We know from interviews that the controversial Klingon redesign fell squarely on Bryan Fuller's shoulders. He insisted they be bald, and he personally okayed the new design before he left the show.
You're not the only one to have mentioned this, but no one has provided a link and I've never read this anywhere outside these boards. What's the source?
And
why would Fuller be so insistent on specific visual changes to the Klingons, anyway, when it seems the main change to them in this series is actually
thematic, involving their internal politics and religious views?
Actually, according to studio insiders, the reason Fuller was let go was because he was trying to make the show essentially identical to the 90s shows and CBS wanted something more for modern television.
I'm with Christopher on this — that supposition seems wildly at odds with both (A) Fuller's body of creative work, and (B) most of what CBS produces and broadcasts.
Until Tribbleations, the look of Klingons post-TMP was never a big deal. It was accepted. They had better budgets for fx. Until Relics, the discerning viewer probably wasn't so literal to think that a starship was controlled by a series of unmarked backlit colored buttons...
Over the years episodes that have referred specifically to the look of past episodes have been more problematic than anything. They were really nothing more than winks and nods to the fans until Enterprise came up with augment virus. Sometimes its ok to have some suspension of disbelief on this stuff. Warp travel isn't real...
It baffles me that people keep posting this sort of thing, as if they're either unfamiliar with Trek history or indeed some basic concepts of how fiction works, or deliberately trying to rewrite those things.
On "Trials and Tribble-ations" and "In A Mirror, Darkly," you have the causation completely backwards.
Many fans, for many years, had in fact considered the changed appearance of the Klingons to be "a big deal," and had speculated at length about possible explanations. That was
why those episodes touched on the issue as they did... itt's not as if those episodes provided cues that somehow set off fans who had never cared before.
Moreover, this isn't about suspension of disbelief, because you're blurring the distinction between diagetic and non-diagetic elements — things that are internal to the story, versus things that are external to it. It's fine that warp drive is fictional, because it's easy to say "
within the fictional reality being depicted, warp drive is real," and thereby suspend disbelief and immerse yourself in it. It's an entirely different thing to say "the Klingons look completely different within this fictional reality because, in the reality where it's all just a TV show, makeup budgets changed," and then immerse yourself in the fiction — indeed, it's pretty much the exact opposite, because it
requires disbelief to make sense.
Beyond that, all I can say is that you are apparently not a TOS fan in the first place, because to those of us who are, the episodes just mentioned, and others like "Relics," remain some of the highlights of latter-day Trek. In my personal opinion, the actual
design work on TOS — particularly the ships, both interiors and exteriors, and notwithstanding the budget and technology constraints of the late 1960s — was some of the best that's ever been done on any SF series, period, and every Trek series and movie since then has just been playing watered-down riffs on those brilliant originals.
Bryan Fuller was behind the new Klingons and the new designs of their ships so I'd day that the lack of consistency began with him...
Here's that attribution again, and this time Fuller is being credited/blamed for the Klingon ships, as well. This puzzles me, since the Klingon ships so far (to the limited extent that we've seen them) have been stunningly non-distinctive, and they just don't seem like the kind of thing the (then) showrunner would have prioritized. They
seem (and I use that word deliberately, because this is sheer speculation) far more like something that came along at a later stage of production (possibly once Fuller was already gone), to which someone with authority might have said "okay, these designs look pretty half-assed, but we need to keep this production moving; we're already months behind schedule and we really don't have the time to go back to the drawing board on these for a few seconds of screen time, so let's sign off on them."
I think the first few episodes did suffer from too many cooks, but now that it seems to be Berg and Harberts in charge, we're seeing stronger writing and more consistency. Berg and Harberts seem to be pretty invested in discovery and have apparently already planned out season 2 and begun an outline for season 3. I think by the end of the season we're all going to pleasantly surprised with the results
One can only hope you're right. One can also hope that the tone of the visuals as the show progresses will be a better match for the tone of the writing, but we can only wait and see...
I don't personally give a rat's ass what the D7 looks like. ... They really want these Klingon's ornate. For me they made them too inhuman to be relatable. No one would relate to Worf if he'd been in DSC costume. ... Plummer and Lloyd would have been absolutely ridiculous in these costumes, let alone Colicos. Going this route visually hobbles actors and it also limited what they can do going forward with Klingons unless there is some plot related fix to the problem.
Not quite sure what point you're trying to make about the Klingons here, since you seem to be blowing off one visual change while zeroing in on another.
FWIW, I think anyone who
would give a rat's ass what a D7 looks like (including whoever wrote that line) would presumably want it to look like it always has, while to anyone who doesn't care the line would be wasted anyway, so the discontinuity between the ship identification and its actually appearance was pointlessly jarring.
That said, I'd agree that the visual change to the Klingons
themselves is even worse. As you note, it's not only alienating to the audience, it does no favors at all for the actors involved.
Correct. I've seen some of the scrapped work from their time on the VFX team. The problem was NOT that it was "exactly like TOS."
Can't help but be curious. What
did the early VFX work look like? I can't imagine it being a whole lot less TOS-like than (most of) what we've been seeing so far, but I suppose it depends on what particular things the folks you mention were working on. It seems clear enough that different aspects of the show have different visual teams' fingerprints on them.
IMO, I think the entirety of Burnham's "mutiny" would have shaken out completely different in Fuller's version, with her actually being at fault for something. And then some of the producers came in with notes like "our main character can clearly not do this thing" or "that has to be changed".
I'm not a fan of many things that were clearly "Fuller", for example the klingon re-design, or the fact that the entire show is a prequel (in-between-quel?) in the first place, and I don't think serial storytelling on this level is a good fit for Star Trek - I'd have preffered more singular plots as part of an over-arching arc, à la DS9 or ENT season 3 & 4. Star Trek MOVIES have always been the weak point of Trek, it worked much better as episodic tv, so I don't really see the benefit in trying to basically do a 13-hour movie.
This show, at the moment, is clearly the brainchild of very different approaches. And it shows. Some things fit seamlessly, other's are completely out of hand. But I think already Fuller's basic premise was a bit incoherent - some things very close to previous Trek (he wanted the original tri-color uniforms, using TMP-concepts for the main ship), OTOH the atrocious klingons are very obvious his brainchild as well - and I hate them, as much as the idea of the "klingon-Federation" war overall.
Interesting, once again... you seem to have info attributing specific visual approaches to Fuller even above and beyond the Klingons. (And why would he want to keep some visuals the same, yet drastically change others?) Perhaps it's just that I spent the last year or so before the actual premiere doing my damnedest to avoid spoilers, but none of this is "obvious" to me. Where is all this behind-the-scenes information from?
Beyond that, I'm inclined to agree with your (admitted) speculation that the biggest chunk of rewriting on the premiere involved the details of Burnham's mutiny, if only because it played out with such questionable story logic. I'd have to say the whole episode feels less like Fuller's work than Goldsman's, though, with AG's (IMHO) typically hamfisted and tone-deaf approach to human interactions.
Beyond
that, we're into YMMV territory. I agree that the Klingon revamp is a mess, but I quite like the pre-TOS setting and the more serialized approach to storytelling.
Naw, I wouldn't go that far. Early TNG, DS9 or VOY, while now very shoddy in retrospect, were very much on the level or even way above the regular television series competition of their times.
No, they really weren't. Those shows at their
best (well, okay, maybe not
Voyager IMHO) could compete with some of the better television on in the '80s and '90s, but none of them started out remotely close to their best, and by no stretch did they ever get "way above" the competition. Berman-era Trek was episodic genre fiction with weekly reset buttons, excessive technobabble, and forehead-of-the-week aliens. For all its clichés it was still mostly
pretty good genre fiction, and it benefited from a few really talented actors, but it hardly broke new ground.
Let's see. The Klingon scenes in there entirety - nothing but T'Kumva being on the viewscreen was needed for story purposes (and the scenes themselves were dreadfully plodding). The flashbacks to Micheal's childhood and beginnings on the Shenzou. The dumb "Katra vision" scene with Sarek. The EVA scene was visually cool, but unneeded for story purposes.
... My own personal view is they should have began with episode 3 and slowly revealed the important parts of the prologue via flashback.
Yep, I'd say you've pretty succinctly summed up the story problems with the premiere two-parter.
Note the difference: in credits, an "&" means the two authors worked on the same draft, while an "and" means they worked on different drafts. And the one who did the later draft is listed second.
Huh. Thanks for the information! I'd often wondered exactly what those kinds of obvious hairsplitting distinctions in writing credits indicated.[/QUOTE]
...it's pretty much obvious how disjointed different parts of the series on screen are. The production style varies from "extremely faithful" (Phaser and other props) to "complete reboot" (klingons, D7), the production values vary from "extremely professional" (the sets and make-up) to "very clearly fiddled with up until last minute" (the CGI models, especially of the DIS), the writing and characterization varies...
There is clearly money and talent behind this production, but also very clearly major differences between the creators about what type of show exactly they want to do.
I can't argue with any of that. Well stated.