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What games are you playing currently?

DC Universe Online. Never touched this game until recently. Now I can't put it down. So many customization options for your character and getting missions from the main heroes or villains really adds to the immersion.
Played that since open beta, so I am not as interested as I was originally.
 
Played that since open beta, so I am not as interested as I was originally.
I can understand that. That's how I feel about SWTOR and WOW. Any game gets old after years and years of playing it no matter what gets added. It all starts to feel the same. I've just been in a DC kick as of late and since I've never played it before it all seems fresh. But there are a lot of things it has going for it that I like.
 
DC Universe Online. Never touched this game until recently. Now I can't put it down. So many customization options for your character and getting missions from the main heroes or villains really adds to the immersion.

Ironically, I got back into this with a friend, and we gave up around level 20 or so. At some point, and I don't know if this is a bug, but being grouped together we'd been able to fight the bosses together, but eventually it started to prevent both of us from going into the boss room, and the difficulty took a sharp increase to the point that it wasn't fun anymore. The first time we'd noticed this was with the Joker, which we'd barely beat, and we also had trouble with The Batman Who Laughs mission, but the one that made us give up with Poison Ivy. At some point, bosses become unfairly OP. I did really like the character customization though. My friend told me that he initially was disappointed that you couldn't play as legacy heroes, but warmed up to the idea of being able to create a unique hero.
 
Ironically, I got back into this with a friend, and we gave up around level 20 or so. At some point, and I don't know if this is a bug, but being grouped together we'd been able to fight the bosses together, but eventually it started to prevent both of us from going into the boss room, and the difficulty took a sharp increase to the point that it wasn't fun anymore. The first time we'd noticed this was with the Joker, which we'd barely beat, and we also had trouble with The Batman Who Laughs mission, but the one that made us give up with Poison Ivy. At some point, bosses become unfairly OP. I did really like the character customization though. My friend told me that he initially was disappointed that you couldn't play as legacy heroes, but warmed up to the idea of being able to create a unique hero.

I've done all of them solo. Around level 20 you have to use your powers more. Basic attacks like punch or shoot are only used while waiting for your abilities to cooldown. Learn your loadout and customize it to fit your fighting style. Use your knockdowns because then you can hit them with things like sticky grenade. Always make sure to have your shield up and remember to pop your heal when you health gets too low. If the boss sends minions to attack you, use your aoe attacks to stun and knock down as they rarely block. Same thing applies to Poison Ivy's plants as well as possesed robin. Watch your cooldowns and hit your next power as soon as it is available. Once you learn how to use your special abilities in a rotation you will be knocking mobs down constantly and they wont be able to hit back much. And of course always keep an eye on those healing buckets that are in the room when fighting bosses.
 
Possessed Robin was insane. Thing is, we've wanted to do it together, but either one of us always gets beat, and the healing canisters haven't always worked. In the end, we just found it way too hard for the enjoyment level we were after.
 
I haven’t properly gamed for a few weeks but last game I played was Super Mario 3D All-Stars on the Switch.

I do have a gaming PC but I haven’t played any games on it for a while but I’m getting back into it.
 
I just played through Brothers: A Tale of Two Sons. Love the world design, and the feeling that there's much more going on than just the brothers' quest; it felt very real, in a vaguely "Norse mythological" sense, and not just a world invented for the telling of that one story.
Hell of a downer ending though.
 
Finished Horizon Forbidden West a week back. I enjoyed it, but I wasn't inclined to do some of the side stuff. Not a fan of the melee pits or the anal-retentive combo system to pass the damn things; the arena stuff I toiled away at to get the outfit I had eyed in the trailer. Machine Strike was of no interest.

I wanted to like it more. I find myself agreeing with a lot of what @Gingerbread Demon has said. For me, too much padding and perhaps not enough main story - I was disappointed when I googled how little I had left ahead of me after the sub-ordinates.

As for the weapons system - good lord. The list of what type of weapon I didn't use would be longer than what I did. The overlap was grating.

As for the main story, it was solid enough. But, I hope the final installment really pushes Aloy in some new and interesting directions. I can only imagine how incredible it will look.

I noted more negatives than positives above. Don't get my wrong - I did enjoy it. I'm happy to give it an 8 out of 10.

Currently playing though The Last of Us Remastered. I only got back into gaming in the last few years so this was never on my radar. Had heard about it more since the sequel came out. We picked up the original and the sequel on the cheap. I think I'm most of the way thru it and might be prepared to give it a 10/10 already. The tight narrative, the gameplay, the everything. This has lived up to the hype and then some.
 
I almost get the impression they had a trilogy in mind for Horizon but didn't quite know what to do with the middle part and how much of a main story to even do for it so filled it with a shit ton of side missions, there's 49 of them in total and side content like the melee pits and machine strike, but then decided that well they had to put in a main story so gave us what they gave us. I love Forbidden west but honestly that main story feels like they pulled a big chunk of it out their asses with the Zeniths and that they lived for 1000 years.

The only thing I really liked was Las Vegas, and the mission into Ted Faros bunker. The rest was just too much filler for my liking.
 
I haven't played it, but yikes, I can see how that would be disappointing. Were the sidequests any good? See, I loved the sidequests in the original game, and one of the misgivings about the game was that I felt there weren't quite enough of them, but I loved them for the worldbuilding. They didn't feel so much like random quests, but rather each of them had something to say about the world they were living in. But a problem I felt was that while they created a rich and massive world, those sidequests were so scattered. You had to travel far to find them, and even then, get close enough to the quest givers in order to find them. Which gave the feeling that the world was largely empty and lifeless aside from those mechanical beasts.
 
I haven't played it, but yikes, I can see how that would be disappointing. Were the sidequests any good? See, I loved the sidequests in the original game, and one of the misgivings about the game was that I felt there weren't quite enough of them, but I loved them for the worldbuilding. They didn't feel so much like random quests, but rather each of them had something to say about the world they were living in. But a problem I felt was that while they created a rich and massive world, those sidequests were so scattered. You had to travel far to find them, and even then, get close enough to the quest givers in order to find them. Which gave the feeling that the world was largely empty and lifeless aside from those mechanical beasts.

The sidequests in Forbidden West are almost better then the main story, which is also a terrible indictment on the game.
Horizon is supposed to be a trilogy but part 2 is just all over the shop. Very short main story if that's the only thing you do..
 
Huh, that's not really a great selling point. But I hope those sidequests can at least fill things out where the main game falls short.
 
Huh, that's not really a great selling point. But I hope those sidequests can at least fill things out where the main game falls short.

I think they do, to an extent. They help flesh out Aloy's time in the Forbidden West. But there was just something lacking in the main story.

Just finished The Last of Us Remastered. I don't recall ever being so invested in video game characters as here - Ghost of Tsushima, God of War, Red Dead Redemption 2 come to mind, but they're all second place now. Rare occasion something overhyped actually lived up to it.
 
That's really too bad. It's like the developers had a really great thing going with Zero Dawn and didn't quite know how to continue it. I think that's why so many games are often better off not having sequels. You have a great idea for one game, but you don't know if you can carry it through a franchise.
 
That's really too bad. It's like the developers had a really great thing going with Zero Dawn and didn't quite know how to continue it. I think that's why so many games are often better off not having sequels. You have a great idea for one game, but you don't know if you can carry it through a franchise.

I'm beginning to think they should have had Aloy save Earth for good in that game and should never have continued it.
 
Yeah, and if they wanted to make it a sequel, then make it be self-contained. I liked some of the mysteries posed in the first game, but aside from a few loose ends, it could have easily been a one-off. The other thing is, it's quite hard to replicate the success of the first game in a series, and it becomes lightning in a bottle.
 
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