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Spoilers Tech issue with 1x06

As much as it bothered me, to be fair there is no indication that this "holodeck" is anywhere near as advanced as a TNG one. If anything, the Klingon holograms flickering indicates that they're true holograms--three dimensional images, and not the asspull versions featured during the TNG-era.

Also, there are holograms in TAS.
 
What we saw tonight was not holodeck technology as previously defined by Star Trek. It was an immersive virtual reality simulation.

Also, even if you were to define what we saw as being holodeck technology, its inclusion in the 23rd Century would be a retcon, and retconning is not new to Star Trek and is not and has never been a problem in the past.
 
The only excuse necessary (for anything) is most of the technology in TOS is antiquated - even by today's standards. Dismissing that out of some need to hold on to some false sense of world-building is reductive.

There'll probably be something approaching interactive holographic technology by the end of this century - let alone the 23rd. Not including it because "canon" would have been fucking silly and obtuse.
 
Yeah the 'rec room' in "The Practical Joker":

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Sounds unlikely, considering how much of the stuff they do would not happen without express caring.

This hologame apparently was purely about shooting. I wonder if there's another setting for Kirk-fu, or if the tech is incapable of providing a physical opponent. (It shouldn't be incapable, though, given the TAS evidence.)

Also, this was a small facility, tantalizingly bordering on the need to have treadmills. The TAS facility did have treadmills, rather explicitly even. Then again, we don't know how big the TAS one was: the room seen in the topmost pic must be a simulation already, as it's too big to fit inside the TAS ship...

Timo Saloniemi
 
There are no words for tonight's episode? Holodecks are not supposed to exist in this timeline

Well the Klingons got them in Enterprise.

But yeah, not really happy they showed up here. Sure they won't be as advanced as the TNG ones, but the tech itself was supposedly quite new when it was introduced in Encounter at Farpoint.

Still it could be handwaved that it was merely holographic, rather than employing transporter and forcefield technology.
 
But yeah, not really happy they showed up here. Sure they won't be as advanced as the TNG ones, but the tech itself was supposedly quite new when it was introduced in Encounter at Farpoint.
Except it had appeared years earlier in TAS. Later dialogue (particularly in Voyager referring to kids programmes the adults remember, but by implication through Quark's holosuites being already well established at the end of the occupation too) implies that holodecks were around long before Encounter at Farpoint, too. Really, it is EaF that is the out of place one here. We could come up with an explanation that perhaps isn't plain to the viewer - perhaps the experience of the reality is more convincing on the E-D and that is what is so remarkable.
 
One thing we seem to be misreading from "EaF" and all the other early TNG episodes is that our heroes constatly and consistently speak of the quality of the illusions.

Holodecks are not new to Riker nor Picard. The ones aboard the E-D are just better than what they have seen before, and this is what they explicitly comment on. They couldn't if they hadn't seen lower-quality devices before.

The problem for the audience is that there's no way to convey the difference between a poor-quality holodeck and an excellent-quality one through a television set.

1) In-universe, visuals are easy, and should not differ in 20th century and 24th century holosimulations. OTOH, out-universe, creating imperfect visuals calls for hugely expensive visual effects, while perfect visuals are free.

2) In-universe, illusion quality explicitly hinges on things other than visuals. We can't get a feel of a holodeck through television, literally. And we can't tell if a holoshow is running smoothly or has jarring edits, because our TV feed of it has edits. We only ever get one vantage point, too.

The writers try to compensate for that by constantly having the characters tell us how this generic holosimulation is so much more realistic from last week's absolutely identical one. But predictably they fail. This should not be construed as a continuity problem. It's just a comprehension problem.

Timo Saloniemi
 
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