A
Amaris
Guest
Transporters are 100% magic.
Not really. Despite all the wacky things we've seen transporters do, the wackiest things were always specific to some set of extraordinary circumstances, we have never seen them cure death and they usually had other limitations (range, atmospheric conditions, convenient outcroppings of minerals and so on). Not for scientific reasons so much as storytelling ones, because if you're telling adventure stories it's kind of a good idea for your heroes to not have a cure for death and the ability to instantly teleport everywhere.
If transporters were "100% magic" they'd have functioned like Q's powers, which really were basically magic.
Katherine Pulaski could have been healed, but not restored to her previous state unless the transporter could alter matter to match a particular pattern, which it did, to restore her to health. The transporter could be used just like the replicator, which works on the same basic principle of matter re-arrangement based on scanned patterns. In short, put a corpse in the transporter, pull up a previously stored pattern, or sample of live DNA, and voila! You have a living human being.
The transporter is magic.
I dunno. I recently watched a highly entertaining adventure movie that had each of these elements. It was well regarded by critics and audiences alike. Starred some British guy with an unusual name as the villain. Perhaps you've heard of it?![]()
![]()
Star Wars?
