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Your Beautiful Gaming "Photography" (aka Screenshots)

A few more shots from various games

ghost_of_tsushima_20211211221917_by_johnny_radar_deyo85r-pre.jpg


marvel_s_spider_man_20220107211859_by_johnny_radar_deyo87h-pre.jpg


marvel_s_spider_man_20220107223311_by_johnny_radar_deyo871-pre.jpg


marvel_s_spider_man_20220107221912_by_johnny_radar_deyo87d-pre.jpg


marvel_s_spider_man_20220108224342_by_johnny_radar_deyo86y-pre.jpg


star_wars_jedi__fallen_order_20211204200816_by_johnny_radar_deyo895-pre.jpg


star_wars_jedi__fallen_order_20211128150608_by_johnny_radar_deyo89k-pre.jpg


star_wars_jedi__fallen_order_20211123211551_by_johnny_radar_deyo89q-pre.jpg


star_wars_jedi__fallen_order_20211205150127_by_johnny_radar_deyo893-pre.jpg


star_wars_jedi__fallen_order_20211128164310_by_johnny_radar_deyo89a-pre.jpg


star_wars_jedi__fallen_order_20211128224730_by_johnny_radar_deyo8mf-pre.jpg


god_of_war_20210810211839_by_johnny_radar_deyo8rp-pre.jpg


looks like we lost some screenies from a couple of folks
 
Oh, Ok, the reason I asked is because they all look so clear with lots of view distance. In particular, the Spiderman ones look like they could come from one of the movies :D
 
Some more shots from Gigabash. Ultraman vs Godzilla:

They meet
gigabash_20240602160335_by_johnny_radar_dhj8lwm-pre.jpg


Yo dawg!
gigabash_20240602162528_by_johnny_radar_dhj8lwg-pre.jpg


Smack!
gigabash_20240602162743_by_johnny_radar_dhj8lw1-pre.jpg


Oof!
gigabash_20240602164356_by_johnny_radar_dhj8lvr-pre.jpg


I'm gonna shoot
gigabash_20240602171511_by_johnny_radar_dhj8ltb-pre.jpg


Don't do it brah
gigabash_20240602171448_by_johnny_radar_dhj8ltm-pre.jpg


I said I was gonna
gigabash_20240602171311_by_johnny_radar_dhj8ltv-pre.jpg


Yeah, you better run!
gigabash_20240602155313_by_johnny_radar_dhj8lww-pre.jpg


Got away!
gigabash_20240602171149_by_johnny_radar_dhj8lu3-pre.jpg


Godzilla powers up!
gigabash_20240602164728_by_johnny_radar_dhj8lvd-pre.jpg


Oh fuuuuuuuu
gigabash_20240602170531_by_johnny_radar_dhj8luu-pre.jpg


Anybody got any aspirin?!
gigabash_20240602170233_by_johnny_radar_dhj8lv5-pre.jpg


Some Beauty Shots:

Something about the color on this map reminds of Alex Ross painting Ultraman.
gigabash_20240602174501_by_johnny_radar_dhj8lt0-pre.jpg


Ultraman vs Alien Baltan
gigabash_20240602223349_by_johnny_radar_dhj8ls8-pre.jpg


Specium Beam!
gigabash_20240602225201_by_johnny_radar_dhj8lrm-pre.jpg


With Ultraman Tiga (with Showa filter on)
gigabash_20240603210123_by_johnny_radar_dhj8lqz-pre.jpg
 
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Nice shots! I keep forgetting that I have Horizon Zero Dawn on PS4. Don't recall if it was free or on sale, but I need to play it this year. Keep them lovely screencaps coming!
 
Been playing around with medieval village / castle doodler Tiny Glade. Super fun and super easy to create things in this. As someone said, it's literally impossible to build something that isn't beautiful in this game....game is really a misnomer as you get everything you need from the get go.

It does seem to be one of those things were the devs were like "wouldn't it be nice to create a relaxing little diorama maker for cute medieval settings" and the players were like "Imma build a miniature version of Minas Tirith from the LotR movies" and yes, someone did that, as well as Rivendell and Hogwarts.

Some of the crazy, complex that structures that have been built are just insane. People are taking this far beyond what the devs intended as some have said it will be a helpful tool for easily creating towns for the DnD campaigns, people creating complex structures, etc. Me? I'm just creating fairly simple tiny worlds.

A couple of angles from a little village I made

20241011203055_1_by_johnny_radar_die31gi-pre.jpg



20241006175602_1_by_johnny_radar_die31h9-pre.jpg


Some artsy shots

20241006174133_1_by_johnny_radar_die31hh-pre.jpg



20241006173006_1_by_johnny_radar_die31ho-pre.jpg


20241009221054_1_by_johnny_radar_die31gt-pre.jpg


The game has all the seasons, here's a quick little domed house I built for summer.

20240825210455_1_by_johnny_radar_die31i0-pre.jpg
 
Been playing around with medieval village / castle doodler Tiny Glade. Super fun and super easy to create things in this. As someone said, it's literally impossible to build something that isn't beautiful in this game....game is really a misnomer as you get everything you need from the get go.

It does seem to be one of those things were the devs were like "wouldn't it be nice to create a relaxing little diorama maker for cute medieval settings" and the players were like "Imma build a miniature version of Minas Tirith from the LotR movies" and yes, someone did that, as well as Rivendell and Hogwarts.

Some of the crazy, complex that structures that have been built are just insane. People are taking this far beyond what the devs intended as some have said it will be a helpful tool for easily creating towns for the DnD campaigns, people creating complex structures, etc. Me? I'm just creating fairly simple tiny worlds.

A couple of angles from a little village I made

20241011203055_1_by_johnny_radar_die31gi-pre.jpg



20241006175602_1_by_johnny_radar_die31h9-pre.jpg


Some artsy shots

20241006174133_1_by_johnny_radar_die31hh-pre.jpg



20241006173006_1_by_johnny_radar_die31ho-pre.jpg


20241009221054_1_by_johnny_radar_die31gt-pre.jpg


The game has all the seasons, here's a quick little domed house I built for summer.

20240825210455_1_by_johnny_radar_die31i0-pre.jpg



Do you know what platforms this is available on? Does it have a big learning curve? Can you populate your creations with people?

EDIT: Never mind I found it on steam. I made my first tiny little house but sad you don't get tiny little people hehe. OK here's my tiny little house for my first five minutes or so of playing.



my first tiny house.jpg
 
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Do you know what platforms this is available on? Does it have a big learning curve? Can you populate your creations with people?

EDIT: Never mind I found it on steam. I made my first tiny little house but sad you don't get tiny little people hehe. OK here's my tiny little house for my first five minutes or so of playing.



View attachment 42351

That's a lovely little cabin! As you can see, not hard at all to work with. Can't wait to see more! Post them creations!


Now that miniature of Minas Tirith probably took a LOT of time and work, and I've seen some pretty crazy stuff. Seeing some of that stuff makes me feel like "dang.....what am I doing?" But then I remember that it's not a contest and to just build what I want to build.

I was kind of hoping that they'd have had pumpkins for the autumn / Halloween season. People have requested little people, but the devs are taking a break right now.

If you go into settings, you can remove the logo from the bottom right.
 
That's a lovely little cabin! As you can see, not hard at all to work with. Can't wait to see more! Post them creations!


Now that miniature of Minas Tirith probably took a LOT of time and work, and I've seen some pretty crazy stuff. Seeing some of that stuff makes me feel like "dang.....what am I doing?" But then I remember that it's not a contest and to just build what I want to build.

I was kind of hoping that they'd have had pumpkins for the autumn / Halloween season. People have requested little people, but the devs are taking a break right now.

If you go into settings, you can remove the logo from the bottom right.

Thanks but when I make a house it's that tiny shitty little cabin. How do you make it bigger?
 
Thanks but when I make a house it's that tiny shitty little cabin. How do you make it bigger?

If you move the cursor to the side of the structure, you'll see a line with an arrow.

To stretch, just move the mouse around till you see this:
20241019203959_1_by_johnny_radar_die4vsv-pre.jpg

Move the mouse to as central on the wall you want to stretch as you can and you'll get this. At the smallest size it can be a bit of a trick to get it to pop up. Once the structure is bigger, it's easier.


2. Move the mouse higher and you'll get this. This will raise the height of the structure up or down.
20241019204004_1_by_johnny_radar_die4vsh-pre.jpg



3. This will raise the roof up or down. Down flattens it like a castle wall with merlons.
20241019204009_1_by_johnny_radar_die4vs7-pre.jpg



4. Right clicking on the structure brings up this. The cross will move the entire structure, the spaced out arrows on each side of the walls will stretch in that direction. The top arrow stretches up, the top arrows pointing left and right will stretch outwards. The two dots on the right will lift the structure up or down.
20241019204026_1_by_johnny_radar_die4vrm-pre.jpg


This game is very...I dunno what the right word is...contextual? But a lot depends on where the mouse is and the game does the rest. Like if you add a window, then add another window in the same spot, you can make a new kind of larger window. Do it again and you can make an even larger, different window. Only 3 times per window. Click on the window (regardless of size) and it'll cycle through things like shutters, flower beds, laundry lines (laundry lines that can connect with other laundry lines). The fun is experimenting.


Here's a castle / town I'm working on, though I'm not sure how I want to work on the the castle side yet.

20241019203004_1_by_johnny_radar_die4xmt-pre.jpg


20241019203334_1_by_johnny_radar_die4xmb-pre.jpg


My skills are pretty mid, so none of what you see here was difficult, just time consuming. Photo mode as a first person view where you can walk around your glades. Love that feature and it was a huge selling point.

This might help a little better

Getting started
 
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If you move the cursor to the side of the structure, you'll see a line with an arrow.

To stretch, just move the mouse around till you see this:
20241019203959_1_by_johnny_radar_die4vsv-pre.jpg

Move the mouse to as central on the wall you want to stretch as you can and you'll get this. At the smallest size it can be a bit of a trick to get it to pop up. Once the structure is bigger, it's easier.


2. Move the mouse higher and you'll get this. This will raise the height of the structure up or down.
20241019204004_1_by_johnny_radar_die4vsh-pre.jpg



3. This will raise the roof up or down. Down flattens it like a castle wall with merlons.
20241019204009_1_by_johnny_radar_die4vs7-pre.jpg



4. Right clicking on the structure brings up this. The cross will move the entire structure, the spaced out arrows on each side of the walls will stretch in that direction. The top arrow stretches up, the top arrows pointing left and right will stretch outwards. The two dots on the right will lift the structure up or down.
20241019204026_1_by_johnny_radar_die4vrm-pre.jpg


This game is very...I dunno what the right word is...contextual? But a lot depends on where the mouse is and the game does the rest. Like if you add a window, then add another window in the same spot, you can make a new kind of larger window. Do it again and you can make an even larger, different window. Only 3 times per window. Click on the window (regardless of size) and it'll cycle through things like shutters, flower beds, laundry lines (laundry lines that can connect with other laundry lines). The fun is experimenting.


Here's a castle / town I'm working on, though I'm not sure how I want to work on the the castle side yet.

20241019203004_1_by_johnny_radar_die4xmt-pre.jpg


20241019203334_1_by_johnny_radar_die4xmb-pre.jpg


My skills are pretty mid, so none of what you see here was difficult, just time consuming. Photo mode as a first person view where you can walk around your glades. Love that feature and it was a huge selling point.

This might help a little better

Getting started



Oh cool I like this super helpful thanks, how do you get into that first person view with keyboard and mouse?
 
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