I have (a) never expected the show to adhere to the structure of the comic books (because frankly, it's an utter mess at the beginning) or (b) drop every major plot point right up front - as I noted in my first post, I was well aware that the producers wanted to use the first season almost as a prequel.It's AMC. They want a new Walking Dead that'll last 16 seasons. 1 trade does not = one season. What sort of moron would run out of source material in the first ten episodes?
Look at how they used Lenny James in Walking Dead, once a season, for years, following the group slowly, till he finally caught up.
Which is fine and I supported it. But they need to move the characters forward, generate motivation and develop character traits. Thus far, the three episodes have replayed the same themes with each character over and over, little in episode three revealed anything new we hadn't seen in episode one.
One of my favourite shows is Mad Men - some SEASONS, little plot movement played out, but characters moved and advanced (or regressed when called for it) episode on episode. Given Sam Catlin's pedigree with Breaking Bad I was expecting more thoughtful developing characters. I appreciate it is episode three, and I enjoy the performances and the aesthetic, so I am happy to carry on, but they do need to start moving Jesse et al forward.
Odd choice of Lennie from TWD. I don't watch the show, but I do know he wasn't a character in the comics, so using him as an example of "parcelling out comic story piecemeal" is a little strange.
One fun thing I noted - the episode titles of #2/3 "See" and "The Possibilities" - I was wondering if we had another BB callback from Catlin where episode titles join up to give further meaning (best examples are S2 of BB and S2 of BCS) - sadly not looking at eps #4/5's title. Pity.
Hugo