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Refit/1701-A - 3D Model, Full Interior

Yeah absolutely, that makes sense, though keep in mind that he wasn't assigned to the Enterprise, he was an Admiral inspecting it during its cruise, so I assume he was given VIP quarters. (even if the set was an obvious redress of the TMP Captain's quarters).
 
Yeah absolutely, that makes sense, though keep in mind that he wasn't assigned to the Enterprise, he was an Admiral inspecting it during its cruise, so I assume he was given VIP quarters. (even if the set was an obvious redress of the TMP Captain's quarters).

That's pretty much exactly what I was thinking.
 
Interestingly enough, in the TMP novelisation Kirk, having just assumed command, also assumes residency of Decker's quarters! This suggests that the Captain's cabin is special or different in some way.
 
Another thing to consider is that TWOK (2285) takes place 12 years after TMP (2273), and during that period Kirk commands the ship on another 5 year mission (according to Star Trek Chronology: The History of the Future). It's plausible that the Enterprise came back reasonably banged up and in need of some TLC. That would explain the new bridge chairs, new ceiling lights in the corridors, apparently new officer's quarters, etc.

It's not a huge stretch to think the lounge areas would have been updated as well, but I agree perhaps not quite to the status of 'luxury yacht' ;) What I might do is stick more directly to what we see in Kirk's quarters, with similar colours etc.
 
Interestingly enough, in the TMP novelisation Kirk, having just assumed command, also assumes residency of Decker's quarters! This suggests that the Captain's cabin is special or different in some way.

Yeah, in TMP, they had to be either unassigned quarters, or Decker's cabin (Mr. Scott's guide suggests that the Captain, XO, Admiral, and VIPs all get the same floorplan, with the only base-model difference being the VIP room has a bigger bed to accommodate a spouse (or whatever)). Though I don't agree Kirk's quarters in TWOK would've been generic; it's not a last-minute assignment, and you can make the argument either way whether he's still traveling to the Enterprise on a regular basis since he's at the Academy and she's a training ship.
 
Another thing to consider is that TWOK (2285) takes place 12 years after TMP (2273), and during that period Kirk commands the ship on another 5 year mission (according to Star Trek Chronology: The History of the Future). It's plausible that the Enterprise came back reasonably banged up and in need of some TLC. That would explain the new bridge chairs, new ceiling lights in the corridors, apparently new officer's quarters, etc.

I think that chronology is way off. Using on screen evidence we know the Enterprise is 20 years old (Admiral Morrow - TSFS). Kirk had a 5 year mission (TOS) and Scotty said the refit took 18 months (TMP). Spock tells us in the Menagerie Part 2 that the events shown at his trial took place 13 years prior. That brings us to 19.5 years.
I think Morrow rounded it off and Kirk did take the Enterprise out for a shakedown cruse for a year or two after TMP and had a minor refit after but that's all.
 
There's also Kirk's and Khan's statements that it had been 15 years since the events of Space Seed, which would seem to contradict Spock's stated time with Pike. Was the Enterprise accidentally destroyed 5 years before Kirk assumed command and replaced with a new, 430 personnel vessel? We know it expanded from Pikes 203 version at some time...

Or, does Morrow's "20 years old" comment refer to something else? Perhaps the Enterprise has been the spearhead of Starfleet's public relations campaign for 20 years, but now they want Excelsior to assume that role. Maybe...
 
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There's also Kirk's and Khan's statements that it had been 15 years since the events of Space Seed, which would seem to contradict Spock's stated time with Pike. Was the Enterprise accidentally destroyed 5 years before Kirk assumed command and replaced with a new, 430 personnel vessel? We know it expanded from Pikes 203 version at some time...

Or, does Morrow's "20 years old" comment refer to something else? Perhaps the Enterprise has been the spearhead of Starfleet's public relations campaign for 20 years, but now they want Excelsior to assume that role. Maybe...
Morrow couldn't count. This is why he was replaced by Cartwright mere months later.
 
Not sure what Harve Bennett was thinking when he wrote that line, making the Enterprise so "young". Unless he conflated the age of the franchise (Trek was two years from its 20th anniversary) with the age of the ship.
 
Morrow couldn't count. This is why he was replaced by Cartwright mere months later.
I always hated Morrow's comment. I've struck it from my headcanon.
Not sure what Harve Bennett was thinking when he wrote that line, making the Enterprise so "young". Unless he conflated the age of the franchise (Trek was two years from its 20th anniversary) with the age of the ship.

I'm also completely disregarding Morrow's comment. Too much Romulan ale perhaps ;)

Perhaps it was a slip of the tongue and he meant to say 40 years old, because if the TOS Enterprise was launched in 2245 and TWOK takes place in 2285, that does indeed make it pretty much exactly 40 years old at the time of Morrow's statement. If you look at it that way, it also adds weight to the argument that the Refit is still considered at heart to be the same ship we see in TOS.
 
I made a quick render for my latest youtube video to demonstrate how the bridge module separates and how the computer core slides out, and it looks pretty cool so I thought I'd share it here too :P
ent_vid4_bridge_computer.JPG
 
Drop everything else and give us Star Trek: Golf Simulator!! :lol:

Incredible progress as usual. I'm surprised at how few windows the ship has, and how small they are. It's not something you usually think about until you see all the windowless rooms. It feels a lot more like a submarine than latter ships do because of that.

And then there's that lounge, beautiful work! I imagine it always full of people given the amazing layout and view it has. :p
 
Drop everything else and give us Star Trek: Golf Simulator!! :lol:

It's funny, I keep loading up VR to inspect a piece of geometry and then a few minutes later I always find myself whacking golf balls around. I think a small putting area near the Rec Deck is going to have to be added, probably as part of the bowling alley complex. The good thing about using UE4 is that it has pretty robust physics built in, so adding things like bowling should be really easy.

Incredible progress as usual. I'm surprised at how few windows the ship has, and how small they are. It's not something you usually think about until you see all the windowless rooms. It feels a lot more like a submarine than latter ships do because of that. And then there's that lounge, beautiful work! I imagine it always full of people given the amazing layout and view it has. :p

Thanks :D And yeah, the original movie era Enterprise is very much like a submarine in a lot of areas, with small windowless rooms and tight crawl spaces. I've actually been using some photos I found on google of chopped up submarines to get inspiration for the hull/girder structure. It does seem to be the closest real world example we have.
I think given how windowless the ship generally is, areas like the lounge, rec deck and botanical garden are likely to be very popular areas for off duty crew members. I know I'd certainly spend a lot of time in the lounge reading a book or gazing into space :P
 
Not just the movie Enterprise, but the original as well! Confirmed windows in TOS were few and far between; two on the (aptly named) "observation deck" (Conscience of the King) and one in a dedicated viewing room (Mark Of Gideon) where the window in question was shuttered from the outside. From there it's not hard to imagine the movie Ent to have a similar submarine-aesthetic, only with a few extra "feature windows" in the Officers' Lounge and Rec Deck

Aaand here it is, the latest video :D
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It's great to see this ship coming together, with an eye for both the design style of the era as well as practical construction details. When it comes to the curved corridors though, in the movies there were usually alternating segments of 8' and 4' and the narrower areas is were where the doors were located (with the exception of the turbolift area). This rather infamous shot shows what I mean:
gUPrMTV.jpg


Your choice to have the corridor segments equal sizes may be a limitation of the CGI technology or simply an aesthetic choice on your part (or I may just be completely misinterpreting your work!). However, I would be remiss if I didn't at least mention it :devil:
 
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When it comes to the curved corridors though, in the movies there were usually alternating segments of 8' and 4' and the narrower areas is were where the doors were located (with the exception of the turbolift area). Your choice to have the corridor segments equal sizes may be a limitation of the CGI technology or simply an aesthetic choice on your part (or I may just be completely misinterpreting your work!). However, I would be remiss if I didn't at least mention it :devil:

You make a very good point, and I'm afraid my answer isn't very exciting. Having the corridor segments equally sized makes the modelling process easier, because if I'm drawing a 64 sided circle I get 64 equal corridor segments. What I do is make one segment, and then copy/paste it 64 times in a circle. Plus, because they're linked together as 'components' in Sketchup, any changes I make to one is also immediately reflected on the 63 other segments. It speeds the process up considerably :)

My original plan was to recreate the Stage 9 set in its entirety, and then chop it up and use portions of it as required around the ship. However, because each deck has a different radius every circular corridor has a varying degree of curvature. So, despite being the lazy option it's a lot easier to use equal sized segments, that way I can have corridors exactly where I need them and I know they'll fit perfectly.
 
Could you make two arrays of 32, each instances of the first within each array, and make the second ser short?

I know I'm oversimplifying, but you get the idea.
 
Could you make two arrays of 32, each instances of the first within each array, and make the second ser short?

I know I'm oversimplifying, but you get the idea.

I'd do them as 192 segments: then you get 64 "double-length" segments and 32 "single-length" segments. I'd expect it to then be simple enough to do two interlocking arrays...

dJE
 
You make a very good point, and I'm afraid my answer isn't very exciting. Having the corridor segments equally sized makes the modelling process easier, because if I'm drawing a 64 sided circle I get 64 equal corridor segments. What I do is make one segment, and then copy/paste it 64 times in a circle. Plus, because they're linked together as 'components' in Sketchup, any changes I make to one is also immediately reflected on the 63 other segments. It speeds the process up considerably :)

My original plan was to recreate the Stage 9 set in its entirety, and then chop it up and use portions of it as required around the ship. However, because each deck has a different radius every circular corridor has a varying degree of curvature. So, despite being the lazy option it's a lot easier to use equal sized segments, that way I can have corridors exactly where I need them and I know they'll fit perfectly.
Not very exciting, but makes a lot of sense! Given the scale of the project you've undertaken (and since the purpose is to make a practical Enterprise), I certainly can't begrudge a little modelling shorthand! :techman:

Your reasons for abandoning the set plan (which I think is a fantastic piece of design) are sound; it is designed specifically for that radius, and expanding outward would indeed require constantly revising the layout/size of the sections. It also cheats in places (see specifically the living quarters door segment)

BTW, Are you planning to keep the 64 piece segment on the other decks? The reason I ask is the segments currently look around 6 feet in length, which could lead to some rather large corridor sections on the outer edges of the saucer...
 
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