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Why was Enterprise received so poorly?

I thought the Vulcan “hand-holding” contradicted Gene’s humanist views and the central Star Trek belief that humans can achieve the impossible on their own because “they’re clever and they work hard." I'm pretty sure this was a concept that started with Enterprise.
 
Soooo, I wrote a lengthy retrospective on Enterprise, with a particular focus on "Chosen Realm." None of the history or insights will be at all novel to anyone here, but in case anyone is interested, here are my general (and a few specific) thoughts:
Enterprise.jpg

When I first learned, long ago, that Voyager was nearing the end of its run, I was alarmed: for as long as I could remember, at least one Trek series had been on the air, so what would life be like without one? My concern was soon allayed, therefore, by the announcement that another show would premiere just months after the extant program’s finale. And, hey, this one would be a prequel to The Original Series, depicting humanity’s first serious exploratory foray into the stars; that sounded neat.

Sometimes a single narrative decision, however, is so harebrained that it fundamentally derails its whole story. The Star Wars Prequel Trilogy, for instance, had two such blunders, one character-based and one plot-centric: it gave Anakin Skywalker a relatively happy childhood, despite him being a nominal slave, and it revealed the Clone Wars to be a gigantic galactic charade in which both sides were puppeted by the future Emperor Palpatine, thus making the entire Jedi order a bunch of feckless jabronis. Enterprise also featured such a premise-sabotaging element in the pilot’s introduction of a “Temporal Cold War,” in which factions from far beyond Picard, Sisko, and Janeway’s time vied for control of history itself, with one such incursion changing the course of Captain Jonathan Archer’s first mission aboard the NX-01 in 2151.

Time travel, through various means, had of course been a staple of Trek since TOS’ first season, with the Borg demonstrating the ability to do so at will in First Contact, and Voyager establishing that the 29th-century Federation had officers and ships devoting to protecting the timeline. But these stories had always been self-contained, with the only long-term ramification (that I know of) being Voyager’s acquisition of a future-made mobile holo-emitter, allowing the Doctor to roam freely beyond the ship’s sickbay and holodecks. This practice offered continuity-minded fans an implicit bargain: don’t dwell on why nobody ever seems to use time travel for civilization-level strategic advantage, and the writers won’t abuse the tool to destabilize the saga’s overall narrative on passing whims.

The Temporal Cold War, however, voided this delicate balance. Allegedly conceived at the request of the studio, which feared a purely pre-Kirk series would dissuade viewers, the story arc, although it only played a minor role and was rarely even mentioned during the first two seasons, hung above the series’ head like a sword of Damocles: if an adversary from the far future had the means and intent to disrupt or eliminate humanity at any time, how could Archer and his team possibly counter them in any meaningful way? It didn’t help that the story arc wasn’t in any way planned out from the start, but then, I doubt any amount of preparation could have redeemed the idea.

At the close of its second season, the series, which was beset by exhausted writers, a mediocre cast, restive fans, and diminishing ratings, pulled a Hail Mary by introducing a year-long Xindi War story to shake up its third year. Launching just four years after Deep Space Nine concluded its multi-year Dominion War arc, this new tale would reflect the country’s post-9/11 martial spirit, starting with a mysterious surprise attack on Earth civilians. Alas, the disastrous decision was made to make Enterprise’s quest for answers the centerpiece of its Temporal Cold War narrative, revealing that the attackers, the multispecies civilization called the Xindi, struck at Earth because they were assured by another species called the Sphere Builders that humanity would destroy the Xindi homeworld… some four hundred years hence, long after all the characters involved would inevitably die. The resulting story, therefore, was doomed to dramatic and thematic incoherence from its inception.

For all its flaws, however, the Xindi War arc did bring a focus and sense of stakes to a series that had been disastrously lacking in both. The third season also saw the hiring of writer Manny Coto, who took over showrunning duties for the fourth season; this marked the beginning of the end of executive producer Rick Berman’s tenure as Trek’s leading honcho, which dated back to when franchise creator Gene Roddenberry was sidelined early on in TNG’s run. Despite budget cuts, the fourth year is widely acknowledged as the show’s best, but by that time, I was no longer a regular viewer, and its cancellation at the end of the 2004-05 season brought an end to 18 consecutive years of live-action Trek on TV.

The franchise then lay dormant for all of four years until the release of J.J. Abram’s big-screen TOS reboot, simply titled Star Trek, in ’09. At the time, George Lucas still maintained that there would never be another live-action Star Wars film following the conclusion of his Prequel Trilogy (also in ’05), thus creating a key opportunity for the older franchise to corner the market on space adventure and Abrams, who made no bones about preferring Wars to Trek, delivered a lavish, lightning-paced Hero’s Journey origin story for his recast Kirk and Co. Longtime Trekkers such as myself were thrilled by the fresh energy the movie brought to the saga, but also wary of its unapologetic prioritization of style over substance; The Onion brilliantly captured these mixed feelings with the classic headline “Trekkies Bash New Star Trek Film As ‘Fun, Watchable.’” Even the studio dabbled in needling long-time fans, with an infamous TV spot boasting “This is not your father’s Star Trek.”

Although the movie was a big hit, Abrams took a leisurely four years to deliver a sequel, and in the interim, Disney had purchased Lucasfilm from Lucas, announced an upcoming Star Wars Sequel Trilogy, and named Abrams himself as its first director. When the follow-up, the oddly titled Star Trek Into Darkness, was finally released in the summer of ’13, and instantly became widely jeered for being an uninspired rehash of The Wrath of Khan, it felt as though the franchise had reverted from being pop culture’s newly pre-eminent space epic to second banana in the course of a single flick. (Nor did it help that a totally different prequel/franchise restart released in the interim, ’11’s X-Men: First Class, managed to blow the ’09 movie out of the water by marrying a similarly breakneck pace with actual substance.) Marvel Studios even debuted a smash hit cosmic franchise of its own in Guardians of the Galaxy the following summer, instantly making Trek the third banana, before Abrams’ own Star Wars: The Force Awakens smashed all box-office records at the end of ’15.

Trek would return to the small (streaming) screen in 2017, with the debut of the sixth live-action series Discovery, kicking off a massive franchise output which continues to this day. This renaissance (in terms of quantity, though not necessarily quality) has seemingly made almost no cultural impact outside of the dwindling fandom, however, and I’ve mostly found myself completely uninterested in its bounties, which would have utterly baffled my teenage self. Indeed, in spite of my general belief that, given enough branching webs, fiction franchises can continue producing high-quality work indefinitely, I retain a stubborn gut feeling that the Trek saga should perhaps have concluded with Voyager’s finale in the spring of ’01. But, back to Enterprise.
VOY.jpg
Yep, that bit player in the middle is Taylor Sheridan, creator of Paramount+'s wildly popular Yellowstone franchise.

The episode which best highlights the transition from the usual Berman-era fare to the fresher and edgier take Manny Coto brought to the series may be Coto’s second credited outing, “Chosen Realm” (3x12, 2004). A riff on the infamously blunt TOS anti-racism allegory “Let That Be Your Last Battlefield” (3x15, 1969), “Chosen Realm” centers upon a fanatical cult of Triannon aliens who take the crew hostage with the threat (and a murderous demonstration) of suicide bombing, in order to use Enterprise’s firepower to win a religious civil war on their homeworld. Their cult’s leader, D’Jamat, then informs Captain Archer that, for their blasphemous crime of having examined a Sphere up close, he must select one of his own crew to be executed – and that this is a merciful judgment, as by rights the whole crew should suffer that fate. Archer chooses himself, and, in a nifty twist, successfully gambles that the Triannon are unfamiliar with transporters, allowing him to be “humanely” dematerialized to another part of the ship, whereupon he sets about retaking the vessel.

This third-season tale ties directly to the Xindi Crisis, in that its humanoid aliens worship the Sphere Builders, but the connection is strictly incidental, as the story is never referenced again. With its themes of religious extremism, suicide bombings, and advanced firepower being sought to settle far-off regional conflict, the story could hardly have failed to remind viewers of both the 9/11 attacks and various Middle Eastern factions’ search for weapons of mass destruction, all of which were dominating the news at the time. While Berman-era Star Trek had always assailed the senselessness and cruelty of warfare in general, the conflicts it depicted tended to the generic and flavorless, whereas the suicide bombing element of “Chosen Realm” gave the episode an unusually contemporary valence. Leaders of warring factions, moreover, tended to be portrayed as hypocrites, buffoons, or madmen, but D’Jamat (nicely played by Conor O’Farrell, likely best known as the father of Jurassic Park’s Joseph Mazzello in the HBO miniseries The Pacific) is an exception: he’s consistently sincere and unnervingly gentle, speaking in conciliatory, rueful tones about the killing he’s perpetrating as unfortunate but necessary acts of devotion, and the result is a bracing character that may just be the series’ most memorable villain.

Alas, the purity of D’Jamat’s nefariousness leaves little room for growth, so the episode falls back on one of the franchise’s hoariest clichés: the doubting adversarial underling who one of our heroes convinces to turn against their misguided leader. It’s easy to see why the writers liked this device: it lets the Starfleet protagonists win the day with words and values, often resolving the crisis without further bloodshed, and adds depth to what would otherwise be a one-dimensional henchman. The trouble is, the various series fell back on this trope so often that it became downright tedious, and often seemed like the default way to burn a few minutes when the scribes couldn’t the scribes couldn’t devise any more interesting scenes.

A bloated sequence of pew-pew-punch-punch retaking the ship follows, with the supposedly elite soldiers brought on the Xindi mission performing no better than the ship’s regular security officer, whose defining trait was always seeming as though he needed a long nap. The yarn ends on an uncharacteristically harsh note, with perhaps the most biting anti-religion statement in the whole franchise, but it’s undercut by a particularly petty and wholly unnecessary explication from earlier in the episode of the nature of the theological argument between the two factions. An abrupt and coda-less fade to credits follows, with no indication of how the crew offloaded their unwanted passengers in any kind of safe manner.

All in all, “Chosen Realm” is more flavorful than most of the grayish slop that constitutes Enterprise’s 97 episodes, but that’s not saying much. If any Trek show had to be rushed into production as soon as Voyager ended, I still believe a pre-TOS prequel series was the right idea, but only much more serialization (without any temporal conflict nonsense), a far sharper creative staff, and a vastly more charismatic cast could have made the effort worth its dilithium. It did finally explain the smooth-foreheaded Klingons of Kirk’s time, though, so… that’s something, I guess?

“Chosen Realm” grade: B-
Series grade: C-
 
A few key things about the time the show came out:
  • The "Star Wars" prequel trilogy was new and ongoing, and making nerds rage, specifically for screwing up the lore

They irritated mega-nerds but still made hundreds of millions of dollars, still made top 3 or higher earning film of the year, they were aside from Jar-Jar and maybe Hayden still pretty liked and embraced by many viewers. Pretty sure Paramount/Berman would go for a Starfleet Academy show if not for thinking that thanks to Star Wars prequels were real cool and cutting-edge (weird or not that they also made '02 film about evil clone).
 
I have been thinking upon this for quite some time.

The answer is simple: Trolls.

Why? Another simple answer: because they could.

The prime focus has always been the NX-01 Enterprise. With the red herring of the idea that the Enterprise looks like the Akira...

Wrong, wrong, and wrong.

In universe, the Akira looks like the NX-01 Enterprise.

By the arguments so far presented, no wet Navy or Merchant Marine vessel should look at all like each other.

Water is a medium. It imposes certain requirements on the designers, in other words, 'limitations'.

Single hull ships can get up to the square root of the waterline length in knots, above this speed, the amount of fuel consumed, rises to an unaffordable level - and there has been only the the NS Savanah...in United States Merchant Marine; not really a good fit as a cargo liner.

But the hull is what makes it.

So what was the NX-01 Enterprise built for? As a long duration test article. In an operational mode. A 'live' test article.

This still doesn't explain the Akira class.

Because the stated mission isn't.

Okay, let's look Lord Admiral Sir Horatio Nelson's flag ship, the HMS Victory, in particular her hull beneath the water line. The compare with the above the water line. Everything is functional to the purpose of the ship's mission.

Such that in both the NX-01 Enterprise and the Akira are demonstrating something important.

Speed? Not directly likely. Percentage of limitations? Most likely. The Akira could reach a sustainable warp factor 9.8...

The NX-01 Enterprise could in her early days approach warp factor five. So the answer is Peak Transitional Threshold...
 
People tend to ignore the in universe time-line. Probably because they haven't watched enough Doctor Who...

Next question: does a pan-galactic gargle blaster help? Or hurt??
 
I'd imagine there's tons of excuses in this thread like franchise fatigue but ultimately it wasn't a good or well written show and the bulk of the audience agreed. I do prefer it slightly to Voyager because it had a little more heart and the cast meshed better, but that turn of the millennium era after DS9 finished is the absolute nadir of Star Trek between late Voyager, Enterprise, and Nemesis.
 
A further problem is that you just don't send out a ship, without an
Iextensive plan of action - in other words Captain Archer, should have known, exactly where and when his ship was expected to be.
In other words no surprises. Till the whole thing went pear shaped, with the Klingon ship crash.
The next problem is where was the Earth Starfleet?

There is no way on Earth, that Starfleet would have been that incompetent.

Unless because of the Eugenics wars, and WW III, they were so antimilitary, that someone like Captain Archer, couldn't find his posterior even with a map...

Or worse.

Which is why I think that the Iceland class was warp three capable - she does have a symmetric warp field governor. Implying speeds above warp factor two. Sustained!

The Intrepid class half saucer is at least warp factor four capable. Not warp factor two limited. This gives the potential that Captain Archer did have some experience.

The point being is that the narrative that they came up with as a starting point doesn't make sense.
 
Only if you flip one of them upside down and remove the dish and change the nacelles and the pylons and the saucer and resize.

No offense, but that’s completely missing the forest for the trees, since everybody and his brother knows that the NX-01 started out as the Akira before Drexler made his changes to it.
 
further problem is that you just don't send out a ship, without an
Iextensive plan of action - in other words Captain Archer, should have known, exactly where and when his ship was expected to be.
In other words no surprises. Till the whole thing went pear shaped, with the Klingon ship crash.
Exactly. Archer is my biggest complaint about the show because he feels completely out of his depth with no plan from leadership.
 
An anticipated mission profile beginning in 2141...

The NX-Alpha ships begin flight testing, to gather evidence on exactly what happens above warp factor two...Keeping in mind that the J-class freighters could attain at least warp factor 2.2(Horizon) but this is in a stripped down ship condition. Why? Because they were Cargo-Tugs, which when fully loaded traveled at warp factor 1.5, maybe getting to warp factor 1.8, in an emergency. This implies that mass and volume are of primary concern. Furthermore these ships most likely weren't instrumented with 'modern' instruments. Meaning that the question was "What were they missing?"

The Franklin class is an obvious replacement for the much earlier Iceland class. Of course without a symmetrical warp field governor. But warp factor four attainable. Most likely with problems setting in, due to the lack of proper instrumentation. Meaning falling out of warp, with unfortunate aspects.

The Intrepid class I anticipate was a Science/Survey type of ship, with twenty built, all launched in 2147. Why twenty? Because at warp factor 3.6; eight times as fast as the earlier Y-class Cargo-Tug, they could re survey, every thing inside of twenty light-years in one years time. But why reserved? Modern instruments, so new benchmarks are required. Why? Because of the approaching NX-01 class of ships, which are dedicated Exploration and Research ships. Their job is to examine "interesting" places, as determined by statistical logic, not machine (binary) logic. In other words a filter.

I was originally in favor of only four ships being produced, now I am not so sure. More likely many, many more. A dozen??

So rewriting Enterprise... many ships have already been sent out into the depths of space. Some have disappeared. Unknown stories. Others have returned, but had to be destroyed completely, due to plague...the majority of returning ships. Different ships, different plagues. An ongoing nightmare. In one case, just one case a computer virus that was purposely decoyed away from Earth receptions. All transmission go through a decoy process...

The crews aren't told.

Each mission is laid out in precise detail. Such that it forms a map of 'Here be Dragons.'
 
^^^How does this relate to the topic of why the show was received as it was? Do you think this would have made any difference to the average viewer?
 
An anticipated mission profile beginning in 2141...

The NX-Alpha ships begin flight testing, to gather evidence on exactly what happens above warp factor two...Keeping in mind that the J-class freighters could attain at least warp factor 2.2(Horizon) but this is in a stripped down ship condition. Why? Because they were Cargo-Tugs, which when fully loaded traveled at warp factor 1.5, maybe getting to warp factor 1.8, in an emergency. This implies that mass and volume are of primary concern. Furthermore these ships most likely weren't instrumented with 'modern' instruments. Meaning that the question was "What were they missing?"

The Franklin class is an obvious replacement for the much earlier Iceland class. Of course without a symmetrical warp field governor. But warp factor four attainable. Most likely with problems setting in, due to the lack of proper instrumentation. Meaning falling out of warp, with unfortunate aspects.

The Intrepid class I anticipate was a Science/Survey type of ship, with twenty built, all launched in 2147. Why twenty? Because at warp factor 3.6; eight times as fast as the earlier Y-class Cargo-Tug, they could re survey, every thing inside of twenty light-years in one years time. But why reserved? Modern instruments, so new benchmarks are required. Why? Because of the approaching NX-01 class of ships, which are dedicated Exploration and Research ships. Their job is to examine "interesting" places, as determined by statistical logic, not machine (binary) logic. In other words a filter.

I was originally in favor of only four ships being produced, now I am not so sure. More likely many, many more. A dozen??

So rewriting Enterprise... many ships have already been sent out into the depths of space. Some have disappeared. Unknown stories. Others have returned, but had to be destroyed completely, due to plague...the majority of returning ships. Different ships, different plagues. An ongoing nightmare. In one case, just one case a computer virus that was purposely decoyed away from Earth receptions. All transmission go through a decoy process...

The crews aren't told.

Each mission is laid out in precise detail. Such that it forms a map of 'Here be Dragons.'
I think getting a sense of scale and planning would have helped the show feel more cogent.
 
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