And yet there IS no visual style that is "particular to Star Trek." Even Star Trek's visual style evolved over time between TNG's early years and later seasons, and even with DS9 and Voyager in the transition from model graphics to more elaborate and versatile CGI. The designs of the starships changed dramatically too, from the early Probert designs that dominated Season 1 to the more complex hull forms favored by Sternbach and John Eaves. Kelvinverse ships were mostly designed by Ryan Church and a handful of others who bring in YET ANOTHER completely different style, and Discovery has concepts by John Eaves being largely finished and fitted out by still other artists.But saying those influences exist is not the same as saying there is no visual style that's particular to Trek.
So no, there is no "Star Trek style" in particular. We got used to seeing the same handful of artists for a long period of time with their own distinct visual style. As it stands, the ships we're seeing on Discovery now were originally designed by the same guy who did the Enterprise-E and most of the ships from "First Contact." If Star Trek actually HAD a distinct visual style (which it doesn't) John Eaves would certainly know what that was far better than either of us.
Nope. TNG had an aesthetic of its own that was recognizable. It also had two other aesthetics when they changed FX teams and built new models halfway through its production run. DS9 also had its own aesthetic that was initially similar to TNG but later went Full Star Wars in the CG era. And Voyager and Enterprise kind of did their own thing.Trek has always had an aesthetic of its own that's distinctive and immediately recognizable
Right. So in Star Trek's case, we have two differences compared to other properties:Look, consider two other properties as (contrasting) examples. On the one hand, we've got nuBSG from 2003-forward. The show very clearly redesigned the ships from the original BSG (even though they were already from the post-2001:ASO, post-Star Wars period of "modern" starship design you're talking about). The new designs were homages, and also improvements (at least arguably; I know I liked them better). And since the show was explicitly a reboot, no one had cause to complain.
On the other hand, we've got the new wave of Star Wars sequels and prequels: TFA, TLJ, Rogue One, and others to come. Some of these involve retcons, but they are explicitly not rebooting anything. Accordingly, they have stuck scrupulously close to the original Star Wars design aesthetic (even when it practically screams 1970s), and when previously established ships appear, they look exactly like they did back in the day. (Hell, they've even taken the trouble to duplicate the look of characters played by dead actors... CGI Peter Cushing, anyone?) The production values and special effects are much more advanced, of course, but the basic look is 100% Star Wars. And it works, because that's what audiences wanted and expected... redesigning things would have been uncalled for.
1) A Pre-ASO production whose original designs and sets were produced to a very low quality for production reasons
2) A prequel from the original production that is not itself a reboot.
NuBSG still managed to throw in some of the classic cylon designs with relatively little change. The Cylons are on the nearer-end of the ASO transformation, so very little change was NOTICED.
Rogue one also threw in the classic X-wing, Tie fighter and Star Destroyer designs. These, too, were post AOS designs so again very little change was NOTICED.
The operative word in both cases is NOTICED. The Star Destroyers in Rogue One were updated significantly, as were the X-Wings and Y-Wings on Rogue one. Interesitngly, even the CG model of the Ghost -- which appears on screen for a grand total of 18 seconds -- had to be significantly re-textured and updated for the film since the original low-res model they used for the TV series wasn't nearly detailed enough for the big screen. This for a space craft design from a show that is still on the air.
You didn't NOTICE alot of the changes in Rogue One and BSG because very little needed to be done to bring those textures up to date. Put another way: certain things changed in science fiction between 1962 and 1972 that didn't change between 1972 and 2012. Paradigm shifts are funny like that, and TOS is on the wrong side of the last major shift for its designs and set pieces to be used without alteration.
Because of the ASO paradigm shift, "Something like the Star Wars approach" would have taken the designs from TMP and the films and slightly updated them in subtle ways. Based on what we've seen, it is possible that Discovery has done exactly this.In the context of DSC, what a lot of us are saying, in a nutshell, is that we would've preferred something more like the Star Wars approach.
Pretty much. We can judge the ARTWORK in the context of the genre in general, but from a standpoint of Star Trek's internal history and logic? That's just us making up rules and being mad when somebody else doesn't follow them.As no actual human being has a degree in Starship Engineering, I guess none of our opinions are worth a damn.