Is it wrong that these made me 'sexually aroused'?
Thanks, gents.
And thanks extra for sharin' your insight/POV on that, TrekkieMonster.
deg
I like TrekkieMonster's idea about focused laser spotlights... as long as there's a line-of-sight available it should work.![]()
M'Kay, there's entirely too much yakking and not enough pictures in this thread. Spill the goodies, deg!
(btw, if someone hasn't already suggested it, how about saying that the nacelle registry light source is a spotlight on the trailing edge of the saucer that points backwards and is trained just so on the appropriate spot?![]()
Not sure that would work, Scott. I'd have to try it first, but my guess, the spot would get distorted. However, it would be in a direction going aft as far as fall-off. And that's a plus right there, as when I tried it off the exterior intercoolers it fell off going toward the bow and that killed the overall flow of her, IMO.
I will check it out though.
Here's one for you, Prof. I believe I toned the copper glow down a touch though since this render, so this is not the final look. Close, but not final, eh. Still working on the bussard(s) animation effect too, so it may change a touch given the addition of interior pulsating lights. Still, I like this overall effect and want to stick as close to it as I can to it come animating.
Enjoy!
deg
PS. Dig your new avie. Gotta love a 3/4 aft E, eh.![]()
Maybe a more futuristic version of this could look good with the letters themselves being raised above the surface, and the lights being placed behind the letters. The light would spill out from behind the letters onto the surrounding hull, while the letters would be silhouetted.
Maybe a more futuristic version of this could look good with the letters themselves being raised above the surface, and the lights being placed behind the letters. The light would spill out from behind the letters onto the surrounding hull, while the letters would be silhouetted.
I'm thinking of trying that very thing on my own version. In fact, that's the main reason I added some thickness to the lettering in the latest renderings.
Spotlighting the nacelle registry from the saucer's edge is probably your best option for a "realistic" solution, but it also has its problems. The angle is so oblique that you wind up with a very elongated oval, which is also skewed due to the elevation difference between the saucer and the nacelle. In Max, you can scale a spotlight asymmetrically to "squeeze" it so the oval is not so stretched, but it's still skewed and the result is still less than satisfactory.
A way to improve that result is to use a mask texture to "shape" the beam from the spotlight so that it projects onto the nacelle the way you want it to appear. In this case, you would need more of a trapezoidal shape rather than a circle or an oval. This effect can be achieved in the real world with a device called a framing projector, also known as a "gobo," so it should be well within the capabilities of 23rd century lighting technology, even on something the scale of a starship.
In software terms, you will find that you need to really crank up the brightness of your light source, especially if you're using a physically-based renderer like Mental Ray where light intensity falls off with the inverse square of the distance traveled. The oblique angle exacerbates this problem.
One other issue you might run into: If your hull has any specularity (shininess) at all, there are certain complementary viewing angles from behind the ship where the light on that nacelle registry is going to flare like the sun as you catch the full force of those reflected light rays.
Good luck!
Thanks gents.
A return to tradition...
Still wanna try out that off the saucer edge spot for the nacelle(s), but came up with this idea on my own.
deg
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