Thanks much, guys!
The other design is for a TV show that Andrew has in mind as a pitch, so I won't be posting that one, at least until I get the OK for him, dilbertman.
Quick question - I know that Mr. Probert has turned at least one of his designs into a plastic model. Is he planning on doing the same in the future with your model? IOW, is this a design for use in developing a model kit?
This I do not know, Jack. There was no mention of it, and the mesh itself is not modeled closed-and-sealed for use with rapid proto-typing. It's just for fun and pretty pictures as far as I know, as Andrew said he would love to see me build and render some of his designs, then asked if I'd be interested, and this is one of two he sent me after I emailed back saying; SURE, I'd be honored, dude!
I have one grammarnazian nitpick and one humble request. It should be "AN Andrew Probert design" and can we please see some background work on how you built this? At least a mesh?
You are indeed correct, Psion. I will correct/update that grammatical error when I update the ship posts with some tweaks I am doing to the shape of the engine cowls (and engine glow efx), and the bottom edge of the nacelles leading into the engine cowls. Too sharp and square as is, so I'm rounding them off to be closer to Andrew's artwork. It was buggin' me too much to leave it as it was.
Back to the proper use of grammar (big thing with me), that was nagging me at the time as it just didn't “sound” right. I have used “a John Eaves design” etc. before so I was thinking that it was fine. Then you pointed it out, and I just checked with my wife (who is a language arts teacher) and she confirms that, in the use case of “a” and “an,” one never wants to have two same vowels next to each other. So thanks for that, dude.
This buggy was a bit tricky with all it's curved and sleek and rounded lines, eps. the cab's canopy. Everything starts in subD, and then is frozen to facilitate detail being cut in via stenciling with other poly shapes. I will post some wires when I get the engine tweaks I am working on done.
So, deg, what's it like to be able to use the phrase "my friend Andrew Probert"?
While I acknowledge the Trek legend (and rightly so, IMO) that Andrew is, I've never been one to be star-struck (much anywho or lasting). Peeps are just peeps to me. So not really a big deal, Emperor (though I appreciate the fact nonetheless, and am honored to be personally asked to build his designs). I'm friends now (some closer than others) with many of the guys from Trek; John Eaves, Doug Drexler, Sean Scott, Mike Okuda, Rick Sternbach, Rob Bonchune, David Stipes, and Andrew Probert. They are all very approachable (even Rick, LOL), and quite friendly. They have really made my day many times with all the nice words all of them have shared with me in regard to my work. They are all great guys in my book, both talent-wise, and also personally, esp. in regard to my closer friendships with Doug and John (John's my bro-buddy, as he calls us separated at birth we're so alike). As I see it, it's an honor to ever be asked to build any of their designs, and I love doing it for the designs themselves, but also to be given the op to
give back to guys that have given me so much joy over the years.
deg