From a download logistics perspective, that's true (when it's actually on the disc and doesn't come down as a Day 1 patch that *everyone* has to wait for the download on whether they'll ever buy the DLC or not). But, if it's on the disc, it isn't really "downloadable" content (extra) but LOCKED content on something they sold you that now belongs to you (the disc). That's not kosher.DLC that's already installed but just needs unlocking is nice for people with capped connections, assuming the DLC is already on the disc or whatever.
Like others have been saying, if it isn't truly an expansion or add-on but is just something they made as part of the game and then decided, "hey, we could lock this part and charge the suckers more to access it", then that's not kosher, either. But I agree about waiting for the "GOTY", "ultimate", "complete", or whatever version - cheaper, all the stuff is there, and possibly even some of the bugs worked out, too. So what if I'm playing Fallout 3 when everyone else is playing Fallout 4? It's new to me, spoilers don't matter much for video games, and, it generally keeps one off of the bleeding edge for expensive hardware upgrades, too.Robert Maxwell said:Launch DLC is dumb but if you just wait for the GOTY (and wait for that to be on sale) then you'll get it for cheap.
I'll buy indie games new occasionally, but the only studio game I've still religiously bought on pre-order is the Civilization series - and I'm pretty sure that Civilization: Beyond Earth not being worth playing until they released DLC a year later that I paid another $30 for has broken me of that, too.
In 1990, for $80 I would have gotten King's Quest V, The Secret of Monkey Island, and Commander Keen - 3 of the best games ever made, IMO, with no freakin' add-ons to buy.Robert Maxwell said:Consider what you get for your $60-80 nowadays vs. what a typical $80 game got you in 1990 (note: that's $145 in 2016 money.)
