Char Aznable
Lieutenant Commander
Yeah. It was. Some things are not meant to be messed with. The Enterprise is one of them.

Yeah. It was. Some things are not meant to be messed with. The Enterprise is one of them.
Yeah. It was. Some things are not meant to be messed with. The Enterprise is one of them.
There was only one reason for the window, and that was to make the position of the bridge make sense. If you didn't have a window, why not make the bridge in the center of the ship? It would be tactically advantageous.
What is the problem with holographic technology? It's around. They use it all the time anyways. Why not use it for communication?
I don't think the issue is so much the holographic portion of it, but rather that the traditional viewscreen is being messed with.
Memory Alpha has this to say on the holographic communicator (from the Background information on 'For the Uniform':What is the problem with holographic technology? It's around. They use it all the time anyways. Why not use it for communication?
I remember the DS9 Companion said there was some sort of controversy surrounding it, which is why we only saw it twice.
This episode marks the first use (and mention) of the holo-communicator. The idea to use this device was Ronald D. Moore's. According to Moore, "That's something I had been pushing for because I just think it's so absurd that in the twenty-fourth century they have holodeck technology that allows them to recreate Ancient Rome, but everybody talks to each other on television monitors. It's just so lame. The viewscreens have been around for over thirty years. Can't we move to something a little more interesting? But it's like pulling teeth." Ira Steven Behr was completely behind Moore's idea; "Viewscreen scenes are always difficult to pull off. The longer they are, the more boring they are, and having a character talk to someone on a viewscreen is very distancing. And it did work in this episode. We never could have had Eddington on the viewscreen for all of his scenes. It would have been dramatic death." Despite this however, the holo-communicator was not seen as successful in this episode, something alluded to by Gary Hutzel, "It was a terrible idea from the get-go. The idea was to create this amazing 3-D image, but TV's a 2-D medium, so it's hard to show that it's 3-D. So you have to move the camera around so that audience can see that it's 3-D, but then it could look to them like the guy beamed in. So you have to find a way to deal with that. It created all these problems that the writers hadn't thought about, and it missed the whole point of why Gene Roddenberry wanted a viewscreen: so you could avoid unnecessary expense." The holo-communicator would be seen only once more, in Sisko's office on Deep Space 9 in the episode "Doctor Bashir, I Presume".
Memory Alpha has this to say on the holographic communicator (from the Background information on 'For the Uniform':What is the problem with holographic technology? It's around. They use it all the time anyways. Why not use it for communication?
I remember the DS9 Companion said there was some sort of controversy surrounding it, which is why we only saw it twice.
The underlined passage is where the down side is addressed. It wasn't so much controversial as it was a production and cost headache.This episode marks the first use (and mention) of the holo-communicator. The idea to use this device was Ronald D. Moore's. According to Moore, "That's something I had been pushing for because I just think it's so absurd that in the twenty-fourth century they have holodeck technology that allows them to recreate Ancient Rome, but everybody talks to each other on television monitors. It's just so lame. The viewscreens have been around for over thirty years. Can't we move to something a little more interesting? But it's like pulling teeth." Ira Steven Behr was completely behind Moore's idea; "Viewscreen scenes are always difficult to pull off. The longer they are, the more boring they are, and having a character talk to someone on a viewscreen is very distancing. And it did work in this episode. We never could have had Eddington on the viewscreen for all of his scenes. It would have been dramatic death." Despite this however, the holo-communicator was not seen as successful in this episode, something alluded to by Gary Hutzel, "It was a terrible idea from the get-go. The idea was to create this amazing 3-D image, but TV's a 2-D medium, so it's hard to show that it's 3-D. So you have to move the camera around so that audience can see that it's 3-D, but then it could look to them like the guy beamed in. So you have to find a way to deal with that. It created all these problems that the writers hadn't thought about, and it missed the whole point of why Gene Roddenberry wanted a viewscreen: so you could avoid unnecessary expense." The holo-communicator would be seen only once more, in Sisko's office on Deep Space 9 in the episode "Doctor Bashir, I Presume".
Quoted from Char Aznable:
If they were afraid people would think the image was someone beamed in or whatever they could have had the hologram flicker or something, perhaps modulate the audio?
Quoted from The Wormhole:
he also introduced the holographic viewscreen in First Contact
Memory Alpha has this to say on the holographic communicator (from the Background information on 'For the Uniform':I remember the DS9 Companion said there was some sort of controversy surrounding it, which is why we only saw it twice.
The underlined passage is where the down side is addressed. It wasn't so much controversial as it was a production and cost headache.This episode marks the first use (and mention) of the holo-communicator. The idea to use this device was Ronald D. Moore's. According to Moore, "That's something I had been pushing for because I just think it's so absurd that in the twenty-fourth century they have holodeck technology that allows them to recreate Ancient Rome, but everybody talks to each other on television monitors. It's just so lame. The viewscreens have been around for over thirty years. Can't we move to something a little more interesting? But it's like pulling teeth." Ira Steven Behr was completely behind Moore's idea; "Viewscreen scenes are always difficult to pull off. The longer they are, the more boring they are, and having a character talk to someone on a viewscreen is very distancing. And it did work in this episode. We never could have had Eddington on the viewscreen for all of his scenes. It would have been dramatic death." Despite this however, the holo-communicator was not seen as successful in this episode, something alluded to by Gary Hutzel, "It was a terrible idea from the get-go. The idea was to create this amazing 3-D image, but TV's a 2-D medium, so it's hard to show that it's 3-D. So you have to move the camera around so that audience can see that it's 3-D, but then it could look to them like the guy beamed in. So you have to find a way to deal with that. It created all these problems that the writers hadn't thought about, and it missed the whole point of why Gene Roddenberry wanted a viewscreen: so you could avoid unnecessary expense." The holo-communicator would be seen only once more, in Sisko's office on Deep Space 9 in the episode "Doctor Bashir, I Presume".
It is interesting to note: Ron Moore seems to have a hate-on for the viewscreen. Aside from the holographic communicator, he also introduced the holographic viewscreen in First Contact. And, I remember in him saying with BSG, one of the first rules he laid down before Galactica's CIC was designed was that there was to be no viewscreen whatsoever.
Yeah. It was. Some things are not meant to be messed with. The Enterprise is one of them.
Why didn't you make the movie then?
Quoted from Char Aznable:
If they were afraid people would think the image was someone beamed in or whatever they could have had the hologram flicker or something, perhaps modulate the audio?
Or perhaps they could just stop thinking of people who watch tv as being total idiots.
Quoted from The Wormhole:
he also introduced the holographic viewscreen in First Contact
That was holographic? I always thought it looked like the screen was just made to blend in with the wall - a bit like a "screensaver".
Kind of makes my first point bite me on the ass!![]()
Memory Alpha has this to say on the holographic communicator (from the Background information on 'For the Uniform':
The underlined passage is where the down side is addressed. It wasn't so much controversial as it was a production and cost headache.
It is interesting to note: Ron Moore seems to have a hate-on for the viewscreen. Aside from the holographic communicator, he also introduced the holographic viewscreen in First Contact. And, I remember in him saying with BSG, one of the first rules he laid down before Galactica's CIC was designed was that there was to be no viewscreen whatsoever.
On BSG, it was a hell of a lot more dramatic when you could only hear a voice from the other ship. And then Adama or Tigh would have to pick up the handset in order to say something back. Stuff like that they could milk for dramtaic suspense in a way ST never really could (except maybe in TWOK, when Kirk says "here it comes..").
why not make the bridge in the center of the ship? It would be tactically advantageous.
No, it wouldn't.
It makes no difference where the bridge is. If it was in the middle of the hull, for example, that wouldn't be any more protected than if it was way up top. It's not the job of the hull to protect the bridge. That's what SHIELDS are for.
Any attack powerful enough to punch through a ship's shields will get to the bridge no matter where it is.
We've seen the fact that shields in this timeline/era don't stop physical objects actually hitting the hull (the nacelle getting scraped by saucer debris when the Enterprise warped into Vulcan's orbit)
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