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Refit/1701-A - 3D Model, Full Interior

Could you make two arrays of 32, each instances of the first within each array, and make the second ser short? I know I'm oversimplifying, but you get the idea.
I'd do them as 192 segments: then you get 64 "double-length" segments and 32 "single-length" segments. I'd expect it to then be simple enough to do two interlocking arrays...dJE
Yeah, that's a good idea actually. It's easy enough to do and I can tweak the alternating 4' and 8' sections to fit the available space. I just need to see how well they line up with the girder structure.

Are you planning to keep the 64 piece segment on the other decks? The reason I ask is the segments currently look around 6 feet in length, which could lead to some rather large corridor sections on the outer edges of the saucer...
I'm adjusting it dynamically on a per-deck basis, so there shouldn't ever be a section longer than 8 feet. Right now on C Deck the actual measurements look like the below, and you must have a good eye because the outer ring segments are almost exactly 6'! :D
corridor_sizes.JPG


The other benefit of using equal length sections is that it everything fits together smoothly, and you have more freedom in door placement. Here's a render of C Deck so far;
c_deck_wip1.jpg
 
I'm adjusting it dynamically on a per-deck basis, so there shouldn't ever be a section longer than 8 feet. Right now on C Deck the actual measurements look like the below, and you must have a good eye because the outer ring segments are almost exactly 6'! :D
I've spent way too much time starring at set photos and trying to calculate the measurements :techman:

The other benefit of using equal length sections is that it everything fits together smoothly, and you have more freedom in door placement. Here's a render of C Deck so far;
c_deck_wip1.jpg
This looks great - except for the turbolifts, which have halved in number :eek:
If all 3 corridors have access to the turbolift as it stands, that's going to create quite the potential for a bottleneck!
 
This looks great - except for the turbolifts, which have halved in number :eek:
If all 3 corridors have access to the turbolift as it stands, that's going to create quite the potential for a bottleneck!

Well spotted, and I came to the exact same conclusion so I'm going to widen the turboshaft so it matches what is currently on B Deck, and have a relatively large shaft going all the way down the saucer. That way multiplease cars can pass one another easily.

So on C Deck there will be 3 turbolift doors :)
 
I got bored with corridors, so I started work on the Intermix :D
The dorsal is incredibly awkward, but I'm going with Andrew Probert's approach with an entirely vertical intermix. I'm also beefing up the structure and armour surrounding the intermix so that it's better protected in what is a very exposed location;
Intermix_WIP2.jpg

Intermix_WIP3.jpg


I think I might avoid having the turbolift stop on any of the dorsal decks because of how awkward the space is, but there will certainly be ladders. It's also an odd place to have so many windows, given that it's just a means to connect the two hulls together and contains mostly engineering gubbins.
 
A possible explanation for the "windows" might be that they're actually sensor placements for the forward parts of the dorsal, and then have them actually be windows aft, since there's not a big honkin' turboshaft blocking the way.
 
The presence of physical windows in such a narrow area which would mostly be composed of conduits and bracing girders is so absurd that I always interpret the dorsal section (both TOS and refit) as a single planetary sensor pallette.
Given that one side or the other is always facing the planet, it is in the perfect position! :techman:
 
I've been working on the dorsal a bit more (did I mention it's a really annoying shape?), and while I was at it I also finished off the outer shell of the engineering hull. I think I'm going to go ahead and finish off the entire outer hull before I do any more rooms, because it will be nice to be standing on a compete ship in the next VR build. I'm also looking forward to seeing how big the inside of the engineering hull is in VR, before I start putting floors in :)
dorsal_wip4.jpg

dorsal_wip3.jpg

dorsal_wip5.jpg


It's quite squeezy on the inside, but there's actually a bit more than 36" between the turboshaft and the inside wall, so there is room for a standard width door and scope for multiple rooms on each floor. All be it small ones.
 
The dorsal? Annoying shape?

You don't say. :p

The biggest problem I was having with it was the part where it goes from the upper to the lower portions, from angled in the front to vertical. Not that it was difficult to model, but it was difficult to figure out what shape that transition should be!

As well, that little notch at the top just before it goes horizontal. That was a fun transition to figure out without smoothing issues.
 
Dan, are you going to add in the mechanics for the saucer connection with the dorsal based on these storyboards from Andrew Probert?

latest

latest

Yes absolutely, I've been building the internal structure with that in mind;
saucer_separation_line.JPG

I'll add some pressure doors etc which will close to seal off the turboshaft when the saucer separates.

The dorsal? Annoying shape?

You don't say. :p

The biggest problem I was having with it was the part where it goes from the upper to the lower portions, from angled in the front to vertical. Not that it was difficult to model, but it was difficult to figure out what shape that transition should be!

As well, that little notch at the top just before it goes horizontal. That was a fun transition to figure out without smoothing issues.

Yeah it's one of those shapes that has varying curves in every direction. I've had to cheat slightly, because on the studio model the 'bulge' goes diagonally up the dorsal, but I've had to make the bulge go vertical instead to align with the intermix. I'm constantly having to balance what we see on screen with what's actually practical for the ship's internals :P
 
I love the way you're building this from the structure up. Remember to reinforce the neck, so that no crappy swarm can cut it in two. :p
 
Just recently signed up after happening upon some images form this thread in a Google image search, and I have been working on a similar project for a while now. Working off of original production drawings, filming minature photo reference photos, etc.

I actually own some of the set blueprints referenced earlier in this thread (such as the engineering set) and I have some blog posts about it on my website:

https://third-wave-design.com/2017/12/02/sketchy-engineering/

I have high-resolution images of it, and a digital clean-up recreation of the blueprint(s) there.

I am currently doing a deep dive on the bridge and deck 2-3 superstructure. The "official" blueprints produced by David Kimble back in 1980, are close but not super accurate. As some minor differences vs. those drawings and what was actually built in the filming miniature by Magicam are not accounted for. Such as a ever so slightly thicker saucer which has bene confirmed by high-resolution photo analysis of the original decal set produce by Astra/RAA for the filming miniature, and in conversations with Jim Dow (who was lead model-maker at Magicam on the Enterprise) and Richard Taylor (the art direct with RAA who was the lead designer & who was Andrew Probert's art director). Some of the discrepancies are due to how the miniature was fabricated, such as not actually accounting for the thickness of the vacuform plastic sheeting used over the original plaster spun buck. The buck being made to the original Richard Taylor (original bridge) drawings (two of which I own as well).

I also have several of the original officer's lounge miniature set blueprints as well as original "new" bridge design sketches, all drawn by Leslie Ekker.

https://third-wave-design.com/2017/12/17/plans-to-elevate-the-lounge/
https://third-wave-design.com/2017/12/12/a-superstructure-workout/

Anyway, I am very interested in your work and project and heartened to see someone else who has bene working on realizing a "workable" 3D interior of the TMP era Enterprise-refit.

I would be interesting in seeing any additional reference materials you might be willing to share (I am 100% open to sharing what I have as well).
 
The bridge is 37' wide internally, and the turbolift internal diameter is 8'. The upper rim of the turboshaft did breach the curve of the hull at first, but making the top of the shaft domed solved that problem. The turbolifts don't line up with the lumps on the upper hull of course, so what I'm going to do is make them access panels for the turboshaft hardware, or perhaps connection points for an external emergency power source?

One thing I ran into in some of my preliminary work on the bridge/2-3 deck issue(s) is the deck level of the aft docking port area. That seems to be higher than the bridge deck level to make the bridge "fit" in the dome as defined by the outer dimension in the filming miniature. Dropping the entire bridge deck (and step-downs) lower can be accommodated since you are tying it into (and sitting on top of) the central computer core stack.

However I have not yet worked out what the docking port deck level, as defined by the "flat" section of the inner docking ring (which aligns with the inside of the travel pod/shuttles, etc.) does to the needed height of the exterior of the turbo lift shaft/car.

Since at least the port-side turbo lift car is in essence a transfer passage between the docking port area (where Chekov and a security guard meet Spock in TMP) and the bridge. It wouldn't be a real issue if the turbo-car has to rotate and move up per se, to see the deck line in the docking port area, but how/what that does to keep it inside the aft "block housing" section of the bridge structure I am not sure as I have not modeled those areas yet.

I have been for the past moth or so working out detailed working docking port(s) that jive 100% with the travel pod miniature:

https://third-wave-design.com/2018/03/25/door-jam/

https://third-wave-design.com/2018/03/30/ill-take-door-3-monty/

And had me anticipating the challenge of how that informs the Deck 1 level docking port area deck line.
 
Just recently signed up after happening upon some images form this thread in a Google image search, and I have been working on a similar project for a while now. Working off of original production drawings, filming minature photo reference photos, etc.

I actually own some of the set blueprints referenced earlier in this thread (such as the engineering set) and I have some blog posts about it on my website:

https://third-wave-design.com/2017/12/02/sketchy-engineering/

I have high-resolution images of it, and a digital clean-up recreation of the blueprint(s) there.

I am currently doing a deep dive on the bridge and deck 2-3 superstructure. The "official" blueprints produced by David Kimble back in 1980, are close but not super accurate. As some minor differences vs. those drawings and what was actually built in the filming miniature by Magicam are not accounted for. Such as a ever so slightly thicker saucer which has bene confirmed by high-resolution photo analysis of the original decal set produce by Astra/RAA for the filming miniature, and in conversations with Jim Dow (who was lead model-maker at Magicam on the Enterprise) and Richard Taylor (the art direct with RAA who was the lead designer & who was Andrew Probert's art director). Some of the discrepancies are due to how the miniature was fabricated, such as not actually accounting for the thickness of the vacuform plastic sheeting used over the original plaster spun buck. The buck being made to the original Richard Taylor (original bridge) drawings (two of which I own as well).

I also have several of the original officer's lounge miniature set blueprints as well as original "new" bridge design sketches, all drawn by Leslie Ekker.

https://third-wave-design.com/2017/12/17/plans-to-elevate-the-lounge/
https://third-wave-design.com/2017/12/12/a-superstructure-workout/

Anyway, I am very interested in your work and project and heartened to see someone else who has bene working on realizing a "workable" 3D interior of the TMP era Enterprise-refit.

I would be interesting in seeing any additional reference materials you might be willing to share (I am 100% open to sharing what I have as well).
That's some excellent detective work on the the sets. I love how the Engine Room plans also show the "true" length of the Engine shaft; when I finally get around to my TMP set plans I will be sure to incorporate that!
Looking forward to your future updates :techman:
 
Just recently signed up after happening upon some images form this thread in a Google image search, and I have been working on a similar project for a while now. Working off of original production drawings, filming minature photo reference photos, etc.

I actually own some of the set blueprints referenced earlier in this thread (such as the engineering set) and I have some blog posts about it on my website:

https://third-wave-design.com/2017/12/02/sketchy-engineering/

I have high-resolution images of it, and a digital clean-up recreation of the blueprint(s) there.

I am currently doing a deep dive on the bridge and deck 2-3 superstructure. The "official" blueprints produced by David Kimble back in 1980, are close but not super accurate. As some minor differences vs. those drawings and what was actually built in the filming miniature by Magicam are not accounted for. Such as a ever so slightly thicker saucer which has bene confirmed by high-resolution photo analysis of the original decal set produce by Astra/RAA for the filming miniature, and in conversations with Jim Dow (who was lead model-maker at Magicam on the Enterprise) and Richard Taylor (the art direct with RAA who was the lead designer & who was Andrew Probert's art director). Some of the discrepancies are due to how the miniature was fabricated, such as not actually accounting for the thickness of the vacuform plastic sheeting used over the original plaster spun buck. The buck being made to the original Richard Taylor (original bridge) drawings (two of which I own as well).

I also have several of the original officer's lounge miniature set blueprints as well as original "new" bridge design sketches, all drawn by Leslie Ekker.

https://third-wave-design.com/2017/12/17/plans-to-elevate-the-lounge/
https://third-wave-design.com/2017/12/12/a-superstructure-workout/

Anyway, I am very interested in your work and project and heartened to see someone else who has bene working on realizing a "workable" 3D interior of the TMP era Enterprise-refit.

I would be interesting in seeing any additional reference materials you might be willing to share (I am 100% open to sharing what I have as well).

Hey Lestatdelc, I've actually stumbled across your site before and was impressed by the work you've been doing :)
I've been pulling reference materials from all over the place, but my main go-to sources are;

Big Jim's plans for the outer hull: http://www.cygnus-x1.net/links/lcars/slade.php
Redgeneral's flickr for the set plans: https://www.flickr.com/photos/99878876@N02/sets/72157644182510017
Studio model at Christies auction: http://www.mutara.net/Christies/EnterpriseA.html

I'm not using anyone else's deck-layout plans, I'm just kind of winging that on my own so far. None of the deck plans I've looked at make proper sense when arranged in 3D, and because I'm also including all the beams/girders etc I have generally less room to work with.

There are some set plans I'd really love to see though, like the Rec Deck, Engineering (in a lot more detail), and the Hangar/Cargo area.

I'm super jealous that you own actual physical plans. I'd loooove to have those mounted on my wall!
 
One thing I ran into in some of my preliminary work on the bridge/2-3 deck issue(s) is the deck level of the aft docking port area. That seems to be higher than the bridge deck level to make the bridge "fit" in the dome as defined by the outer dimension in the filming miniature. Dropping the entire bridge deck (and step-downs) lower can be accommodated since you are tying it into (and sitting on top of) the central computer core stack.

However I have not yet worked out what the docking port deck level, as defined by the "flat" section of the inner docking ring (which aligns with the inside of the travel pod/shuttles, etc.) does to the needed height of the exterior of the turbo lift shaft/car.

Since at least the port-side turbo lift car is in essence a transfer passage between the docking port area (where Chekov and a security guard meet Spock in TMP) and the bridge. It wouldn't be a real issue if the turbo-car has to rotate and move up per se, to see the deck line in the docking port area, but how/what that does to keep it inside the aft "block housing" section of the bridge structure I am not sure as I have not modeled those areas yet.

I have been for the past moth or so working out detailed working docking port(s) that jive 100% with the travel pod miniature:

https://third-wave-design.com/2018/03/25/door-jam/

https://third-wave-design.com/2018/03/30/ill-take-door-3-monty/

And had me anticipating the challenge of how that informs the Deck 1 level docking port area deck line.

Here's what I have come up with so far. The turbocar doesn't go up to meet the height of the rear deck, and in fact it can't really do so because of the vertical space available. You'll also notice from the camera angle on screen that the camera is set very low down, so I think my steps solution fits what we see on screen rather well:

a_deck_wip8.JPG
a_deck_wip8_tmp.JPG
 
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