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What old games would you like to see "reinvented"?

^^^Well they are not meant to be up for Oscar nominations, they are there to help you become more immersed in the story.....i personally loved the cut scenes.

But i suppose one mans mince is another mans steak.;)
 
^^^Well they are not meant to be up for Oscar nominations, they are there to help you become more immersed in the story.....i personally loved the cut scenes.

But i suppose one mans mince is another mans steak.;)

Given that performances in todays (in-)game cut scenes are a million times better...
 
There was a surgical simulator called Life & Death which was quite fun. I think it could do with a remake... although I think it might also be something suitable for Nintendo's DS and Wii. On the other hand the Wii could be used for a veterinary surgical simulator. ;) (Funnily enough, the Wii itself is used in stroke rehabilitation in many centres.)
 
While not a game exactly, I would like to see the flight/space simulator game genre make a comeback. Oh, I know there are still a few games in the genre getting made, but nothing that is truly in the league of the COD, GTA, WOW and other immensely popular game franchises.

Back in the '90s we had Wing Commander, X-Wing and its sequels, Privateer(A massively multiplayer online version of Privateer would rock, screw that Starlancer crap), that fighter jet game from Origin "Strike Commander?" I think.

Unfortunately all those games required, or near required a joystick to be played optimally, and those seem to have gone the way of the dodo.
 
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick :rommie:).
 
Any of the Serria adventure game series.

Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.

I think the main thing I'd do would be make sure you can't leave an area without collecting everything you need, and allow an instant reset to a few seconds before when you die. Because any classic Sierra series needs to have the awesome deaths intact. :D

b9f23eb0.gif
 
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick :rommie:).

You must have been rich to have run that game, i would look at that and Wing commander 3/4 and sob at the PC requirement....seeing as at the time i only had a meagre 386SX.:wah:

I had a 486DX-33 - Strike Commander only just managed to run on a custom boot disk, but was slow all over. I think its recomended processor requirement was a 486DX-50. With some tweaking of AUTOEXEC.BAT and CONFIG.SYS I could get X-Wing running easily - the first A-Wing training mission always slowed my computer down, though.

It struggled to run TFX and all 8 of its floppy disks, however.
 
Any of the Serria adventure game series.

Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.

I think the main thing I'd do would be make sure you can't leave an area without collecting everything you need, and allow an instant reset to a few seconds before when you die. Because any classic Sierra series needs to have the awesome deaths intact. :D

b9f23eb0.gif

Definitely. I always thought part of the fun of playing Sierra games was finding out all the ways you could die.
 
Any of the Serria adventure game series.

Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.

I think the main thing I'd do would be make sure you can't leave an area without collecting everything you need, and allow an instant reset to a few seconds before when you die. Because any classic Sierra series needs to have the awesome deaths intact. :D

b9f23eb0.gif


Yeah, one of the things I would change would be the deaths. Keep them there for humorous purposes, but allow a way to rewind to the last point before you died. This would save needlessly frustrating deaths just because one did not have the insight that the devs could be cruel.
 
Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.

I think the main thing I'd do would be make sure you can't leave an area without collecting everything you need, and allow an instant reset to a few seconds before when you die. Because any classic Sierra series needs to have the awesome deaths intact. :D

b9f23eb0.gif


Yeah, one of the things I would change would be the deaths. Keep them there for humorous purposes, but allow a way to rewind to the last point before you died. This would save needlessly frustrating deaths just because one did not have the insight that the devs could be cruel.

I would think after the third or fourth time you die in a hilariously violent fashion, you'd become quite compulsive about saving your game. :lol:

Just implement a "quicksave/quickload" function bound to a couple of the F keys and leave it at that.
 
Wing Commander/TIE Fighter/Freespace and its ilk.

And definitely, Elite / Frontier: Elite II / Frontier: First EnCounters ! :)
 
They already did have that implemented though, but it never changed anything. People still died after forgetting to save. Oh, I suppose they could autosave it before a critical death.

Oh and btw:

They have yet to make a Star Trek game that does Star Trek better than Star Flight. It has exploration, diplomacy, combat, mining and more worlds to explore than you can shake a stick at. And a story as well, one you have to figure out. The music was friggin awesome in this game and it's electronic sounds really made you feel as if you were out in the lonesome void of space. Fuck all that symphonic bullshit you get nowadays. I'd be happy if this game stuck with it's 2D roots, but had the kind of graphic quality that "Weird Worlds Of Infinite Space" had.

I know this is more suited to Trek Gaming, but I'd love to see a single-player Trek RPG that would let you beam down to planet surfaces , let you travel almost anywhere, with a certain scope similar to Fallout 3. More freeform, less like KOTOR. Would love to see the game world change based on the choices you make such as alliances you can make, with an AI that can make decisions on their own, similar but more advanced to Oblivion's Radiant AI.
 
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick :rommie:).

You must have been rich to have run that game, i would look at that and Wing commander 3/4 and sob at the PC requirement....seeing as at the time i only had a meagre 386SX.:wah:

I had a 486DX-33 - Strike Commander only just managed to run on a custom boot disk, but was slow all over. I think its recomended processor requirement was a 486DX-50. With some tweaking of AUTOEXEC.BAT and CONFIG.SYS I could get X-Wing running easily - the first A-Wing training mission always slowed my computer down, though.

It struggled to run TFX and all 8 of its floppy disks, however.

Jesus! That took me back more than 20 years :lol::lol:

Man those are memories.. i remember vividly a friend of mine having bought the first Pentium generation and demo'ing Wing Commander 3 on his PC. It was the Tiger's Claw turning over and over in real time as a sort of benchmark test.. i was jealous as hell! :p

Personal choice would be a remake of Elite.. that game had a very simple technology compared to today but i've wasted weeks and months on it and manually docking in a rotating space station still took skill (which is why the autopilot was the first thing to be bought when i could afford it).

Apart from that i think Sim City could do well with a modern graphics engine.. it surely would look gorgeous.
 
I just got finished playing through Vigilante 8 Arcade for the Xbox.
I'm still picking up pieces of my mind (which were blown about by the mere existence of this game). I know it was released a while ago but I missed it completely.

That was an incredibly successful remake (the originals were in the age of PSX and N64). Nearly all the reviews I'd read about it cited V8 Arcade had poor control response, but with a game like that you have to upgrade your vehicles before they really feel right.
 
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick :rommie:).

You must have been rich to have run that game, i would look at that and Wing commander 3/4 and sob at the PC requirement....seeing as at the time i only had a meagre 386SX.:wah:

I had a 486DX-33 - Strike Commander only just managed to run on a custom boot disk, but was slow all over. I think its recomended processor requirement was a 486DX-50. With some tweaking of AUTOEXEC.BAT and CONFIG.SYS I could get X-Wing running easily - the first A-Wing training mission always slowed my computer down, though.

It struggled to run TFX and all 8 of its floppy disks, however.

I remember editing those files with edlin and praying to a couple dozen gods every time that I didn't fuck it up bad enough that I'd have to reinstall DOS. :lol:
 
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