They pretty much did, the biggest difference is blue consoles not yellow, and podiums instead of consoles.
Still glad to that we got what we did.Yeah, that's a 2009 reboot concept art.
Main enginbeering was my favourite.Loved the set design in the Abrams movies, particularly the bridge and transporter room.
You mean swinging across chasms à la Star Wars, right?That's why I love the Discovery Turbolift Funhouse. Similar energy. Can't wait until the ship breaks down and they're climbing around in the cavernous spaces between decks.
The neck and secondary hull. Just assume it's all hollow, with rooms dotted about and corridors linking them. It helps explain how such a massive ship has only 130 crew. Much of the volume is uninhabitable.Has anyone figured on a logical place for the funhouse to be? I was thinking that its in the neck used for storage and the windows on the neck are all hallways on the outside of funhouse.
I genuinely loved the disused power plant (USS Kelvin) beer brewery and NIF locations (Enterprise) used for engineering in ST'09 and ID. It made the ships look huge and complex, full of wonder and crazy dangerous stuff. And it was DIFFERENT from the tedious blue lava lamps we'd been fed for decades.
Agreed. It look very complex, which I appreciated.I genuinely loved the disused power plant (USS Kelvin) beer brewery and NIF locations (Enterprise) used for engineering in ST'09 and ID. It made the ships look huge and complex, full of wonder and crazy dangerous stuff. And it was DIFFERENT from the tedious blue lava lamps we'd been fed for decades.
The neck and secondary hull. Just assume it's all hollow, with rooms dotted about and corridors linking them. It helps explain how such a massive ship has only 130 crew. Much of the volume is uninhabitable.
Agreed. It look very complex, which I appreciated.
The Kelvin engine room sets literally had a steam pipes, a steam boiler and a brick wall visible. That is the polar opposite of what I expect some futuristic tech to look like.
The Into Darkness Enterprise was done well imo with something that looks like it would belong in CERN.
Having done those I wish we had looked that good.Yeah, it was like something from a low budget student film.
In my opinion, future tech should be treated as more mundane and not take away from the characters themselves.I did enjoy these things as they look more industrial and less plastic-y. It does end up looking mundane, however, since it's just using real things as futuristic ones.
The Neck is the ideal place, its the worst place to have actual full decks due to it being the most narrow point on the ship.The neck and secondary hull. Just assume it's all hollow, with rooms dotted about and corridors linking them. It helps explain how such a massive ship has only 130 crew. Much of the volume is uninhabitable.
Into Darkness did add loads of consoles and Enterprisey bits. ST'09, not so muchThat's my biggest problem with the 2009 engineering section besides its obnoxious, almost early 20th century industrial scale and look. It looked too much like a modern beer brewery. If they were going to use beer vats and seemingly endless rows of piping to represent a mid-23rd century Starfleet engine room couldn't they have used more labels or slapped a CGI paint job on those vats so they looked more like coolant tanks and less like, well, BEER VATS?
The size, well, that's not even worth arguing over since JJ decided to make his timeline's ships that much bigger than the original's. But couldn't they have used some CGI to make engineering look less like a Budweiser plant and more like the technology we're supposed to have 250 years from now? If you're going to go weird then at least make it look like a futuristic weird.
In the 23rd century, brick is the new wood finish.The Kelvin engine room sets literally had a steam pipes, a steam boiler and a brick wall visible.
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