Which is also why the filmmakers gave the Empire AT-ATs -- because they looked big and intimidating (their motion was modeled on elephants) but had a fatal design flaw (dependence on long spindly legs) that allowed them to be defeated relatively easily.
TIEs have the advantage of 1) moving *much* faster and 2) operating in a three dimensional volume. A crawler is slow moving and operates on a two dimensional plane, typically always facing the people shooting at it. Thus affording much greater opportunities for a direct frontal hit.If the cockpit has a total lack of armor, I'd say that doesn't make a very sensible fighter.
Well it's space fantasy, not military science fiction and big giant mechanical walkers evoke war elephants and the like. Also, they look cooler than normal tanks (which was the original plan.)Anyway, my point is that any vehicle with caterpillar treads makes more sense as a ground vehicle than a quadrupedal walker. It's not like canonical Star Wars ever set a high bar for vehicular credibility.
And Agent Kallus joins the ranks of the Rebellion officially.
It most other situations the AT-ATs would be fine, the Rebels just happened to have cables.
I wouldn't put it past Thrawn to have thought that far ahead. Even as a backup plan.Perhaps Thrawn wanted Kallus to escape and factored this into his future plans.
You know what else know one ever expects?The Bendu...expected by no one since 2 BY.
The Imperial Inquisition.You know what else know one ever expects?
The Imperial Inquisition.
Sorry, spoilers for next season![]()
Outstanding!
It took about 20 seconds of sustained fire from a heavy blaster to crack that armor, and I think that only worked because the cargo walkers aren't as heavily armored as the troop carrier version.It most other situations the AT-ATs would be fine, the Rebels just happened to have cables.
In Rogue One the AT-ACT's legs were help up using magnetic fields and shit, so lt it took was an ion blaster to cause it to fall.
IIRC from the visual guide, it's because the legs of those walkers have some sort of magnetic/repulsorlift component to deal with the heavy loads and that blaster was actually an ion blaster, which shorted out that mechanism and caused the joint to collapse under the stress.It took about 20 seconds of sustained fire from a heavy blaster to crack that armor, and I think that only worked because the cargo walkers aren't as heavily armored as the troop carrier version.
Even with treads and wheels an armored vehicle is relatively vulnerable to the kinds of weapons we see commonly in the Star Wars universe. The higher stance and elevation of the walkers gives them a longer horizon than any of their opponents, so they'll be able to engage most threats from farther away than they can reliably BE engaged. More importantly, if the legs are as heavily armored and difficult to take down as they seemed to be in "Empire Strikes Back" then any sort of infantry assault is basically dead on arrival: you have to get right underneath them in order to get your cables to them, and the walkers -- plus any troops on the ground and any AT-ST escorts -- are shooting at you the entire time. Plus, the higher profile of the walkers basically makes cover irrelevant; by the time they're close enough that you can see their legs, they can basically shoot over the top of any cover you might have.Yeah, and after the first time that worked, every enemy of the Empire would make sure to have cables on hand all the time, and if the Empire had any sense, it'd abandon the clumsiness of walkers in favor of wheels or treads. Heck, they have levitation technology in landspeeders and speeder bikes, so why do they even need vehicles with legs? As Reverend reminds us, this is not meant to be a plausible, hard-SF universe, but a fantasy where the primary design considerations are looking cool and letting the good guys win.
It took about 20 seconds of sustained fire from a heavy blaster to crack that armor, and I think that only worked because the cargo walkers aren't as heavily armored as the troop carrier version.
^Their chief weapons are surprise, terror, go-go gadget helicopter lightsabers and metal poles of ambiguous function!
Niiiiiiiiiiiice.So, the next time we see the Bendu he'll be voiced by Peter Davison?
Mark
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