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ST Phase 2: MIND-SIFTER

So far I know is Charles Root the only one left from the original cast.

Jack Marshall played Scotty in their 'Come What May' pilot but by now I'm used to the cast changes! A few small misses but most I have enjoyed in their roles.

I admit from New Voyages, Phase II and Continues I could put together my 'dream team' fan cast
 
Yes, there has now been nearly complete turnover.

The exceptions (such as they are) are Nurse Chapel--who has been played by only one New Voyages/Phase II actress (Shannon Giles a.k.a. Shannon Quinlan). (We've been able to avoid recasting that role by not having the character scripted in any recent episodes.) The other exception is Jay Storey who has played Lieutenant Kyle in, I think, every episode since our pilot "Come What May."

And, yes, Jack Marshall played Scotty in that same pilot episode.

In another oddity, look for Dr. John Kelley in a role other than McCoy in that same first episode. (He was cast as a walk-on redshirt in the opening scenes before we had decided to also have him be McCoy as well. Look for him in this "dual role.")

Yesterday I read a update about Mind Sifter on the Phase II website. http://www.startreknewvoyages.com/?p=4848

We as fans have to get use to a lot of new actors.
Besides the new Kirk = Brian Gross,
there will be a new Sulu = Shyaporn Theerakulstit
and a new Uhura =Jasmine Pierce.
There are also a few new characters in this episodes.

And also a new McCoy :( played by Jeff Bond. I really like John Kelley as Dr. McCoy.

So far I know is Charles Root the only one left from the original cast.
 
No mention of Chekov?

(the latest guy last seen in Kitumba is pretty good, but Andy Bray is still the best Pavel, including STC's)
 
No mention of Chekov?

(the latest guy last seen in Kitumba is pretty good, but Andy Bray is still the best Pavel, including STC's)

It was Walter Koenig himself who recommended Andy Bray to NV after seeing him in a stage recreation of Spock's Brain.
 
What I've always heard is that you don't need to mention the camera in most situations. All you have to do is describe something and the reader will create a mental shot of it. And this is the problem with over describing things. When I read a line describing the speckled linoleum that's what I see in my mind, a shot of nothing but linoleum.

Some months ago I was reading the script for In Thy Image and it did include excessive direction, especially for the actors, and it got quite annoying. If I was acting in or directing that script I would have felt like the writer didn't trust me to do my job.
 
Yes, there has now been nearly complete turnover.

The exceptions (such as they are) are Nurse Chapel--who has been played by only one New Voyages/Phase II actress (Shannon Giles a.k.a. Shannon Quinlan). (We've been able to avoid recasting that role by not having the character scripted in any recent episodes.) The other exception is Jay Storey who has played Lieutenant Kyle in, I think, every episode since our pilot "Come What May."

Is Ron Boyd gone? I liked his DeSalle a hell of a lot.
 
What I've always heard is that you don't need to mention the camera in most situations. All you have to do is describe something and the reader will create a mental shot of it. And this is the problem with over describing things. When I read a line describing the speckled linoleum that's what I see in my mind, a shot of nothing but linoleum.

Some months ago I was reading the script for In Thy Image and it did include excessive direction, especially for the actors, and it got quite annoying. If I was acting in or directing that script I would have felt like the writer didn't trust me to do my job.
I probably need to address this more specifically in the Fan Film Writers Primer thread (link), but camera direction in a script is something of a holdover from the old studio system when the standard was a "continuity script", which was much more specific about shots and angles and coverage for assembly-line type production (even if the directors and cinematographers ignored them). As the studio system broke down scripts were packaged differently and became more "sales documents" to attract talent to a project and thus became a lot less technical and more readable.

A lot of that is covered in this nice segment of Filmmaker IQ:
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Yes, there has now been nearly complete turnover.

The exceptions (such as they are) are Nurse Chapel--who has been played by only one New Voyages/Phase II actress (Shannon Giles a.k.a. Shannon Quinlan). (We've been able to avoid recasting that role by not having the character scripted in any recent episodes.) The other exception is Jay Storey who has played Lieutenant Kyle in, I think, every episode since our pilot "Come What May."

Is Ron Boyd gone? I liked his DeSalle a hell of a lot.

Oops. And Ron Boyd. So far DeSalle is a character that only Ron Boyd has portrayed. Ron has also been with us since our first episode. So far, like Christine Chapel, we simply alter the script so DeSalle doesn't appear if Ron is unavailable.
 
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What I've always heard is that you don't need to mention the camera in most situations.

One quick revisit to the topic of level of detail in a shooting script:

Of course one thing that Peter Lance did not do here as he adapted his novel was to specify the exact angles for each of the shots. Since he doesn’t know the locations, the casting, or what the director might possibly have in mind he leaves that to the director, production designer and cinematographer to create and fill in. Sometimes the writer may have a very specific idea for a shot and will detail the idea in the script like a handheld shot, a low angle, a steadicam shot or a tracking shot but as a general practice, it’s wiser to leave this detailing of shots until later in the filmmaking process. Nothing is more annoying to a director than scripts where the writer has dictated every angle before anyone knows what the locations look like or how the scene will be staged.

John Badham On Directing: Notes from the Set of Saturday Night Fever, War Games, and More, 2012​
 
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^^^ Not a screenwriter, but this discussion is fascinating.

I have to admit I'm sorry to hear that John Kelley won't be in "Mind Sifter". Kim Stinger obviously wasn't going to be back as Uhura, but I was hoping with the re-shooting of this episode that John would become available. Is this a one-episode thing or has John moved on for good?
 
^^^ Not a screenwriter, but this discussion is fascinating.

I have to admit I'm sorry to hear that John Kelley won't be in "Mind Sifter". Kim Stinger obviously wasn't going to be back as Uhura, but I was hoping with the re-shooting of this episode that John would become available. Is this a one-episode thing or has John moved on for good?

Doc John has packed up with the wife and kid and relocated indefinitely to New Zealand. I think our new Dr. McCoy will be with us for some time to come.
 
WOW! Well, if you're trying to get away from it all, New Zealand is a pretty darn good start. I wish him and his family the best, and look forward to getting to know your new Dr. McCoy.
 
:crazy: I can't even get through the first scene.

"His terror is as painful for us at this point as it is to him. Can't they do something for God's sake?!"
How is all that supposed to help anyone put anything on film? "He is terrified." That's all. But we've already been told that anyway.

It helps the music guy to put in the right music, having been told the "mood" of the entire scene. See below.

There are many different tele/screenplay styles, but nowadays it's generally considered a no-no to include much camera direction, tell the actors how to say a line (wrylies), describe something which can't be filmed (e.g. she thinks of her mother), or to act as a narrator and inject an emotional POV (as per the example you cited).

You're right. It was an arduous, downright torturous curve learning to write for fanfilms. I am far more used to writing for theater and "in correct form for television and film". I learned very quickly that the "correct way" doesn't work for fanfilms - where the actors, directors, editors, music editors, even set builders are not experienced and need, in fact, ask for, far more exposition.

"He's terrified" notes usually found me sitting with an actor for an hour discussing how terrified, and why he's terrified, and what he's thinking behind the terror. Music was often completely off the mark when exposition to describe the "feel" of the moment wasn't in there. Broad descriptions of sets e.g. "a massive control room with an iphone feel" usually resulted in long conversations with set people asking for specific, almost blueprint, descriptions complete with color and fabric choices - whereas such detailed description would be insulting to the same people "in the industry".

While an experienced screenwriter avoids all camera notes, but indicates what they see by good writing... "we see his hands operate the transporter" that is assuming that it's an experienced director - at least experienced enough to SEE what the writer is seeing when, in fact, the director of a fanfilm can be a voice actor or vfx god who doesn't pick up on those hints, so the "hey, I see a close up here" is actually needed. (which even experienced directors can choose to ignore, of course)

The same goes with editing. Where I might think "this act/scene should end HERE for dramatic effect" it is wise to go a few beats longer with a fanfilm - to give the senior editor the choice of where to end. If he ended it later than I thought it should, I could point that out when given the scene edit and give my arguments...but leaving the choice finally in his hands. And this also served to prove that, as a writer, I wasn't protecting my babies despite the sake of the piece - so, if the senior editor thought other stuff should be lost he felt free to do so (and not thought "cripes, every cut is going to be a fight with the writer") and I could be pleasantly delighted at the awesome effect of losing something I couldn't see was extraneous. (which, again, is not usual "in the industry"...a writer actually having a say in the edit)

As a story/script editor these points were always primary in working with other writers. "Don't sweat the details". Sounds counter productive, but dialogue on the page is very rarely the dialogue as it's filmed in a fan film, so laboring over the exact right word in a conversation is just silly. (as one director put it "I don't mind you changing the dialogue to fit your character, but I'd like at least two takes to have the same dialogue!") Leaving out exposition to tell the director/editor why something is important is, unfortunately, just as silly. Where an experienced person would recognize "okay, this one shot establishes that the character has moved from this location to that location" I, far too often, found out that was "recognized" was "well this is an extra shot that is a waste of time". A quick case-in-point is the final released edit of "Kitumba" - where many, many shots of people sneaking around and overcoming guards and difficult situations to get into the "dungeon" were all cut out as "a waste of time" - thus leaving the viewer to think that the action all happened in the course of a few hours and that is was pretty simple to beam in and out of the prison. (We should have filmed more of it, but even the stuff that was filmed was simply cut out.)

In short, yup, these "screenplays" leave a lot to be desired if they were written for "the industry". They weren't though - and because the rules were not just relaxed, they were changed. A well written "industry script" led to a mess on set. Period. The more I added the less time I spent on set verbally explaining everything and describing camera angles and sets etc. I CAN write a very good industry-standard script, but by the time I was writing "The Wild Wild West" scripts I was, frankly, having fun that writer's can't usually enjoy having with teleplay readers. I wasn't concerned that Spielberg would be dissecting them. Fanfilms are supposed to be fun. Given the needs of the inexperienced people working on them, I didn't see any reason not to have the scripts fun too.

You are all completely entitled to disagree, of course. Though, if you haven't something a fanfilm has filmed, you are really speaking in theory at this point when it comes to the differences I claim are "required".
 
PattyW, you seem to have messed-up quote tags in your post, which you might want to edit the post to fix. It seems like you intend to be responding to Maurice, even though the messed-up quote tags make it hard to tell that for sure.
 
Patty does raise an interesting point regarding scripts for fan productions: when dealing with a largely non-pro cast and crew, how much can you expect them to grok a set of industry standard production documents?

My experience is the more detail that's written into a script, the more people skim it to find what the consider relevant to them, so they end up missing much of the help you tried to write in.

I think, perhaps, the answer is just to be exceptionally clear about things that may not be obvious to the untrained. As a for-instance, using parentheticals to clue the actor into what the character is thinking about at that moment, rather than telling them how do deliver the line.

The obvious way is to write this...
ANNIE
(sarcastic)
He's a really nice guy.

But, you can clue the actor in by indicating what the character means...
ANNIE
(he's an ass)
He's a really nice guy.​

...or by what she's thinking...
ANNIE
(remembers last night's drunken come-on)
He's a really nice guy.​

It's always case by case.

As to camera angles, as I've said elsewhere, a writer can indicate a suggested POV or angle without spelling it out. Like...
HER BARE FEET padding across the wet sidewalk. An EARTHWORM nearly meets its maker, but her heels narrowly miss it.
What camera angle does that suggest to you? Probably not a wide shot.
 
yeah, I mentioned the same thing with the example "we see hands operate the transporter console". In "Kitumba" there was a scene that read something like "two pairs of boots pick their way across the darkened ground. They stop for an instant. A Klingon warrior falls to the ground next to them." It resulted in the director doing the complete scene in a wide angle and the entire glorious scenery around the characters were seen in full detail. (of course, no matter how you word a script, a director can always CHOOSE to ignore what the writer sees. In fact, it's one of the things that "take the script to the next level" - and why I believe it's usually a bad idea for a writer to direct their own work. It doesn't allow the piece to grow with another's take on it.

In the end, I guess my reaction was to throw my hands up and say "wth -it's just a script for a fanfilm", and the more stuff I put in the less time I spent doing acting exercises with people or picking out paint colors.
 
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