It's been noted that this design isn't the most efficient use of space. Of course, they were reusing elements built for another purpose, but it still stands. What if these weren't simple storage boxes, but could perhaps contain consumables that are accessed and utilized by equipment that is in the dead spaces between the cargo slots? Like they could be foods or minerals, etc. And there could be liquid/solid/gas handling mechanisms that connected to the pods inside their slots.
I mean, one could theorize that yes, that's possible. But the cargo containers themselves are void of any exterior outlets. Unless of course we can assume that there are cargo pods with special outlets that we just haven't seen on screen. However, my head-canon is that the cargo bay is for storing extra supplies. Any gases, chemicals, materials, etc that are needed for ship operations are probably stored in tanks and fed through ship systems at some other locations. If the supply at these other locations runs out, then that's when you'd go to the cargo bay to retrieve more of whatever you need, and then ferry it to that other location. That's just me, though.
"Alright, who left the hovering model in the corridor? I'm trying to get to the bridge!" — @Rick Sternbach Yes, I showed it to him. BTW, I asked him about what's behind the textured screen in the transporter room booth and he said, "Nope, no idea. Behind Rand, Kirk, Scotty; looks like some kind of plastic panel over the top of some circuity-sort of graphics. No recollection if the colored shapes were gelled negs or not." So that mystery remains a mystery.
Well, that, and you need some place to put the hundred thousand doses of Rigellian Flu vaccine you're taking to Glorblax VII.
Lovely work so far Donny. I need to get back to mine now that the project is on Artstation. Anyway, I would leave a gap between each container and create a rack structure so they can slot in. Would look really cool if the alcoves are empty.
I'd love to see a "player walk-through" video of the cargo bay when you're done, just for the immersion and coolness factor. (I know you can't release anything playable; just asking for video )
Hey, wait a minute this is the garbage deck...great now the turbolift won't open again...hello? hello?
I'm so stoked that you've moved onto the Cargo Deck - like many here, I have an unexplained fondness for this area of the ship - possibly to do with how it shows off the scale of the vessel so well. That Nogura's Office sketch is a goldmine! I'm curious that it shows the additional wall height above the "pod" section, since it seems it was never actually constructed when they mocked up the Cargo Deck set for the live action footage: Notice the wrinkles in the "turboshaft" as well - could they made from some sort of material akin to wobbly inflatable tube men and suspended from the ceiling? Regardless, the dimensions of the turboshafts remind me strongly of those in the Rec Deck. If both shafts are indeed the same dimensions, could this indicate that both spaces have a similar deck height? FWIW, the issue of the Cargo Deck not actually fitting comfortably into the hull was solved by Blssdwf by increasing the overall size of the ship to 1,164' However, I think that your solution of using computer game trickery to gain the best from both worlds (installing oversized but accurate sets inside an "official" length ship) is a very good compromise Going back a few pages about the doors - I also remember reading about them having to replace the doors when converting to the TNG sets. So it's in a reference book somewhere!
Pretty sure the turbolift tubes are lined with a tube made up of rear-projection material, which was also used inside the intermix tubes.
Nice to see you again, Mytran! Yes, for the matte painting, an additional 1 foot of wall height was added above the lower pod level to allow for space for the rollaway deck. And the second level of pods also had an additional foot above it as well (to allow space for the upper walkway). According to my calculations, the matte painting shows a deck height of ten feet with an additional foot in between each deck. And yes, I'll be sticking to computer game trickery to give the illusion this fits. I'll get the most enjoyment out of this project if I do so, instead of worrying about the almost impossible task of making it all fit nice and neatly. And if I want to finally visualize cool things like a working rollaway deck (that realistically doesn't have enough room to be retracted into the walls as it appears in the matte), I'll definitely have to ignore realistic dimensions. -------- Btw guys and gals, I've been taking a break for the past several days and probably through until next weekend. I wasn't burned out but was nearing it, so just taking some healthy time to relax and engage in other activities. I'll be back to work on the project soon!
The TrekBBS algorithm seems determined to keep me in the dark about your thread, but I try and check in manually whenever I can, it's too good to miss! Enjoy your well deserved break
I'm having the same issue all a few months ago I stopped getting e-mail notices concerning additions to this thread. I make sure to check regularly to find any and all new tidbits of information and great art work being done
For those having trouble with notifications, I found you have to respond each time you get one for a thread, or it doesn't keep you updated. So just click though each time there's an update to the thread and you'll stay in the loop.