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^^ Are you a designer? Well I am, and I've worked with world class guys on Sc-Fi movies.
You're not wrong when it comes to taste. This Enterprise is indeed a slick and pro design. It's got good qualities and is indeed more crampt. There are some great elements in the interior design of Enterprise. But it doesn't give me any visual clue that it is anything different than past Enterprises (there are what, 5?)... except being a little smaller. When I compare Enterprise to past/future ships, it fits right in ... but it shouldn't. No jump in design from the 1701 to the Art Deco ships of the movies (a major change). Then, TNG gave us a very 1980s blob ship (not my fav but definitely different and defined the ship from past ones). DS9 went more military. Voyager more, ... er, Dildo like. lol!!! And then the stealth Enterprise from the TNG movies. Big design changes. Why not ENT?
There is a very 1990s cool, aquamarine techno thing going with ENT. This, though too monotone and bland, is fine as a design, but to my designers eye... the interiors of Enterprise look like a Web Developers offices. It just looks cool (cool colours, etc.) and post-post modern. So what! It's neat? Whatever... but it's a prequel show... but with designs we have seen before... Arg! we really need to be shown the differences. The affect is that Enterprise NX-01 is just another Star Trek ship. And it all stinks of Voyager.
It's not nit-picking to point out they use the same beam FX and sound for the phase-pistols. It points out that the FX people had not bothered to do anything different since Voyager. So we get the same ship and the same phasers.
btw the beams are new animation... they are 'slightly' different (and well animated!)... but not different enough. Adding the same sound FX is cheap and unforgivably lazy. This is a big budget premier show for UPN, showing off their lack of giving a shit about the setting doesn't bode well for any production. Especially if it's with every phaser shot in every show.
... these tech issues are a result of a production that is steeped in bland corporate contract designs (no ILM any more) done by people who mostly do commercials. It looks good, but it's not what a fictional story needs. Hey, if your selling candybars...
The universal Translator shouldn't be there, because Hoshi was supposed to do that. Already, ENT has dropped this premise in favour of doing Voyager shows where language is not a problem. In this Communicator show... they are no where near their communicators (Civilization established that the Communicators are what do the translating) yet they manage to speak the local language and even lie like thieves! Lucky eh?
As the show goes on, it gives us more and more loony tech points to pick at. Literally, McHale's Navy had better technical continuity!
You can watch the show and go "hey, coolio ships and phasers" all you want. It's perfectly Ok to love it if you just happen too. But as a professional, I would predict that on the whole, most people will get very bored at looking at it in a short time. It's the sort of bland artistic idiom that is used to dull the minds of telemarketing employees in giant glass and steel prisons. After that sits in to the viewer, it would get worse for anyone living on that ship. They prolly would become violent or seriously depressed after a time from the oppression such a sterile environment might induce. There is a reason the USNavy uses colour codes for ship areas and such. People have to live there!! That is, you can't just design it to look cool, it has to work!
It is a snub to the fans. Not doing your job (it's their job to make sure these things are done) or doing it badly isn't fun to watch. The design quality and thought that went into it is shallow and all too familiar to someone who has spent the last few years telling Executives they are morons for thinking this was good design (yup... that's me!
). You could go on that perhaps they are just that stupid... well, I'm not on the Trek set. If I was I'd be yelling a lot.
Of course, if you're not a designer - Who cares! And your right of course. Most people have no clue what I just said above... and don't care. But as I predicted, I do believe that it has a negative effect on the viewer (if only subconsciously). You know how people looooved the 1701... they would dream about it! Draw it over and over. Kids knew the truth right away!!! It came natural to them. Think about it.
Enterprise isn't just uninspired... it's a corporate designed interior space.
Sometimes I think the outside profile of the ship is OK simply because they DID steal the design from a past Trek! lol!
You're not wrong when it comes to taste. This Enterprise is indeed a slick and pro design. It's got good qualities and is indeed more crampt. There are some great elements in the interior design of Enterprise. But it doesn't give me any visual clue that it is anything different than past Enterprises (there are what, 5?)... except being a little smaller. When I compare Enterprise to past/future ships, it fits right in ... but it shouldn't. No jump in design from the 1701 to the Art Deco ships of the movies (a major change). Then, TNG gave us a very 1980s blob ship (not my fav but definitely different and defined the ship from past ones). DS9 went more military. Voyager more, ... er, Dildo like. lol!!! And then the stealth Enterprise from the TNG movies. Big design changes. Why not ENT?
There is a very 1990s cool, aquamarine techno thing going with ENT. This, though too monotone and bland, is fine as a design, but to my designers eye... the interiors of Enterprise look like a Web Developers offices. It just looks cool (cool colours, etc.) and post-post modern. So what! It's neat? Whatever... but it's a prequel show... but with designs we have seen before... Arg! we really need to be shown the differences. The affect is that Enterprise NX-01 is just another Star Trek ship. And it all stinks of Voyager.
It's not nit-picking to point out they use the same beam FX and sound for the phase-pistols. It points out that the FX people had not bothered to do anything different since Voyager. So we get the same ship and the same phasers.
btw the beams are new animation... they are 'slightly' different (and well animated!)... but not different enough. Adding the same sound FX is cheap and unforgivably lazy. This is a big budget premier show for UPN, showing off their lack of giving a shit about the setting doesn't bode well for any production. Especially if it's with every phaser shot in every show.
... these tech issues are a result of a production that is steeped in bland corporate contract designs (no ILM any more) done by people who mostly do commercials. It looks good, but it's not what a fictional story needs. Hey, if your selling candybars...

The universal Translator shouldn't be there, because Hoshi was supposed to do that. Already, ENT has dropped this premise in favour of doing Voyager shows where language is not a problem. In this Communicator show... they are no where near their communicators (Civilization established that the Communicators are what do the translating) yet they manage to speak the local language and even lie like thieves! Lucky eh?

As the show goes on, it gives us more and more loony tech points to pick at. Literally, McHale's Navy had better technical continuity!
You can watch the show and go "hey, coolio ships and phasers" all you want. It's perfectly Ok to love it if you just happen too. But as a professional, I would predict that on the whole, most people will get very bored at looking at it in a short time. It's the sort of bland artistic idiom that is used to dull the minds of telemarketing employees in giant glass and steel prisons. After that sits in to the viewer, it would get worse for anyone living on that ship. They prolly would become violent or seriously depressed after a time from the oppression such a sterile environment might induce. There is a reason the USNavy uses colour codes for ship areas and such. People have to live there!! That is, you can't just design it to look cool, it has to work!
It is a snub to the fans. Not doing your job (it's their job to make sure these things are done) or doing it badly isn't fun to watch. The design quality and thought that went into it is shallow and all too familiar to someone who has spent the last few years telling Executives they are morons for thinking this was good design (yup... that's me!

Of course, if you're not a designer - Who cares! And your right of course. Most people have no clue what I just said above... and don't care. But as I predicted, I do believe that it has a negative effect on the viewer (if only subconsciously). You know how people looooved the 1701... they would dream about it! Draw it over and over. Kids knew the truth right away!!! It came natural to them. Think about it.

Enterprise isn't just uninspired... it's a corporate designed interior space.

Sometimes I think the outside profile of the ship is OK simply because they DID steal the design from a past Trek! lol!
