^ I've never really come across that one. Do you have any examples? The only ones I can think of where that would happen are via racing games, which kind of makes sense in a way given its competitive nature and the game wanting you to break some records. But that also goes with the live-service nature of some of these games.
It's still unnecessary as far as I am concerned.The Need For Speed games are primarily single-player experiences yet feature online leaderboards for speed records on certain roads.
Crash Bandicoot N. Sane Trilogy has online leaderboards for its relic runs. They are also heavily dominated by people that have hacked and so have times of 1 milisecond so it's pointless and also ruined.^ I've never really come across that one. Do you have any examples? The only ones I can think of where that would happen are via racing games, which kind of makes sense in a way given its competitive nature and the game wanting you to break some records. But that also goes with the live-service nature of some of these games.
Crash Bandicoot N. Sane Trilogy has online leaderboards for its relic runs. They are also heavily dominated by people that have hacked and so have times of 1 milisecond so it's pointless and also ruined.
Yeah, that'd be a pretty good definition of pointless. And again, perhaps even doubly so if the leaderboards are simply local. You're not technically breaking any record, and the implication that you would is simply a letdown when you realize nobody is going to see it.
Online leaderboards are shared among all copies of the same game.
I guess it's also a sneaky form of DRM as well
I'm talking more about offline leaderboards where you're simply breaking the local score via built-in high-scores, mostly prevalent in early arcade games, as they had no form of syncing. This was before the internet.
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