Star Wars Dark Forces 2: Jedi Knight
They had better keep the FMV cutscenes.

Star Wars Dark Forces 2: Jedi Knight
Star Wars Dark Forces 2: Jedi Knight
They had better keep the FMV cutscenes.![]()
Star Wars Dark Forces 2: Jedi Knight
They had better keep the FMV cutscenes.![]()
Loved the cut scenes in DF2.... Christopher neame plays a really good pantomime sith........fantastic stuff.![]()
^^^Well they are not meant to be up for Oscar nominations, they are there to help you become more immersed in the story.....i personally loved the cut scenes.
But i suppose one mans mince is another mans steak.![]()
Any of the Serria adventure game series.
Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick).
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick).
You must have been rich to have run that game, i would look at that and Wing commander 3/4 and sob at the PC requirement....seeing as at the time i only had a meagre 386SX.![]()
Any of the Serria adventure game series.
Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.
I think the main thing I'd do would be make sure you can't leave an area without collecting everything you need, and allow an instant reset to a few seconds before when you die. Because any classic Sierra series needs to have the awesome deaths intact.
![]()
Any of the Serria adventure game series.
Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.
I think the main thing I'd do would be make sure you can't leave an area without collecting everything you need, and allow an instant reset to a few seconds before when you die. Because any classic Sierra series needs to have the awesome deaths intact.
![]()
Now there's an idea I can get behind. Drop the insane cruelty of the original games and adopt a more friendly LucasArts style and I would have some incredible games to play.
I think the main thing I'd do would be make sure you can't leave an area without collecting everything you need, and allow an instant reset to a few seconds before when you die. Because any classic Sierra series needs to have the awesome deaths intact.
![]()
Yeah, one of the things I would change would be the deaths. Keep them there for humorous purposes, but allow a way to rewind to the last point before you died. This would save needlessly frustrating deaths just because one did not have the insight that the devs could be cruel.
They have yet to make a Star Trek game that does Star Trek better than Star Flight. It has exploration, diplomacy, combat, mining and more worlds to explore than you can shake a stick at. And a story as well, one you have to figure out. The music was friggin awesome in this game and it's electronic sounds really made you feel as if you were out in the lonesome void of space. Fuck all that symphonic bullshit you get nowadays. I'd be happy if this game stuck with it's 2D roots, but had the kind of graphic quality that "Weird Worlds Of Infinite Space" had.
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick).
You must have been rich to have run that game, i would look at that and Wing commander 3/4 and sob at the PC requirement....seeing as at the time i only had a meagre 386SX.![]()
I had a 486DX-33 - Strike Commander only just managed to run on a custom boot disk, but was slow all over. I think its recomended processor requirement was a 486DX-50. With some tweaking of AUTOEXEC.BAT and CONFIG.SYS I could get X-Wing running easily - the first A-Wing training mission always slowed my computer down, though.
It struggled to run TFX and all 8 of its floppy disks, however.
I remember Strike Commander - it was the first combat flight-sim I tried to play (without a joystick).
You must have been rich to have run that game, i would look at that and Wing commander 3/4 and sob at the PC requirement....seeing as at the time i only had a meagre 386SX.![]()
I had a 486DX-33 - Strike Commander only just managed to run on a custom boot disk, but was slow all over. I think its recomended processor requirement was a 486DX-50. With some tweaking of AUTOEXEC.BAT and CONFIG.SYS I could get X-Wing running easily - the first A-Wing training mission always slowed my computer down, though.
It struggled to run TFX and all 8 of its floppy disks, however.
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