Re: At what point does the Federation decide to stop to building vesse
We certainly have no evidence that ship speeds stopped in the 2150s.
No - they stopped long before that. The Trek sandbox is
old. And
big. Vulcans were interstellar when Julius Caesar worried about getting his feet wet in the Rubicon. Andorians are in an even rat race with them. Klingons may have been interstellar back in the time of Kahless already, and certainly were before humans. But
all of these other players stopped at warp sixish.
It would be audacious to claim that humans should be any sort of an exception to this iron rule of plateauing.
Of course, it
may also be true and appropriate. It's just that humans really aren't credited with inventing anything after Archer's warp five engine. And the jury is still out on whether that was a human invention, or something Archer got from the Vulcans, right-wing propaganda notwithstanding.
But I think when its a "Warp 5 engine" that means something. And not "Oh well we could go Warp 9 with ease, but we just dont like to".
But TOS categorically disproves that: an engine emphatically not rated for speeds past warp eight attains warp fourteen.
"Threshold" just goes one step further and shows that every warp engine, even that of a humble shuttlecraft, is capable of all the speeds in the universe by default. It's just a matter of getting sufficient X, which in that episode is a new power tap of some sort; the warp coils demonstrably can take it, and the structures (a bottleneck for Kirk, too) can take it after some reinforcing.
Warp engines are very malleable pieces of technology, with immense potential. Apparently, all the "current" applications are crude to the extreme, tapping a tiny fraction of that potential. But
some elements are easy for even us cavemen to get right from the get-go, such as the infinite-speed warp coils.
When I look at ENT though, it doesn't really look like humanity by that time has procured much ready-to-use, off-the-shelf technology from alien sources.
Much of that would have an astronomical price tag, no doubt. But a lot of interstellar-standard stuff does pop up in a very short time when Starfleet starts exploring deep space in 2151: the warp five engine, the phase weapons, the man-rated transporter, the photon torpedo. Why this burst of "innovation", and then none afterwards? Or beforehand?
The synchronicity would be better explained by humans "gaining access" than by humans "making progress". Say, when Vulcans realize humans are finally breaking out of their quarantine and nothing short of war will stop them, it will appear logical for them to provide the humans with the necessary survival gear - stuff the Vulcans explicitly already had.
(especially as evidenced by the history of the warp 5 program, though perhaps they shared technology on other fields)
Did Vulcans really "hold back"? Young Nat Archer thinks so, but his father disagrees. So, which one should we trust - the impressionable kid who learns about Vulcans from his friends in the kindergarden, or the man who works with them?
Emerson still has to invent the transporter, even though he might have been helped by information from alien scientists
Did Vulcans get their transporter from Emory Erickson? They used it for non-personnel applications before "Broken Bow", a practice familiar to our heroes. Given the personality of Erickson in "Daedalus", and his stated life's work of
modifying the transporter to do better (or failing to do so), his status as inventor might be rather self-exaggerated. Especially as the "invention" would come from the pre-2150s era where kids learn to think that Vulcans are hindering and humans are inventing.
their weapons seem designed instead of just sticking to copied tried-and-true designs that have been used succesfully for hundreds of years by other species (they had quite some startup problems)
And the nature of those problems is telling. Through serendipitous mishaps, our heroes learn that their guns in fact are much
better than they thought! It's as if cavemen finally stumbled upon the automatic setting of the assault rifles they got from their betters, after firing single rounds for ages.
So to me, it seems that the 'help' from the interstellar community, if any, was more in the form of information and general scientific principles than in the form of finished products. (And I'm reasonably sure they did obtain some scientific information in that way, e.g. in the form of that interspecies exchange program in which dr. Phlox participated as well.)
Agreed. Actual hardware was no doubt purchased on occasion (the Boomers got their guns from somewhere, say), but truly "hot" technologies would have to be slipped in through all sorts of backdoors so as not to cause trouble to the selling party.
(Of course there could have been many inventions that were just 'given' to humanity (like grav plating), but AFAIK, there isn't much direct onscreen evidence for that.)
Now this is an interesting detail: Earth already had artificial gravity in 1996, before explicit alien contact, as the
Botany Bay interior was designed with it.
It also seems that AG is almost ridiculously reliable and durable: thanks to the limitations of television, derelicts from ages past and ships shot to pieces still retain it.
And everybody seems to have it. So, is it also easy to invent? Or is it easy to
discover? it might be a natural phenomenon whose discovery soon leads to the discovery of the warp phenomenon. Or it might be the most common alien artifact in the galaxy, the Folsom Point of Star Trek - TAS "Slaver Weapon" has the characters stating that AG was found in the form of an alien flying belt. Although they don't specify who found it and when. Humans just before the 1990s? Some alien species at the dawn of time, a subsequent UFP member and benefactor?
They have beam weapons in the 2150s and in the 2360s, but that doesn't mean they haven't advanced. The phasers on the ENT D might be far more powerful than anything mounted on any Vulcan, Andorian or Starfleet ship of the 2150s.
Yes, there's that ambiguity, too. There just isn't any telling, especially as the invisible defenses of starships would probably evolve apace and negate any observed improvement. (In a welcome revelation, "In a Mirror, Darkly" shows TOS shipboard weapons to outperform supposedly ENT-level ones, but there are further ambiguities in that.)
But Archer's sidearms already can make people disappear, and his shipboard guns level mountains - those are rather absolute yardsticks, and difficult to improve upon. How to make the victim disappear
more?
Traded for, not given to us.
And this is interesting as well, because we see a lot of interstellar trading take place by the means of teeny weeny merchant ships that can only carry high-value-for-mass-or-bulk goods. And then we see Quark think that purchasing "tulaberry wine" from farmers at an
extremely difficult-to-reach location, rather than just clandestinely scanning a few berries and then founding a replicator-based industry without paying a penny to the tulaberry farmers, is a smart business move.
So there's every precedent (postcedent) for primitives being able to pay for their purchases, even potentially expensive ones.
Timo Saloniemi