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Your dream Star Trek game

STEPhon IT

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Rear Admiral
Final Unity was the game I'll always remember as a great star trek game because I could not only be the characters but take on side missions. I played it several times and I discovered there were different scenarios which happened which was cool. After that game, most Star Trek games were just fighting games. Even when Star Trek online which at the time I had to pay a service was just a fighting game. My dream game would be one where I could choose a career track and learn ship strategies and space course navigations. When I'm Captain, I could choose to be a science vessel or an exploration vessel and have missions strictly that premise where other players could have a warship or have defense missions. Meet other starships and join missions, like beaming down on a planet or trying to solve a mystery. I would like the game be set in a time frame in TOS universe, or TNG. I remember the potential Secret of Vulcan Fury could've been, and I'd imagine my dream game would be in that game. but improved graphics.

Have you ever thought what kind of Star Trek game you like to play? Any ideas which could be cool to see?
 
I'll take the liberty of moving this thread to our Trek Gaming forum for further discussion. :techman:
 
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A Final Unity style game. Mixture of exploration on planets, but utilising Elite Force perspectives. Then ship battles, as in Bridge Commander. Needs to have the ship simulator so you can also stage your own missions. MUST be able to re-create Wolf 359 battle! Ideally, have entire TNG, DS9, or VOY cast lend their voices.

More realistically, and to fit the budget, would be a "Telltales" sytle interactive adventure. It couldfeature any crew, or to save on costs, a new cast of characters.

I'm desperate for something worthy. I miss the 90's/00's when Activision and Interplay were at their peak. :(
 
Something in the TOS era, but with straightforward action gameplay.

I could never really get into Judgment Rites or 25th Anniversary because of the adventure/puzzle aspects, which just leave me frustrated as I click on every single pixel on the screen trying to figure out what I'm supposed to be looking for.

Kor
 
I liked Harbinger but I always wished to have a DS9 game where I could be Kira, or Jadzia, or Bajoran female security officer or a Surveyor of the Wormhole and the Gamma Quadrant. Work as holosuite operator. An open world for Star Trek Deep Space Nine would've been a cool game, just check the open world games done for GTA and the one I really loved Red Dead Redemption were so well received. It's an avenue Game pros should venture.
 
I loved Final Unity, that was a brilliant game.

As for what my dream Star Trek game would be now? Something that no one else in their right mind would buy. I would love to be able to run around on any given starship or starbase in the Star Trek universe and explore. I have played STO but it isn't nearly detailed enough for what I'm talking about. I want the entire ENT-D, Voyager, and Defiant rendered for interior ship exploration deck-by-deck, room-by-room as if you were a member of the crew, and then the opportunity to go on away missions and such and solve mysteries.
 
Something in the TOS era, but with straightforward action gameplay.

I could never really get into Judgment Rites or 25th Anniversary because of the adventure/puzzle aspects, which just leave me frustrated as I click on every single pixel on the screen trying to figure out what I'm supposed to be looking for.

Kor
25th Anniversary suffers this old-school gaming problem.

But Judgement Rites is a whole other story - you can figure out what to interact with, and how, logically, using imagination, reasoning, considering what things are for (like when a tricorder would be useful) and by reading the dialogue. It takes a while to get right, but its amazing. It's a pity that it's often regarded as the second in a duology, because really Rites stands alone in terms of quality - I would urge people to play that one as a stand-alone game as I did as a kid.

And A Final Unity is amazing too.
 
I loved Final Unity, that was a brilliant game.

As for what my dream Star Trek game would be now? Something that no one else in their right mind would buy. I would love to be able to run around on any given starship or starbase in the Star Trek universe and explore. I have played STO but it isn't nearly detailed enough for what I'm talking about. I want the entire ENT-D, Voyager, and Defiant rendered for interior ship exploration deck-by-deck, room-by-room as if you were a member of the crew, and then the opportunity to go on away missions and such and solve mysteries.
It's definitely what I would want for a fresh Star Trek game is to explore and immerse myself into a Star Trek world like Red Dead Redemption. Star Wars Galaxies had the right idea about players being allowed to take their own paths. The developers could ask players what they would want to see in the game besides mindless, tireless destruction, but whether they want science mysteries, or medical, or lost ships.
I would want a game where it would be fun to return and not be exhausted by shooting things.
 
I guess No Man's Sky fits the bill for most of what I'd want in a dream Trek game. It's the exploration and discovery aspect that has never been really portrayed very well in Trek games that most interest me. I don't want to be forced to fight if I don't want to, but at time same time, would be nice if it all depended on reputation and dialogue choices. That said, I think a reputation/diplomacy system would be central to my dream Trek game, with a skill system that levels up the more you use them.

For example, let's say I'm a lowly Captain. I don't have much in the form of reputation. That's both good and bad. Good because, you don't have much to lose, but bad because you might get pushed around a bit, but as you gain more experience, you'd learn who to trust in your given game, which would all be uniquely different depending on how you approach things.

A mission that Command sends you on in an uncharted part of space might yield some interesting and unexpected results. You might encounter a new contact who might perceive you as a threat, but do you go in blasting everything in a blaze of glory, or do you try to attempt diplomacy? The way you deal with this would affect your reputation and in general, how people deal with and perceive you. News of your exploits would spread over time. Those closest to your location would know of them firsthand, while those out on the fringes would likely get them cycles later. Reputation would also key into factions and how much they respect you or perceive you as a threat and might be antagonistic towards you if you've done something to piss them off, even if it's not something you've done directly to them.

Overall, there are lots of different games out there now or being developed tackling similar aspects from different points of view. No Man's Sky looks amazing and we don't even really know much about it, but it looks like it will scratch that itch for many. There's another game out now (Pulsar: The Lost Colony) that takes a different approach, where you invite people to a server to serve as a crew of a starship, everyone serving a specific role, and able to do away missions as well as roam the galaxy.
 
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I love the puzzle and exploration stories like Final Unity and Judgment Rites, where you get to choose your landing party. My ideal game would be one that came with alternate 'skins' so you could decide if you wanted to play TOS, movie era, or TNG era and where you have more freedom to customise your crew. Then the game could skin your ship and uniforms as appropriate. I played Freedom Force with re-skinned Captain America. It adds to the fun IMO.
 
Actually, I recall that one of the Dungeons and Dragons Neverwinter games also came with a suite that let fans upload their own adventures to give the game a bit more longevity. I think Star Trek Online did something similar? I thought STO looked really good but I'm not a fan of a game that I have to spend hours practising to get good enough to play. i just don't have enough time to do that any more. That's why I favour the problem solving kind but a mixture with some space battles and phaser or fist fights thrown in would probably be cool.
 
I wouldn't mind a little strategy for ship battles like Battleship, than button smashing or competing against modders and hackers who normally cheat in these online ventures. Strategy destroys these kinds of disadvantages.
Another thing I would love to have done in a game was to type my own Captain's Log.
 
Probably some type of full-on, in-depth open world RPG-style game, a la Fallout, but set in the Star Trek universe. Something that allows for exploration of strange new worlds, but also interactions with the other interstellar empires. Something that lets you talk/bluff/negotiate your way out of a situation, rather than just shooting your way out.

Sure, I imagine they'll be some situations where combat is unavoidable, just like in the show... so hopefully it would have the option for some type of VATS-style combat, because I'm terrible at combat.
 
If someone could work out how to make exploration without huge amounts of combat interesting then I'd very much like a game that could run both 1st and 3rd person view.
ARMA 3 level equipment set up and perhaps a story that wasn't totally meaningless. Exploration - mystery and political intrigue?

Maybe some kind of career system that you actually had to work your way through to captaining a ship instead of STO style 'give a ship to anyone' too.
 
Maybe some kind of career system that you actually had to work your way through to captaining a ship instead of STO style 'give a ship to anyone' too.


Yeah, that was part of my problem with STO too. In doing that, I felt they marginalized the scope of the game.
 
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