I got ahold of a copy of
Deadpool. It's hard to play because I can't stop giggling.
I had that game for awhile, but got rid of it before I finished it.
My nephew didn't like it much, either.
Started playin' the first
Halo from my
Halo: The Master Chief Collection download while
Assassin's Creed: Unity continues to download. Started it before I left for work this mornin', it was still just at 92% when I got back tonight.
I'm usually not much for games like that, but I didn't know who the Deadpool character was, but he looked like a smart arse, so I had to give it a shot. The action is frenetic, and fun. The only problem I have is there really is no mapping system beyond an occasional arrow that points in the general direction of where you need to go. It can get frustrating.
That's the same problem I have with Destiny.... the map system.
You only see the map when you are preparing to undertake a mission or patrol. There are a few travel lines and the names of
some of the places on the map, but there is no mini map system once you actually start the mission.... and the only time the waypoints come up is for your next objective, or to indicate where beacons are (if you are playing patrol). There's no "custom waypoint" system, because, well, there is no in-game mini map. You basically have to look at the map at the mission select screen, and hope you've memorized which way you need to go.
I've taken many wrong turns because I thought I was headed in the right direction, only to realize that I didn't take a turn that should've been at least indicated on the pre-select map.
This little quip really only applies to patrols (free-form play), and bounties that may only accomplished via patrols.
A solution would be: If you pick a bounty that says: Hunt (this particular target) near (this particular location) on Mars, then you should be able to select an "active bounty", and there should be a waypoint guiding you at least to the location where such a target would lurk. Not his exact location, but the general location.
Bungie either thought of this, and decided to leave such an option out to annoy the player, or they didn't think of it, which tends to annoy a player anyway.