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What sci-fi movie was the most insulting to science?

What is this beautiful mind sand design of a pie in the sky? I haven't read the book, but this intrigues me.
 
For this site, the movie with the worst insultingly stupid "movie" physics is The Core (with a detailed explanation) :)

It's a great and interesting site: I recommend it!
 
Another innerspace movie like Fantastic Voyage, for instance, has none of the tongue-in-cheek, self-aware tone of The Core, but is every bit as scientifically farcical if not more. But people keep dumping on The Core specifically, maybe because thrashing Bay movies is perceived as too mainstream to be stylish.

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You know, that's exactly the comparison I was going to make. THE CORE felt very much like a throwback to some fun old 60's scifi spectacular like FANTASTIC VOYAGE--and enjoyable on those terms.
And you can add to that the fact the The Core, as fantastical and silly as it is, is at least more or less internally consistent, whereas Fantastic Voyage... oh, dear...


Cracked.com said:
They have only a limited amount of time to get in, fix the problem, and get out before the effects of the shrink ray wear off and they spontaneously grow back to normal size. According to the scientists, objects stay miniaturized for only a short time, depending on how much miniaturization the object undergoes...

But eventually the saboteur is caught, the blood clot is cleared, the ship is destroyed by a white blood cell and the crew escape Benes' body through a tear duct with literally seconds to spare before they end up back at full size. Phew!


But What About ...


Uh ... the wrecked submarine is still inside the patient.


OK, so maybe you're saying that for some reason not given in the film, the shrunken submarine was made from some special material that means it won't blow back up to full size when everything else does. Fine.


They also left Dr. Michaels behind. You know, the bad guy saboteur?


At some point he is going to return to adult size, from within the patient, possibly wearing him like a character costume at Disneyland.


Either way, it seems almost certain that the film should have ended with a bunch of embarrassed-looking and blood-spattered doctors standing around in an operating theater that looks like the final scene from a Saw sequel, gazing at one another sheepishly and swearing a pact never to mention the whole affair again.


So, there you have it: leaving aside the boring impossibility of humans bodies working in standard Earth gravity after being shrunk to a fraction of their original scale, Fantastic Voyage utterly fails to maintain even any cursory internal consistency.


And people bitch about The Core, which has about a hundred times more intended humor and meta-awareness? Shiiiiitttt. :p


It may not be the most insulting movie to scientists, but if anyone has any solid arguments for a movie more insulting to science, I'm listening.

:evil:
 
^Asimov's novelization of Fantastic Voyage fixed that plot hole. As well as all the other scientific mistakes in the movie. He pretty substantially rewrote the story, in fact.
 
So, I finally finished Journey to the Center of the Earth. Quite a fun read. I still think it comes off feeling more like Science-Fantasy than Science-Fiction though. I'm not faulting Jules Vernes, however, as writing a book about a journey to the center of the earth would be difficult whoever writes it. Onto 20,000 Leagues next.
 
So, I finally finished Journey to the Center of the Earth. Quite a fun read. I still think it comes off feeling more like Science-Fantasy than Science-Fiction though. I'm not faulting Jules Vernes, however, as writing a book about a journey to the center of the earth would be difficult whoever writes it. Onto 20,000 Leagues next.
 
I'd like to throw honorable mention to 1902's Le Voyage dans la lune. So hilariously inaccurate, even if they likelydidn't know any better.

Also, while clearly not the worst, Inception's take on dreams is pretty bad. Granted, it was the central conceit of the film and the film moves so quickly and can engross the viewer where one doesn't really notice it right away, but still...dreams are not holodeck adventures. However, the fact that they don't really explain the process of entering the dream (other than "we can do this") works in the inaccuracy's favor.
 
I'd like to throw honorable mention to 1902's Le Voyage dans la lune. So hilariously inaccurate, even if they likelydidn't know any better.

Actually that's a case where Verne should've known better, but he fell prey to a common assumption of the time. He assumed that Earth's gravity would get gradually weaker with distance and that the travellers wouldn't experience free fall until they reached the point where Terrestrial and Lunar gravity cancelled out. But even then, it should've been possible to understand that a vehicle on a ballistic trajectory would be in free fall throughout -- that even though the pull of Earth's gravity is still present, it's pulling equally on the craft and its occupants so they wouldn't feel any sensation of weight, of being pulled against any surface. But that was a case where lack of experience blinded people to what they should've been able to deduce mathematically.


Also, while clearly not the worst, Inception's take on dreams is pretty bad. Granted, it was the central conceit of the film and the film moves so quickly and can engross the viewer where one doesn't really notice it right away, but still...dreams are not holodeck adventures. However, the fact that they don't really explain the process of entering the dream (other than "we can do this") works in the inaccuracy's favor.

What really damages Inception for me is a glaring inconsistency at the heart of the story. Okay, they say that the sensation of falling will wake someone up. That's reasonable. It's a deeply ingrained reflex from when our ancestors lived in trees. And we're shown, during the portion where Ellen Page is getting everything explained to her, that the subjects wake up as soon as the chair begins to tip back -- not when it stops falling, but when it starts falling, as it reasonably should. It was the sensation of free fall itself that caused them to wake up.

But then they completely contradict that for most of the movie, because they start falling in the first layer but they remain in the dream, and it's not until they hit bottom that they wake up. Not to mention that when the van is flipping around, that would also create the sensation of free fall, so that should've awakened them too.

So not only does the movie contradict real-world common sense, it commits the far worse narrative sin of contradicting its own exposition. It's fine for a story to be fanciful as long as it plays honestly by its own in-universe rules. But if you set up a rule and then change it for story convenience, that's a huge cheat. And the sheer dominance of the free-fall aspect as a plot point makes this mistake very intrusive. It seriously undermined my enjoyment of the film.
 
And we're shown, during the portion where Ellen Page is getting everything explained to her, that the subjects wake up as soon as the chair begins to tip back -- not when it stops falling, but when it starts falling, as it reasonably should. It was the sensation of free fall itself that caused them to wake up.

That wasn't really a subject in the shared-dream state. That was just Arthur dozing off in a chair, and Eames taking advantage of it. Compare with Cobb being "dunked" in the beginning. He doesn't wake up as soon as he starts to tip back.
 
What really damages Inception for me is a glaring inconsistency at the heart of the story. Okay, they say that the sensation of falling will wake someone up. That's reasonable. It's a deeply ingrained reflex from when our ancestors lived in trees. And we're shown, during the portion where Ellen Page is getting everything explained to her, that the subjects wake up as soon as the chair begins to tip back -- not when it stops falling, but when it starts falling, as it reasonably should. It was the sensation of free fall itself that caused them to wake up.

But then they completely contradict that for most of the movie, because they start falling in the first layer but they remain in the dream, and it's not until they hit bottom that they wake up. Not to mention that when the van is flipping around, that would also create the sensation of free fall, so that should've awakened them too.

So not only does the movie contradict real-world common sense, it commits the far worse narrative sin of contradicting its own exposition. It's fine for a story to be fanciful as long as it plays honestly by its own in-universe rules. But if you set up a rule and then change it for story convenience, that's a huge cheat. And the sheer dominance of the free-fall aspect as a plot point makes this mistake very intrusive. It seriously undermined my enjoyment of the film.

It was explained in the film. When using the Chemist Yusuf's sedatives to enter the multi-layered dream-state, only a synchronized "kick" on all levels simultaneously would wake the dreamer(s). They could roll around in the van all they liked without waking up until the musical cue started playing on the lower levels to tell them it was time to wake themselves up. It wasn't a normal single layer dream-state.
 
Also, while clearly not the worst, Inception's take on dreams is pretty bad.
My main objection was the way the movie insisted on having dreams follow video game and movie conventions, rather than just asking "what are dreams actually like" and constructing the movie around that: making the subject matter fit the form rather than the reverse. Any action movie could follow movie conventions (and they do); why can't one about dreams be more imaginative?

So it's more an artistic than scientific objection. You can't really "prove" that dreams don't have video-game-style levels, or that any given dream wouldn't involve shootouts and car chases.

It was explained in the film. When using the Chemist Yusuf's sedatives to enter the multi-layered dream-state, only a synchronized "kick" on all levels simultaneously would wake the dreamer(s). They could roll around in the van all they liked without waking up until the musical cue started playing on the lower levels to tell them it was time to wake themselves up. It wasn't a normal single layer dream-state.
Yeah, the movie establishes its own arbitrary rules that are impossible to dispute - nobody can prove that dreams wouldn't work this way, if technology or drugs were invented to make them work that way. It's self-referential. But if anything is possible in the movie, why can't the "anything" be more surprising and break free from the expected rules of a shoot-em-up action flick?
 
It was explained in the film. When using the Chemist Yusuf's sedatives to enter the multi-layered dream-state, only a synchronized "kick" on all levels simultaneously would wake the dreamer(s). They could roll around in the van all they liked without waking up until the musical cue started playing on the lower levels to tell them it was time to wake themselves up. It wasn't a normal single layer dream-state.

Really? Well, if so, it didn't come across clearly enough. I guess I should watch it again.
 
Also, while clearly not the worst, Inception's take on dreams is pretty bad.
My main objection was the way the movie insisted on having dreams follow video game and movie conventions, rather than just asking "what are dreams actually like" and constructing the movie around that: making the subject matter fit the form rather than the reverse. Any action movie could follow movie conventions (and they do); why can't one about dreams be more imaginative?

So it's more an artistic than scientific objection. You can't really "prove" that dreams don't have video-game-style levels, or that any given dream wouldn't involve shootouts and car chases.

Yeah, the movie establishes its own arbitrary rules that are impossible to dispute - nobody can prove that dreams wouldn't work this way, if technology or drugs were invented to make them work that way. It's self-referential. But if anything is possible in the movie, why can't the "anything" be more surprising and break free from the expected rules of a shoot-em-up action flick?
You raise an interesting point, but I am not saying the types of dreams that were depicted were wrong. It is just the general way they were presented.

We do know enough about dreams to realize Inception's take on this is incredibly flawed. They are not giant video game levels. It is impossible for that to happen. If you are dreaming, and, in your dream, you perceive yourself in a room, that is the only thing that exists currently in your dream. Granted, in Inception, there are other people within the dream, so that might change things up, but the film never goes into it (not that they necessarily needed too).

Also, they play with the concept that Ellen Page is able to construct dreams for other people. That's impossible. You can't force a dream on someone since dreams are created from the specific person (with the general accepted theory that all elements of one's dream is the dreamer [ie. if the dreamer is running from a wolf in a forest, then the dreamer is not only themself, but the wolf and the forest too]).

However, the film wisely ignores how they can do this, and only that they can do it. This plays in the film's favor, because the minute they try to explain the process, it'll undoubtedly loose the little credibility it has. The film can get by as is, but as I mentioned earlier, the moment you start to think about it after the move is over, it starts to fall apart.

As a side note, the film oddly ignores lucid dreaming, which since the dreamer knows they are in a dream, they should be able to control all elements of the dream (think The Matrix). But, if they did that, Cillian Murphy would have realized they were not in his dream and would have foiled the con.

It was explained in the film. When using the Chemist Yusuf's sedatives to enter the multi-layered dream-state, only a synchronized "kick" on all levels simultaneously would wake the dreamer(s). They could roll around in the van all they liked without waking up until the musical cue started playing on the lower levels to tell them it was time to wake themselves up. It wasn't a normal single layer dream-state.

Really? Well, if so, it didn't come across clearly enough. I guess I should watch it again.

Yeah, the do kinda spell it out in the film, but so much goes on that one is bound to miss a few things first one or two go-arounds.
 
Also, they play with the concept that Ellen Page is able to construct dreams for other people. That's impossible. You can't force a dream on someone since dreams are created from the specific person (with the general accepted theory that all elements of one's dream is the dreamer [ie. if the dreamer is running from a wolf in a forest, then the dreamer is not only themself, but the wolf and the forest too]).

Well, I wouldn't agree with that. A dream, so neurology tells us, is a narrative that the rational part of the brain constructs out of the inputs it perceives while the memory pathways are being restimulated as part of the process of long-term memory storage. Whatever it perceives, it incorporates into the dream. So it's quite common for a dream to be influenced by external sensations -- for instance, if your phone rings while you're dreaming, you'll hear a phone ringing in your dream, or you can incorporate the sounds of people talking outside your window into your dream. I've sometimes found that external, real-world sensations, like the room being too hot and stuffy or getting a painful stitch in my side because of a bad sleep position or inadequate mattress, have been greatly amplified in my dreams. So if there were a way to induce selected sensory perceptions in a dreaming individual, it would certainly be possible to manipulate their dreams.
 
^Well, in Superman II you had sound carrying in space, which is pretty much the same problem. However much Donner went on about "verisimilitude," the films made no bones about being in a fantasy universe.

Although, granted, Superman II didn't give Superman rebuild-the-Great-Wall-of-China-vision. But it did give him the expanding cellophane S-shield force-field attack, which is almost as bad.
 
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