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What's this...? TOS.5.2

While as Vek said the lighting f/x is a bit overdone, from an artistic standpoint those renders are stunning. It's as if the original E was dipped in sexy!
 
While as Vek said the lighting f/x is a bit overdone, from an artistic standpoint those renders are stunning. It's as if the original E was dipped in sexy!

What are you talking about? It was already made of sexy! It's like taking chocolate ice cream and mixing chocolate chips into it, then pouring fudgesauce over it and dumping the whole works over a pile of brownies.

!

--Alex
 
Personally, I've never really liked the idea of those domes being bussard collectors, even though I usually refer to them as such along with everyone else. That notion was introduced in TNG and somehow got applied retroactively. I prefer Aridas Sofia's take on them, inspired by the Franz Joseph technical manual, as space energy/matter sinks containing a cluster of micro-singularities winking in and out of existence. What exactly does that do? Well, I suppose it's the warp physics analogue to a jet intake, while the sphere at the aft end of the nacelle is a corresponding space matter/energy restoration component, analogous to a jet exhaust.

Bussard collectors were derived from the concept of a bussard ramjet, a type of rocket that uses powerful electromagnets to suck in ionized interstellar hydrogen and use it as propellant. In the Trek universe, warp engines are not rockets, hydrogen burning or otherwise, so why mount bussard collectors on the front of them? Supposedly the hydrogen they draw in provides the bulk of the matter reactants for the ship's matter/anti-matter reactor, but it still makes little sense to mount them on the warp nacelles, especially in the TNG era where the reactor is known to reside in the engineering hull.

Even if we stick with established canon and allow that that's what they were on TNG era vessels, there's nothing official to say that's what the glowing, spinning domes were back in the TOS era.

My thoughts exactly, V. Micro-singularity chambers is what I always thought of them as, and the aft, I call Tesla globes, used to dissipate warp energy "exhaust." All completely made up on my part, for my own amusement.

And upon reading your post here I decided to go the long route/extra mile I had in mind to represent the "cluster of micro-singularities winking in and out of existence."

I had a nice overall pulse effect, but really wanted that winking in and out effect as well. I finally hit on a method I am pretty darn happy with.

And thanks guys for the nice words about her, glad you enjoy her. :)

deg
 
My thoughts exactly, V. Micro-singularity chambers is what I always thought of them as, and the aft, I call Tesla globes, used to dissipate warp energy "exhaust." All completely made up on my part, for my own amusement.

And upon reading your post here I decided to go the long route/extra mile I had in mind to represent the "cluster of micro-singularities winking in and out of existence."

I had a nice overall pulse effect, but really wanted that winking in and out effect as well. I finally hit on a method I am pretty darn happy with.

And thanks guys for the nice words about her, glad you enjoy her. :)

deg
So where's that damned animation? :scream::scream::scream:

;)
 
Sorry guys, been down with the flu last couple days, eh.

Felt a bit better last night and today, so I got the domes (I'm no longer referring to them as "bussards," per my agreement with V as to "bussards" being an inaccurate TOS-era nomenclature), so got the domes (short for nacelle cap domes) worked out last night.

I was also watching some eps. of TOS-R to look at their take (that changes all the time BTW given the time of re-production), and man, they really spin the vanes fast. Too fast for my tastes. And the effect is still so obviously just blinking multi-colored x-mas lights behind spinning vanes.

My goal was; first, change them, but keep them in line with the original effect, not going off the deep-end where they are rendered so unrecognizable as the dome effect any longer. Thus...

Second, modify the effect to my tastes, first, slow the vanes down a bit (I feel this gives a better impression of scale), second, tone down the garish color of the overall effect, and third, obtain a "superheated" effect inside the chambers themselves. This was very important to me, as I feel this relays the type and level of power being wrangled within them, plus it just looks cool, IMO. And fourth (as per V's observation again), obtain the micro-singularities winking in-and out-effect.

So with that, here's where I landed. The file should be DL'ed and set to loop to get the full effect, as for the sake of the test file size, this is merely 60 frames (one revolution of the vanes).

I have yet to render it with the full ship, this is just the domes (with the starboard interior "grill" visible as well) for the sake of speeding up test render times.

TOS.5.2 Domes Test

deg
 
Looks good, the only thing I maybe can nag about is that the colours could be slightly more "rich" near the tip of the dome, the effect itself is very nice. :techman:
 
Looks good, the only thing I maybe can nag about is that the colours could be slightly more "rich" near the tip of the dome, the effect itself is very nice. :techman:

Thanks, dude. :) That's the effect of the "super-heating." It ebbs and flows with the overall pulse.

deg
 
OK that's epic. Now we need a Deg3d remastered version of the Immunity Syndrome.

The more I see your Connie and Vek's, the more I just scratch my head at the nuTrek Connie... WTF were they thinking?!?!
 
They were thinking that the Prime Ent was old and corny. I think the Sub-Prime Ent is new and ugly. The 5.2 Ent is pretty dang sweet.
 
I don't know about Immunity Syndrome, but I'd love to see your version of the Ultimate Computer showdown...
 
Thanks, guys! Glad you enjoy it as I do. :)

Hey deg3d, don't you have some art in the new sotl 2010 calender?

No, not yet, dude. Doug Drexler was not aware of me yet. He invited me to contribute to the 2011 SOTL: here.

That's the TOS.5 version of E though. All TOS.5 E imagery will be updated with TOS.5.2 E over the coming weeks.

Oh, and just deg is fine, my friend. ;)

deg
 
The more I look at your ship the more the little details stand out, from the little impulse deflection crystal to the marvelous nacelle endcaps (love them!) to right back to the deflector disk it all adds to the impression of this ship being a real construction. :cool::techman:
 
The more I look at your ship the more the little details stand out, from the little impulse deflection crystal to the marvelous nacelle endcaps (love them!) to right back to the deflector disk it all adds to the impression of this ship being a real construction. :cool::techman:

Thanks, Santaman! :)

That was my goal, eh. Glad you appreciate her as much as I do. Guess I should post the updated "model" shots of her though...

deg
 
Updated model shots...











deg
Nice work, Deg... want some more feedback?

Two things:

First off, the only thing I noticed that is changed here is the "dome" effect. Is there anything else?

Second, the dome effect looks great, but it didn't feel "real" and it took me a moment to figure out why.

The domes aren't lighting the surrounding areas of the hull... at all. Are they? Yet, as a real light source, they would spill light out across the surrounding hull (mainly on the aft edges of the primary hull). I'm not sure how to do that effectively, but without it, the shots just don't "sell" themselves to me. You're doing a fine job of getting a "real" vibe from the ship, so the lack of that lighting effect just sort of stands out.

Is this something you're planning to implement?

I'm not sure exactly how best to do this... I know there are "real lighting" tools in most renderers, but they're very CPU-intensive, and you might be better off with some other "approximation" approach. For instance, a "shadow box" projecting an animated texture, behind the domes (and set to ignore the domes entirely)?
 
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