Alright a real short and simple thread dedicated to the need for the next Series to not focus on bridge officers.
This is based on the idea that the STar trek universe itself needs more exploration. (We all know how to get to Cardassia, but has anyone seen a bathroom?)
1) a) Casting younger actors, acting youthful makes far more sense when your lead cast aren't in charge of a full star ship.
b) Casting Older actors and exploring what it means to be an unambitious family man also has it's appeal.
2) If we believe in the star trek universe as a coherent vision we should have faith enough that even being in charge of a cargo bay should be interesting. If not being on the bridge is boring, it's likely a failure to envision a truly interesting future.
3) Conflict among officers is far more believable when they are juniors, allowing for more character freedom. TNG suffered from this immensely, how do you make all of your leading cast overachieving supermen and still relate to your average person. DS9 and VOY just bypassed starfleet all together however we don't need to rewrite the book to make it interesting.
4) If ambition and career advancement is a large part of plot and character development, where better to start than at the bottom. Hearing the 2nd in command of a ship complain about getting his own vessel is weak. Hearing about the star ensign falling from the captains grace, or how an physicist struggles to get command recognition is dynamic.
5)Focusing on the bridge and senior staff leads to cliche's. There's no way around it, the traditional bridge layout etc, leads to a mountain of cliche's just because that is what were familiar with. How better to shake up the mix than to shake up this element.
Cliche's revolving around the bridge.
a) The captain is an expert of everything.
b) The senior data type can solve every problem with deux machina.
c) If people get hurt they will be red shirts.
d) Excessive political ramblings always occur on the bridge.
6) Focusing on the lower ranks allow for better depth of exploration and away teams. Creating a more dynamic vision of Away teams I think is needed.
What training do these people get?
How are people selected for ultra dangerous missions?
How does a character react when he has to watch a friend die?
What strategies do away teams use?
7) A sense of danger is much easier to achieve. When your fully engaged in a cast of red shirts excitement can happen in every episode. People can get killed, demoted, fired etc. There's no need to contrive evil Admirals, have your 1st in command act out of character for just one episode, or rely on a reset switch.
8) Not focusing on a bridge crew can keep things more fluid. You can replace cast members, switch plots, diverge plots, or even spend half a season making the show an anthology.
This is based on the idea that the STar trek universe itself needs more exploration. (We all know how to get to Cardassia, but has anyone seen a bathroom?)
1) a) Casting younger actors, acting youthful makes far more sense when your lead cast aren't in charge of a full star ship.
b) Casting Older actors and exploring what it means to be an unambitious family man also has it's appeal.
2) If we believe in the star trek universe as a coherent vision we should have faith enough that even being in charge of a cargo bay should be interesting. If not being on the bridge is boring, it's likely a failure to envision a truly interesting future.
3) Conflict among officers is far more believable when they are juniors, allowing for more character freedom. TNG suffered from this immensely, how do you make all of your leading cast overachieving supermen and still relate to your average person. DS9 and VOY just bypassed starfleet all together however we don't need to rewrite the book to make it interesting.
4) If ambition and career advancement is a large part of plot and character development, where better to start than at the bottom. Hearing the 2nd in command of a ship complain about getting his own vessel is weak. Hearing about the star ensign falling from the captains grace, or how an physicist struggles to get command recognition is dynamic.
5)Focusing on the bridge and senior staff leads to cliche's. There's no way around it, the traditional bridge layout etc, leads to a mountain of cliche's just because that is what were familiar with. How better to shake up the mix than to shake up this element.
Cliche's revolving around the bridge.
a) The captain is an expert of everything.
b) The senior data type can solve every problem with deux machina.
c) If people get hurt they will be red shirts.
d) Excessive political ramblings always occur on the bridge.
6) Focusing on the lower ranks allow for better depth of exploration and away teams. Creating a more dynamic vision of Away teams I think is needed.
What training do these people get?
How are people selected for ultra dangerous missions?
How does a character react when he has to watch a friend die?
What strategies do away teams use?
7) A sense of danger is much easier to achieve. When your fully engaged in a cast of red shirts excitement can happen in every episode. People can get killed, demoted, fired etc. There's no need to contrive evil Admirals, have your 1st in command act out of character for just one episode, or rely on a reset switch.
8) Not focusing on a bridge crew can keep things more fluid. You can replace cast members, switch plots, diverge plots, or even spend half a season making the show an anthology.