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What are your controversial Star Trek opinions?

Are all holograms sentient lifeforms? Or is it just something they can become sometimes?
Only if you tell it to make something that can outsmart Data. Then it's easy. Doctor Soong's life was wasted. (Moriarty has emotions and can use contractions.)

Was Geordi the first prompt engineer?

Even with other ways, why would they just throw out warp? :shrug:
Because thousands of years in the future one would think warp drive would be age of sail type stuff.

Of course you still need something that can slow to the speed of plot. (Looks at JJ movies.) Eh. Maybe not.

When everyone can go everywhere instantly, why not go home every night?

I remember when TNG started a lot of us thought “warp” was short for “transwarp” - because we naturally assumed ships would be faster one hundred years later, and why would they drop something just introduced in the movies as the latest and greatest?
Well... Supposed to be. They never said that it worked.
 
Are all holograms sentient lifeforms? Or is it just something they can become sometimes?
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the original Holograms definately were but after Jem got into an argument with her sister after that disastrous concert at Shea Stadium in 87, the band broke up. Aja Leith found heroin and Shana found Jesus, there was no getting it all back together. The New Holograms were just Julliard trained soulless musicians without any functional sentience. They play county fairs in the south, from what I hear.
 
Plus, it's been established that not all holograms are even capable of it.

"FLESH AND BLOOD", for example... one of the groups of holograms Iden 'liberated' by killing a crew were just workers and had no ability to process anything other than the tasks they were designed for.
 
Are all holograms sentient lifeforms? Or is it just something they can become sometimes?
Only sometimes but it's a mystery as to when and how that works. Seems to me if the EMH can become sentient then it means you got lots of holograms out their that are basically slaves.
 
If so, certain holodeck programs take a much darker turn…
considering they condemned old EMH units to menial slavery does kind of show that UFP has nothing but a dark side when it comes to synthetic life, not to mention what happened on Mars.

(I wish the writers had NOT gone that route, kind of undoing every bit of progress made since Measure of a Man but its canon and we have to live with it)
 
considering they condemned old EMH units to menial slavery does kind of show that UFP has nothing but a dark side when it comes to synthetic life, not to mention what happened on Mars.

(I wish the writers had NOT gone that route, kind of undoing every bit of progress made since Measure of a Man but its canon and we have to live with it)

Where is "Lower Decks" at when you need some more canon erased . :)
 
TNG didn't really establish holodeck technology as 'new'. It merely established TNG's version of the tech as an impressive leap forward and more flexible and convincing than ever before. The implication was always that prior gen holotech existed even if we didn't know for how long or exactly what it was or wasn't capale of doing.

Right (I know it existed in TAS or some lesser version of it), but even if it existed pre-TNG, just slightly less sophisticated - it still comes across as anachronistic that the depiction of it in the 24th century is a "leap forward". Nothing about it seems all that radical...

Unless it's behind the scenes stuff like more processing power or more people can fit in it or not everything tastes like chicken anymore. The crew doesn't treat it like "Oh wow - the graphics are so much better!" It's treated like a radically impressive shift in the technology.

I get this is more a victim of the writing/budget because they probably could not do anything like it in the 60s, but just always seemed odd to me that it took that long to get to that point on the holodeck tech tree (other than technobabble about it being more realistic in some way).

If we don't self implode as a species or hit some dearth of engineering ingenuity - I think we'll likely have the TNG version of the holodeck in THIS century. But then again I'm a desperate optimist when it comes to technology.
Even with other ways, why would they just throw out warp? :shrug:

Same reason they replaced duotronic with isolinear: it's obsolete. Trek has repeatedly shown examples of other forms of FTL that are far superior but plot convenience causes them to fail for some reason or the other. Never "upgrading it" just seems like "holding on to that last strand of hair" energy by keeping warp. Let it go. :P

It's not that I'm calling it a plot hole or anything. In fact, I get the "familiarity" argument that it's just a deep part of Trek Tech. I just meant within the confines of the story, especially as it is leaping centuries into the future in modern shows, seems weird that with the many, many alternatives - FTL peaks at the warp drive for the UFP. Hell, they can just technobabble a newer TYPE of warp that allows instantaneous travel. Some new understanding of subspace or whatever jargon. That way, they can keep the word "warp", the same streaming star effect, and retire the tiny FTL training wheels we've apparently had since the ENT-era.

I think if anything - it opens the potential for a varied array of new stories if travel across the entirety of the galaxy takes days or hours rather than taking decades.

Are all holograms sentient lifeforms? Or is it just something they can become sometimes?

You're right, not all. But the fact that even a single one can gain sentience should be a lot more alarming than it is presented. Especially as the holodeck isn't just used to observe an empty landscape like Ransom's "program" or train cadets on how scan an anomaly.

It's often used to have adult relations with the holograms or to harm them or to outright kill them. (And the occasional Baseball game or reenacting Charles Dickens stories.)

If I played a very sophisticated video game with the most advanced AI on console or PC and I find out that the character I control somehow gained sentience in an unexpected way and I am harming him by constantly killing him when he dies in boss battles or I don't press the jump button at the right time at a gap on the bridge - I'd immediately stop playing the game and would probably never touch another advanced AI game again (except for maybe pong on Atari. :P)

It's just weird to me that this is not treated with any type of moral or philosophical panic at the nature of reality or the potential types of existence in Star Trek. Quite the contrary, they just hop back into the holodeck to enjoy Vulcan Love Slave or kill soldiers in a recreation of WWII. (I'm not even going to address people playing programs of wars that caused intense trauma to those that fought and survived them it for fun. What can be more relaxing than to sit in a trench at the Battle of the Somme?)

The way the holodeck is used in Trek (outside of training officers, playing sports, or staring out at vistas) is WEIRD to me. They want to have it both ways - holograms have the potential to be sentient but go ahead and "play" with them anyway you want.

When the Q Continuum put humanity on trial for being a grievously savage species - it was treated like a moral affront that humanity had to prove their innocence. The Federation's philosophy on hologram sentience: you're a sophisticated video game sprite until proven sentient. (and the burden of proof is on the hologram).

Plus, it's been established that not all holograms are even capable of it.

"FLESH AND BLOOD", for example... one of the groups of holograms Iden 'liberated' by killing a crew were just workers and had no ability to process anything other than the tasks they were designed for.
Yep - absolutely true.

So does that mean holograms can be toyed with like playthings until the burden of sentience is proven by them?

considering they condemned old EMH units to menial slavery does kind of show that UFP has nothing but a dark side when it comes to synthetic life, not to mention what happened on Mars.

(I wish the writers had NOT gone that route, kind of undoing every bit of progress made since Measure of a Man but its canon and we have to live with it)

I'm so glad you brought this up. I was going to, but I thought my post already looked like a dissertation. lol. With what you added, it's another reason I find the Federation's philosophy on artificial intelligence to be oddly against their greater philosophy about seeking out new life, exchanging knowledge, and never doing harm (minus self-defense).

It absolutely makes for great story-telling (some of the best episodes are about Data/EMH exploring their humanity and others adjusting to learn that they are sentient). Who doesn't love when Data shouts down Hobson and gains his respect at the end of the episode?
 
The way the holodeck is used in Trek (outside of training officers, playing sports, or staring out at vistas) is WEIRD to me. They want to have it both ways - holograms have the potential to be sentient but go ahead and "play" with them anyway you want.

Maybe there's some type of code or line of code that's the difference between those that can become sentient and those that can't - so you can reliably create a hologram that can't achieve sentience if you code it from scratch or use a "guaranteed non-sentient" template.

seeking out new life

For some reason, it hasn't occurred to them that they could ever create new life, not just find it somewhere already existing in space they'd yet to travel to. Probably because they always framed their creation of lifelike tech as being more and more realistic, without being real.
 
The idea that a sentient hologram can be created at all with Federation technology, let alone by using a simple phrase, is incredulous.

A TOS era holodeck should look and act 100 years more primitive than TNG. How? I don't know. Maybe a smaller room only large enough for 1 person. Can't touch the holograms. Holograms are a bit translucent. Can occasionally see bits of the wireframe or the hologram characters are not fully rendered. Colors are muted or desaturated. The yellow and black hologrid is blue and white hexgrid. The holograms occasionally flicker or something. There are clipping issues with objects. User needs to wear special goggles and or ear piece. Scene is limited to one room and or there is a limit of 8 to 10 hoko characters at one time. It occasionally freezes.

Something. Anything that at a glance a semi-casual viewer can immediately tell it's more primitive than TNG. We're talking the equivalent of going from 8 bit to 4k.

Man, if they ever try to depict a 23rd century holodeck, I hope they do something creative like this instead of once again doing the same tired holodeck cliche :rommie:;)
 
I think Scotty inventing the Holodeck was one shark too far for me. I tossed canon out the window after that and just settled in to enjoy the ride.
 
TOS era holodeck should look and act 100 years more primitive than TNG. How? I don't know. Maybe a smaller room only large enough for 1 person. Can't touch the holograms. Holograms are a bit translucent. Can occasionally see bits of the wireframe or the hologram characters are not fully rendered. Colors are muted or desaturated. The yellow and black hologrid is blue and white hexgrid. The holograms occasionally flicker or something. There are clipping issues with objects. User needs to wear special goggles and or ear piece. Scene is limited to one room and or there is a limit of 8 to 10 hoko characters at one time. It occasionally freezes.
But we saw that wasn't the case with the Rec room.
 
The idea that a sentient hologram can be created at all with Federation technology, let alone by using a simple phrase, is incredulous.

A TOS era holodeck should look and act 100 years more primitive than TNG. How? I don't know. Maybe a smaller room only large enough for 1 person. Can't touch the holograms. Holograms are a bit translucent. Can occasionally see bits of the wireframe or the hologram characters are not fully rendered. Colors are muted or desaturated. The yellow and black hologrid is blue and white hexgrid. The holograms occasionally flicker or something. There are clipping issues with objects. User needs to wear special goggles and or ear piece. Scene is limited to one room and or there is a limit of 8 to 10 hoko characters at one time. It occasionally freezes.

Something. Anything that at a glance a semi-casual viewer can immediately tell it's more primitive than TNG. We're talking the equivalent of going from 8 bit to 4k.

Man, if they ever try to depict a 23rd century holodeck, I hope they do something creative like this instead of once again doing the same tired holodeck cliche :rommie:;)
They didn't
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