I have a handful of projects I would like to make.
First of all, a sequel to Star Trek 25th Anniversary/Judgment Rites, a traditional story driven point and click adventure game married to a starship simulator.
But rather than using the wing commander like one from the two first games I would like to replace it with one similar to Bridge Commander. I would also like to throw in some optional segments in which you can fly the Enterprise without it involving combat missions, and of course a simulator mode so you can test your mettle against simulated enemies, being able to fly different simulated ships yourself including enemy ones.
As several of the actors of the original show have passed on by now one would think that voice actors would have to be hired with voices similar to DeForest Kelley, James Doohan, and Leonard Nimoy, but I think I would rather go with a non talky version instead as I don't think anyone can fill in for these actors.
Alternatively people might suggest using the new alternate universe characters but I really do not care for the new movies and its universe which to me feels to much like wanting to play with the old toys and yet change them to resemble someone else's ideas what they should be like.
Second would be a Star Trek Elite Force 3 with this time the backdrop being the setting of Deep Space Nine.
Hazard Team members would return such as Munro, Murphy, Chang, Chell, Jurot, and Deep Space Nine characters such as Kira (now promoted to Starfleet Captain running DSN after Bajor joined the Federation) and who serves as the player's superior officer, Bashir and Nog who is now the head of engineering on the Defiant
A series of incidents have been plaguing the Federation and Cardassian border including the sector in which Bajor is located, and the attackers are a hostile new species the Federation has never encountered before, in the meantime the Cardassians are also up to something as a military faction seeks to topple the civilian government and restore the Cardassian Union, and for some reason the Borg have been attracted to this all.
Operating from DSN and using the Defiant as their means of transport the player must undertake a number of missions, from investigating the attacks, coming to the aids of friendly vessels and colonies, infiltrating enemy military installations and ships including a Borg sphere, and resolving a mystery that could change the balance of power in the Alpha Quadrant.
Most of the formula of Elite Force would remain the same but the levels would be bigger with more alternative paths, a reduction in the number of unnecessary cutscenes, more use of the tricorder to solve puzzles and open up paths, return of some old foes and introduction of a variety of new foes.
Third, a Star Trek RPG inspired by games like Knights of the Old Republic and what Star Trek Online tried to be.
Set during the era of the original five year mission of the Enterprise under Kirk's command, the player would build their own captain and perhaps bridge crew characters, determining their strengths and weaknesses, and command a ship and performing various missions for Starfleet and the Federation with there being a large storyline that slowly unfold.
Classic species and worlds would return as well as complete new species and worlds, with perhaps some missions being follow ups to classic episodes. (I really want to throw in a mission involving 23th century Borg but I do not know how I would preserve continuity as the Borg's official appearance in in the 24th century (Q Who) and I don't want to resort to time travel or the crew forgot all about it)
Skills would take an important role in dealing with situations and solving puzzles, with each of them opening potential new paths.
Any ground combat would either be turn-based or action-based-with-pauze.
Fourth, a sequel to Bridge Commander (though with Excalibur coming this might not be necessary).
Set after Endgame/Nemesis, the player would be the commanding officer of a various classes of starships undertaking missions of exploration, diplomacy, science, patrol, and combat, visiting known Federation worlds and complete new worlds and locations, and encountering known species and new species.