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Vale
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Ok this is getting into a different subject and I will back away.
Maybe telepathy is entanglement-related

But as you say, we're straying from our flock here

Ok this is getting into a different subject and I will back away.
That's a bug in the programming, that can be patched and fixed now that we know there's a vulnerability.you just have to blink the right way at it
I love Gundam, Macross, Soukyuu no Fafner, Real/Super Robot/Mecha genre in general.OK. Cool. I love your idea, though I'm more of Gundam meister myself.
That's the design principle of StarFleet, to be a jack of all trades and good at many and most. And that's fine considering many one off weird Space Anomalies get solved via Science and Tech then brute force. Even lots of their combat tricks comes from utilizing science and tech in clever ways. Remember Defiant using Tractor beams to screw up the targeting of a Klingon Ship. Or using a specialized energy burst to force enemies to drop out of warp.Let's take your starfighter, and now imagine similar tech applied to larger starship class-sized vessels. There is no reason why a large starship cannot have the same technology, except that you wouldn’t want it because you would want superior technology! More power, more speed, etc. Granted, in Star Trek, we see that capital ships have mostly traded some tactial advantages for more toilets, more comfort, more cargo, etc. It seems unlikely, though, that they would have done so to such an extent so as to make the capital ship unnecessarily vulnerable to fighter and drone attack.
And if weapon ranges of 1-3 light seconds were in use, there would be more than enough volume to easily dodge and not enough torpedoes in your arsenal to make a difference since a well programmed drone swarm would automatically know to dodge torpedoes and get away from them.As a countermeasure—besides simply warping away before the fight—to a swarm of surrounding vessels creating a large spherical envelopment by maneuvering almost randomly like crazy, anitmatter spreads should be used to create a flak canopy, which will reduce the volume of space where fighters and drones want to be. In addition phasers and photons should fire rapidly and use proximity charges in the now more concentrated volume of space where fighters and drones have been forced to operate in.
Actually quite the opposite, Phasers are stated in the TNG technical manual to operate at the speed of light with a range of ~300,000 km. And since beam weapons are the fastest projectile, they are the biggest threat.Any small fighters or drones vector-thrusting almost randomly like crazy might just as well run right into ordinance rather than avoid it, because if we believe a fighter is faster than a capital ship, we have to believe that explosive ordinance is faster even than a fighter.
Yet we see Shuttles, Maquis Raiders, and small craft be able to do damage to larger Capital Vessels. They may not hit like Mike Tyson, but enough regular hits, the shields will go down. That's why Quantity has a Quality all of it's own when engineered correctly.All of this supposes, though, that the small weapons used by fighters would even affect the hull and shields of a much larger and vastly more powerful vessel at all. It might just be that their maximum firepower is simply not enough to penetrate hulls and shields of larger more powerful vessels with massive power generation and seemingly limitless power, even when added up all together. And, of course, capital ships would be engineered and constructed exactly that way because they could be! In Star Trek maybe they have been.
Ergo the ongoing layers of offense and defense, just like IRL.To damage hulls and shields, fighters would need to bring to the fight ordinance capable of doing so, which brings us back to the photon torpedo. This changes the role of the fighter completely. It seems that a starfighter’s primary purpose would be to counter defenseless targets and other starfighters, not capital ships. Secondarily, to counter capital ships, a starfighter must attempt to deliver its ordinance (or itself if a suicide attack) before it is lost and then resume its primary purpose, if possible.
The same applies to Drones & Torpedoes, you have a high number of both along with some amount of manned fighters.So, it becomes a battle of attrition where the wisest use of resources on an empire level may not win every battle but ultimately wins the war. In a war of attrition, the photon torpedo reigns supreme because you do not have to send people with it, you can afford its expendability, you do not have to teach it, you do not have to retrieve it, and you do not mourn when you lose it.
One of the things I’d like to see is a Galaxy class surrounded by a lot of small ships rapidly expand its shield bubble like post Big Bang Inflation and just swat the gnats away.
Actually quite the opposite, Phasers are stated in the TNG technical manual to operate at the speed of light with a range of ~300,000 km. And since beam weapons are the fastest projectile, they are the biggest threat. While a Torpedo could have fast linear acceleration and top speed, it won't beat a Phaser in terms of raw speed.
We don't see StarFleet launch Torpedoes at FTL while @ STL speeds.
The only time Torpedoes go FTL is when the StarFleet vessels are at FTL and the Torpedoes use their Warp Sustainer engine to borrow a chunk of the Warp Field when leaving the Warp Field of the vessel that launched it.
If StarFleet Torpedoes could actually hit Warp Speeds while launching from STL speeds, than they would be way more useful since the range they can cover would be significantly longer range than Phasers at 300,000 km.
If they decided to do a real BVR fight like they did during the B5 in the "Battle of Gorash 7", then there would be a point to leading the target since they're at significant distance that leading would make sense.
They could've launched her torpedo from a shuttle and the Torpedo could've grabbed the Warp Field off the Shuttle.We see the torpedo-shaped probe at warp nine in "The Emissary". It has less space for a propulsion system than a genuine torpedo. If launched from FTL, it either accelerated to much higher FTL, or then the Admiral was lying when she claimed her starbase did not have a ship that could deliver K'Ehleyr. The former is the likelier alternative. So torps have zero excuse not to accelerate themselves to FTL speeds.
The only way that would work is if you predicted where the enemy was going and set the Torpedoes to Proximity Detonation once the enemy was close enough.Also, Kirk in "Journey to Babel" fires torps against a FTL (warp 8) target from a standstill starship. Sure, it works just as poorly as firing phasers at it, but the fact that Kirk tries would make no sense unless Kirk's projectiles (and beams) were capable of the intercept. It's very difficult to see how that could work if they weren't FTL.
Phasers are stuck ASL (At the Speed of Light) for its beam incarnation. Bolts are obviously STL.Apart from this, the time it takes for a torp to hit the target ship or planet is not significantly different from the time it takes for a death ray to do so. Either both are STL, or both are FTL, but death rays don't provide a major tactical advantage in that respect, in the assorted space fights or orbital bombardment scenes we do see in full Technicolor.
At that point, that's more about how the VFX artists chooses to render the beamsNot really - the beams would simply move faster when crossing greater distances. I mean, that's what we see happen with our own eyes. It takes the same time for a beam to cross a room as it takes for a beam to cross from ship to ship, or ship to planet, under all circumstances.
They could've launched her torpedo from a shuttle and the Torpedo could've grabbed the Warp Field off the Shuttle.
Phasers are stuck ASL (At the Speed of Light) for its beam incarnation. Bolts are obviously STL.
Torpedoes are STL when launched from a vessel moving at STL or FTL when a vessel is at FTL.
So K'Ehleyr was transported in a Class 8 probe.Which would be the "Admiral lies to Picard" part: if the shuttle can do warp nine, then K'ehleyr would ride the shuttle.
Intercepting a target head on requires more lateral agility and accurate sensors along with decent speed.And that's how all missiles work ITRL. But they still need to be way faster than their target to achieve that - in this case, faster than warp 8. Intercepting something head-on is one of the most demanding scenarios, and calls for the greatest agility and speed advantage.
So you're saying that StarFleet has been holding back and not turning up the Speed Setting to 11 and going ASL.As are the beams, since we can see their front ends moving through space easily enough. Except when they are FTL. Really, there's no set speed for a phaser beam, and no reason to think that there should be. Obviously you just turn a knob on your phaser to select speed.
So determined by writers plot is how you would define it.Utter bullshit. Torpedoes are any speed they want to be, and there is no limitation based on launching conditions. No episode or movie of Star Trek ever claims otherwise.
The only fighter I remember seeing in the original series was an actual fighter flying in the atmosphere. I think it was an F-104, class-named “Starfighter,” of all things! Spock said that its weapons could pose a threat to the Enterprise, a single Starfighter interceptor from the 1960’s. That’s about as cannon as it gets in favor of Starfighters!
So K'Ehleyr was transported in a Class 8 probe.
So you're saying that StarFleet has been holding back and not turning up the Speed Setting to 11 and going ASL.
So determined by writers plot is how you would define it.
You really want to make a Coffin Fighter, don't you?Some does, but so far, not the idea that torps would have "sustainers", let alone those only. Which gives us maximum leeway in deciding how viable small fightercraft might be; perhaps a torpedo with a cockpit (as already seen!) could be our starting point?
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