaps contain consumables that are accessed and utilized by equipment that is in the dead spaces between the cargo slots? Like they could be foods or minerals, etc. And there could be liquid/solid/gas handling mechanisms that connected to the pods inside their slots.
I mean, one could theorize that yes, that's possible. But the cargo containers themselves are void of any exterior outlets. Unless of course we can assume that there are cargo pods with special outlets that we just haven't seen on screen.
However, my head-canon is that the cargo bay is for storing extra supplies. Any gases, chemicals, materials, etc that are needed for ship operations are probably stored in tanks and fed through ship systems at some other locations. If the supply at these other locations runs out, then that's when you'd go to the cargo bay to retrieve more of whatever you need, and then ferry it to that other location.
That's just me, though.
"Alright, who left the hovering model in the corridor? I'm trying to get to the bridge!"
Well, that, and you need some place to put the hundred thousand doses of Rigellian Flu vaccine you're taking to Glorblax VII.My take on the cargo holds is that it mostly holds materials not easily fabricated or replicated.
I appreciate you asking. Mystery or not, I think my replication does the set piece justice."Alright, who left the hovering model in the corridor? I'm trying to get to the bridge!"— @Rick Sternbach![]()
Yes, I showed it to him.
BTW, I asked him about what's behind the textured screen in the transporter room booth and he said, "Nope, no idea. Behind Rand, Kirk, Scotty; looks like some kind of plastic panel over the top of some circuity-sort of graphics. No recollection if the colored shapes were gelled negs or not." So that mystery remains a mystery.
I imagine the pods are stored in the alcove magnetically, explaining how one could be missing from the bottom of the quad without the one above it falling. I mean, this makes most sense. Otherwise, to remove a bottom pod, a cargo handler would have to take the one above it out as well. Wouldn't be very efficient this way.
I do hope you’ll share it with the rest of the class. Sharing is caring, as they say.<looks around room> Now we've got their attention. Just what did I send Donny? Don'cha all wish you knew.![]()
Turboshaft 8 is back that way, sir.I'd love to see a "player walk-through" video of the cargo bay when you're done, just for the immersion and coolness factor.
Hey, wait a minute this is the garbage deck...great now the turbolift won't open again...hello? hello?Turboshaft 8 is back that way, sir.
I'm so stoked that you've moved onto the Cargo Deck - like many here, I have an unexplained fondness for this area of the ship - possibly to do with how it shows off the scale of the vessel so well.And so it begins...
I spent most of the day trying to figure out what I wanted to do next. I've been itching to get to the cargo bay/hangar/flight deck complex for YEARS...but it's such a large environment that also requires many complex props to be complete and that has intimidated the hell out of me. Not just the complexity, but the sheer time it will take to complete (let's not forget that only with fully-fledged shuttles, workbees, and travel pods will this environment be complete). I've been waiting to save up energy to feel like I could take on such a time-intensive area, but then it occurred to me today that I don't have to see the entire complex through to completion in one go, but I can break it into smaller parts.
My plan is to start with the cargo bay, see that through to completion, take a break and work on other areas of the ships, then come back again to tackle the flight deck and hangar, take another break, then come around and work on the auxiliary craft. Or something along those lines.
I started tonight getting the modular cargo storage walls blocked out, because they're really the key to figuring out the dimensions of this massive complex. But how to figure out those dimensions? Luckily, in the Phase II: The Lost Series book, we get a schematic of Admiral Nogura's office, which looks rather familiar:
Indeed, the live action set of the cargo bay was constructed out of walls that were constructed but ultimately un-used for Nogura's office for Phase II. This schematic gave me all I needed to know to figure out the rest of the dimensions of the bay.
The burning question on everyone's mind is whether I'll model the screen-accurate plainer version we see in TMP, or the more detailed, busier Andy Probert matte concept? Hands down, I'll be bringing the Probert version to life.
For those unaware, here's a comparison.
Screen accurate:
Andy Probert Matte Concept:
EDIT: I should note that I just did some tests with my full-sized Refit model and this cargo bay geometry I've blocked out, and I've found that this cargo complex does not fit inside the Enterprise hull, at least not without scaling the Enterprise up a fair bit, and that isn't feasible. The cargo handling floor itself fits, but the cargo pods lining the walls would be sticking out into space and that corridor on the starboard side would as well. I won't compromise the size of the cargo bay either, so it looks like I'll be resorting to giving the illusion it fits rather than actually making it fit.
Stay tuned for more!
Nice to see you again, Mytran! Yes, for the matte painting, an additional 1 foot of wall height was added above the lower pod level to allow for space for the rollaway deck. And the second level of pods also had an additional foot above it as well (to allow space for the upper walkway). According to my calculations, the matte painting shows a deck height of ten feet with an additional foot in between each deck.I'm so stoked that you've moved onto the Cargo Deck - like many here, I have an unexplained fondness for this area of the ship - possibly to do with how it shows off the scale of the vessel so well.
That Nogura's Office sketch is a goldmine! I'm curious that it shows the additional wall height above the "pod" section, since it seems it was never actually constructed when they mocked up the Cargo Deck set for the live action footage:
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Notice the wrinkles in the "turboshaft" as well - could they made from some sort of material akin to wobbly inflatable tube men and suspended from the ceiling?
Regardless, the dimensions of the turboshafts remind me strongly of those in the Rec Deck. If both shafts are indeed the same dimensions, could this indicate that both spaces have a similar deck height?
FWIW, the issue of the Cargo Deck not actually fitting comfortably into the hull was solved by Blssdwf by increasing the overall size of the ship to 1,164'
However, I think that your solution of using computer game trickery to gain the best from both worlds (installing oversized but accurate sets inside an "official" length ship) is a very good compromise
Going back a few pages about the doors - I also remember reading about them having to replace the doors when converting to the TNG sets. So it's in a reference book somewhere!![]()
The TrekBBS algorithm seems determined to keep me in the dark about your thread, but I try and check in manually whenever I can, it's too good to miss! Enjoy your well deserved breakNice to see you again, Mytran! Yes, for the matte painting, an additional 1 foot of wall height was added above the lower pod level to allow for space for the rollaway deck. And the second level of pods also had an additional foot above it as well (to allow space for the upper walkway). According to my calculations, the matte painting shows a deck height of ten feet with an additional foot in between each deck.
And yes, I'll be sticking to computer game trickery to give the illusion this fits. I'll get the most enjoyment out of this project if I do so, instead of worrying about the almost impossible task of making it all fit nice and neatly. And if I want to finally visualize cool things like a working rollaway deck (that realistically doesn't have enough room to be retracted into the walls as it appears in the matte), I'll definitely have to ignore realistic dimensions.
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Btw guys and gals, I've been taking a break for the past several days and probably through until next weekend. I wasn't burned out but was nearing it, so just taking some healthy time to relax and engage in other activities. I'll be back to work on the project soon!
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