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What are your gaming pet peeves?

Yeah, I'm just about in the same place as you. Just trying to get all the minikits and the remaining level challenges, as well as those last few race challenges.
 
It's not that it's particularly difficult. It's more that it's time-consuming. And there have been times I've had to look up particular challenges because some of them are not very obvious. It does help to have the revealer and to get all the hints, but there are still some tricky ones, like the one where you have to do a sneak attack on General Grievous.

Still, this is probably one of the easiest games to platinum, in part because they made it more fun to collect everything. I can't say the same about Lego DC Supervillains game which felt like there was way too much to do to collect everything and too many prerequisites.
 
Mentioned earlier but wow I hate that games have made it a hassle to save/load like Red Dead Redemption 2 (It's like five screens!) or only give you one save at quitting. Like, dang.
 
^ I've never really come across that one. Do you have any examples? The only ones I can think of where that would happen are via racing games, which kind of makes sense in a way given its competitive nature and the game wanting you to break some records. But that also goes with the live-service nature of some of these games.
 
^ I've never really come across that one. Do you have any examples? The only ones I can think of where that would happen are via racing games, which kind of makes sense in a way given its competitive nature and the game wanting you to break some records. But that also goes with the live-service nature of some of these games.

Yes but racing games also feature multiplayer because that's their main thing so you are racing real people.

OK examples of what I mean well the Just Cause games I was talking about. They have online leaderboards yet are single player games which makes zero sense to me. JC3 and 4 both have them.
 
The Need For Speed games are primarily single-player experiences yet feature online leaderboards for speed records on certain roads.
 
^Yeah, I agree. I guess it's their way of using a live-service model for a single-player game, but it brings little to the actual gameplay. And it even goes as far back as the Burnout games. When Criterion took over the Need for speed series, they brought that aspect over.

The more I think about it though, the more it sounds completely superfuous.

Even if you go further back to arcade games ported to PC, they would have local leaderboards making you think you were breaking international records, but none of it could sync to a server.
 
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^ I've never really come across that one. Do you have any examples? The only ones I can think of where that would happen are via racing games, which kind of makes sense in a way given its competitive nature and the game wanting you to break some records. But that also goes with the live-service nature of some of these games.
Crash Bandicoot N. Sane Trilogy has online leaderboards for its relic runs. They are also heavily dominated by people that have hacked and so have times of 1 milisecond so it's pointless and also ruined.
 
Crash Bandicoot N. Sane Trilogy has online leaderboards for its relic runs. They are also heavily dominated by people that have hacked and so have times of 1 milisecond so it's pointless and also ruined.

This!!!

Another reason I hate single player games with online stuff because it's pointless and too many people cheat to make it worth the effort
 
Yeah, that'd be a pretty good definition of pointless. And again, perhaps even doubly so if the leaderboards are simply local. You're not technically breaking any record, and the implication that you would is simply a letdown when you realize nobody is going to see it.
 
Maybe not a peeve, but I think we can think of new ways to communicate enemy strength than hit points. I don't like super spongy enemies. An arrow or sword to the head is death almost always. I would love to see a developer innovate here. Maybe guard points to represent armour and defense. But once you break guard it is a strike that puts the enemy down.
 
^ Some games already do. Sometimes enemies will have both a health bar and a shield bar, sometimes with the shield needing to be whittled down before being able to hurt them. Certain games will mark elite enemies via skulls. Depends on the type of game though.
 
Yeah, that'd be a pretty good definition of pointless. And again, perhaps even doubly so if the leaderboards are simply local. You're not technically breaking any record, and the implication that you would is simply a letdown when you realize nobody is going to see it.

Online leaderboards are shared among all copies of the same game.

I guess it's also a sneaky form of DRM as well
 
Online leaderboards are shared among all copies of the same game.

I guess it's also a sneaky form of DRM as well

I'm talking more about offline leaderboards where you're simply breaking the local score via built-in high-scores, mostly prevalent in early arcade games, as they had no form of syncing. This was before the internet.
 
I'm talking more about offline leaderboards where you're simply breaking the local score via built-in high-scores, mostly prevalent in early arcade games, as they had no form of syncing. This was before the internet.

Yeah but those were to build the immersion I guess to make it feel like an actual arcade machine at home, I didn't mind that so much.
 
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