LOL at the idea of a Tegra pushing 60fps at 1080p.
Also,
http://www.eurogamer.net/articles/digitalfoundry-2017-fast-rmx-showcases-switches-power-over-wii-u
In docked mode, the game jumps regularly between 900p and 1080p - or even lower in very select circumstances - while portable mode drops the resolution ceiling to 720p where minor drops in pixel-count can also occur, mostly in pre-race fly-bys. From what we understand, there is a small issue with the current firmware on Switch which causes a slight drain on GPU resources - once corrected, we're told that Fast RMX should sustain a full 1080p in docked mode.
All of this operates at a smooth 60 frames per second whether docked or while gaming on the go. Across hours of play, Fast RMX delivered a rock-solid level of performance throughout in single-player mode. Occasional single frame drops appear from time to time but are virtual undetectable by eye. The Wii U version comes close to matching this as well but certain tracks exhibit minor performance dips into the 50s - something that has been eliminated on Switch.
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