The turbocar doesn't go up to meet the height of the rear deck, and in fact it can't really do so because of the vertical space available.
You'll also notice from the camera angle on screen that the camera is set very low down, so I think my steps solution fits what we see on screen rather well:
The funny thing about that issue is that both Richard Taylor and Andrew Probert admitted in separate conversations with me (years apart) how that was a minor goof/oversight which I had brought to their attention after the fact. The being that the docking port is about 157.54 cm (in-universe) too high on the waistline of the secondary hull to correctly reconcile with the interior hanger deck/catwalk plane. Furthermore the docking port door is too deep to work with the travel pod filming miniature if kept at a perfect horizontal plane vs. the slightly inward curvature/angle of around 11.2º at that point of the hull.
"As for the deck-level discrepancy between the Engineering docking port and Landing Bay level,... there is a ramp leading down from one to the other within that transition corridor."
Apologies...I apparently haven't uploaded pics to a message board in many, many years. Here are the images referred to above:
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Cheers again,
--Bill
Not to hijack this thread, but you did this in Sketchup?!?
Much respect. Great work!
I'll second those sentiments; your work is fantastic.
It's also great to see that turbolift diagram again, in all it's crazy glory!
Did no-one actually walk anywhere on the refit Enterprise?![]()
Bridge control surfaces are from the 1978 "Flight Manual" by Jennings/Cole/Splittberger/Stokes/Sternback. Some amalgams of controls are necessary that utilize elements of TMP and Phase II design, but any minor deviation of on-screen canon is in favor of logical operation of all controls.
I never did get a good enough reference for that map at the time when I did my bridge
Ooooh, that's pretty...well done!Apologies...I apparently haven't uploaded pics to a message board in many, many years. Here are the images referred to above:
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Cheers again,
--Bill
IIRC I remember reading somewhere that Rick Sternbach—who was a relative newbie at the time working under Lee Cole—was actually responsible for the turbo lift system diagram. And that he simply made it look interesting and busy without a huge amount of thought put into the turbo car system itself and how it could or should fit and work within the ship. And that they simply had a cutout slot behind the transparency that they could move a handheld pen light along a path to show the car in motion in the scene where Kirk is taking it for the cargo bay to the bridge in an early TMP scene.
Would love to see a really clear image of the graphic itself (above just what's possible to pull digitally for a blue-ray screen grab.
First off, great work Bill. I too would love to see some of your actual SketchUp models and, with your permission of course, leverage them into some of the the things I am working on where applicable.
One thing I kind of stumbled upon when digging into, and began doing my deep-dive analysis of the TMP sets, the filming miniature(s) etc. was how the Enterprise workstation design and configurations of Phase II—TMP seemed to be influenced by usable human factors and to the work of Henry Dreyfuss:
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Dreyfuss was an American industrial designer and his work and contributions to human factor analysis and consumer research were huge, and he made significant contributions to the underlying fields of ergonomics, anthropometrics and human form factors.
Needless to say I am heartened to come across other Trekkers doing this stuff, and with an appreciation for trying to follow the dictum of "form follows function".
It is great to see others utlyizing that thought process and make the underlying extrapolations of TMP sets, design, etc. in order to have them "make sense" as an "in-unverse" design rationale.
I have been working up foundational human form factor drawings for use at scale in my drawings and 3D designs, with my take of the Dreyfuss/Vitruvian Man approach:
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I have even went so far as to begin working on a standardized color system for "Starfleet" colors along the lines of the Federal Standard color system used by the United States Federal Government (particular in its Department of Defense and OSHAapplications).
The numbering system is actually a code derived from the HSB color model within the Adobe Creative Suite software. The HSB color model (also called HSV or HSL models) is based on the human perception of color. It describes three fundamental characteristics of color in the visible spectrum:
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The convention I came up with works out as the first three digits representing the hue value (000-360). The second two digits representing the saturation value (00-99) and finally the last two digits representing the brightness value (00-99).
There is also a Pantone Matching System (PMS) number with the swatches for actual print/press reproduction color matching purposes. Pantone is the print industry standard for color matching.
I intend to add another two-digit code after a hyphen to represent the reflectivity or sheen of the color in paint or coating applications where it will range between (00-10) to represent flat (00) to satin (05) to gloss (07) to chrome/mirror (10).
Nice! Glad to see I'm not the only one who yearned for some logic to the uniform colours.
I have a great bump map I created for the carpet foam, though.
That explains why your turboshaft diagram looked slightly different that I remembered; the presence of the 2 Rec Deck turbolift stops really stood out to me as something I didn't recall seeing before!I read the same thing as you: the internals of the refit had not been finalized before Sternbach made the transparency. The actual graphic is, if you study it, an awful tangle of shafts that make no sense at all, have far too many decks, and don't take the shuttle/cargo bay or rec deck into account at all. (Here's a still from the scene we're talking about. (c) Paramount, used pursuant to Fair Use copyright law for reasons of research, etc. etc.)
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For my version, I decluttered the shafts, limiting the ship to 4 symmetric radials across the crew quarters in the saucer, and three verticals in the secondary, which seemed the most logical setup with what we know of 1701's "real" internal space. Of course, as our Chief Engineer continues his build, I (or he: my displays are done with OpenOffice Draw and are easily altered) can match his layout accordingly.
That explains why your turboshaft diagram looked slightly different that I remembered; the presence of the 2 Rec Deck turbolift stops really stood out to me as something I didn't recall seeing before!I read the same thing as you: the internals of the refit had not been finalized before Sternbach made the transparency. The actual graphic is, if you study it, an awful tangle of shafts that make no sense at all, have far too many decks, and don't take the shuttle/cargo bay or rec deck into account at all. (Here's a still from the scene we're talking about. (c) Paramount, used pursuant to Fair Use copyright law for reasons of research, etc. etc.)
![]()
For my version, I decluttered the shafts, limiting the ship to 4 symmetric radials across the crew quarters in the saucer, and three verticals in the secondary, which seemed the most logical setup with what we know of 1701's "real" internal space. Of course, as our Chief Engineer continues his build, I (or he: my displays are done with OpenOffice Draw and are easily altered) can match his layout accordingly.
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