• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Voyager Reboot movies?

If they were ever to reboot the 24th century (unlikely), they wouldn't have to have three separate series. All three shows could be combined into one monster of a movie. Don't ask me how, though. I'm a fan, dammit, not a screenwriter! :lol:
 
I already have my own throughts on how VOY should be rebooted.

Remove Janeway and replace her with Elizabeth Shelby, an ambitious, tough, young, go-getter who gets the command she wanted (ahead of Riker which is a big plus).

Remove Chakotay and replace him with Cal Hudson, someone who we've seen as a Starfleeter who defected to the Maquis, who has established connections.

Keep Tuvok just as he is, but don't bump him down to a secondary character when Seven arrives.

Introduce Aiva Stadi as Chief Science Officer, a full-blooded, warm and sensual Betazoid, with a bit of sass to her. She's into the hard sciences, no wishy-washy psycho-babble from her.

Replace Tom Paris with Nathan Hawk, who quit Starfleet and joined the Maquis after his long-time boyfriend was killed in an altercation with the Cardassians. He was then caught by Starfleet an imprisoned. He has a lot of pent up anger and resentment to deal with.

Keep Torres just as she is, but have her continue to despise the Klingon half of her, despite the strengths and advantages it gives her.

Kim could be either replaced entirely with someone far more useful (I lean towards Sam Lavelle, with his Riker-esque swagger), or at least make him halfway interesting and not ship their resident rookie.

The EMH would remain much the same, except he wouldn't become Seven's sidekick or the shows comic relief, he'd also be restricted in his movements--no mobile emitter.

Neelix's appearance would change, with something not quite so ridiculous and he would become studlier, with more of a Han Solo roguish demeanour and a more damaged backstory. Also no creepy relationship with Kes.

Kes would remain much as she is, though her lifespan would be a little longer. She also wouldn't leave the ship, as they need a field medic.

Seven would be male. He would start off in the same body-paint as the female Seven but would ultimately decide to adopt a uniform. Since Seven isn't a large-breasted blonde its doubtful he would become the star of the show, as such not every plot would revolve around him.

The show would be serialised, with battle damage being an issue, as would the need for supplies and demoralised crewmembers. They would also be seeking out allies and trying to make friends, instead of shooting up half the quadrant as they journey home. Things such as crew complement, torpedo stock and shuttlecraft would be monitored, so that they knew exactly how many crew were onboard and how many had been lost, and when torpedoes or shuttles were used (or destroyed) then there would be the odd line slipped in about constructing replacements.

The recurring characters would also be a good source of development and use, rather than just killing them off willy-nilly, so the likes of Carey would be seen throughout the series before just being brought back to die. Whilst Seska would remain onboard after her status as a Cardassian operative was discovered, so the Kazon would only be about for the first season or so.
 
Seven would be male. He would start off in the same body-paint as the female Seven but would ultimately decide to adopt a uniform.
Whatever he's wearing, it's equipped with a giant codpiece. True to Braga's original concept, Seven dies getting them home after dating Hawk.
 
Considering Bry Sinclair's suggestions above, I have a better idea.

Why not make a new series with new characters like the recently mentioned Shelby, Nathan Hawk, Cal Hudson and a bunch of totally new characters.

As I see it we would have two advantages with such a scenario:

1. New ship, new crew, new scenario, new adventures, new ideas. Which is exactly what Star trek need now.

2. We don't have to see Voyager and our favorite characters being messed up in some 21th century doom-and-gloom-screw-up-established-Trek-history crap. Instead we can remember it as it was.
 
TNG finishes with a poker game.

I wasn't talking about that. In the last seasons of TNG we can see Bashir in one Episode (The one where Data has his first dream) and Quark in another (The one where Alexander travels back in time and tries to kill his younger self). The connection is made between the two series.
 
I would watch a Voyeger reboot... but with alterations:
Warp drive has to be far faster.
In Season 1 of TNG (Where no man has gone before), at Warp 9.2, the Enterprise D would have taken just over 300 years (let's put 305 years) to cross 2.7 million light years.
That roughly translates to 26.34 light years per day.
At Warp 9.975 (which was due to some offline sources supposed to be twice as fast... though I think the speed increase would be far larger due to exponential increase the closer you get to the TW threshold), Voyager would have taken 4 years and about 4 or 5 months to get back to the Federation.
Note: 9.975 was Voyager's top cruising speed (sustainable).
If Voyager's warp core was designed to go 3 years before refuelling... they would have crossed about 53114.544 light years in that time frame.

Further... the notion that SF ships would ever be in danger of resource shortages is absurd.
Park the ship at a safe distance in orbit of virtually any star and use solar energy to directly power transporters and replicators for the purpose of matter replication (they did say that replicators convert ENERGY INTO MATTER) as well as industrial purposes.

Integration of full blown automation for the purpose of upgrades, maintenance and repairs with the crew continuously inputting new ideas into the computers (which automatically cross connects ideas, runs simulations and designs new technologies = exponential development in science and technology on the go) as well as dissolution of outdated hierarchies.
I would like to see the crew being critical thinkers and problem solvers who don't need a 'captain' to rely on (they're grown people, not children or uneducated idiots).
They would still train themselves in their designated fields... but senseless following of 'orders' is absurd in the society like the Federation.

Usage of the scientific method for the purpose of arriving at decisions instead of 'making' them.

Oh wait... this would actually portray the Federation as Roddenberry wanted to show it in early TNG (when they were supposed to explore other galaxies - which is much more in line with the 24th century concepts of exponential growth in science and technology with 150 different races working together, sharing ideas constantly, using powerful computers to come up with new solutions, etc.).
Realistically, the Federation technology as portrayed on screen is capable of all that and more (as is their culture)... but of course, the writers never wanted to explore such concepts because they were too 'out there' and thought the American viewers would not be able to 'relate'.
Who cares?
If you want people to think, you need to challenge their existing perceptions of life.

Behavioural change comes from education.
Its no wonder Roddenberry had fantastic ideas about transitioning to 'new Humans' in Kirk's era which still retained some older ways of doing things ... and TNG would have been showed as a far more evolved society (both culturally and technologically).
 
It's true Voyager fudged warp speeds to make the math work out for the amount of time they wanted it to take to get home. That's hardly the least of the show's problems, though.

Not sure I see your point about how there should be no chain of command because we're so darn evolved. Even if every crew member is completely individually capable of reasoning out the best course of action, it's still much more efficient to have an explicit chain of command.

I agree they should have been able to refuel just by hanging out near stars, but wear and tear on the ship should have been a bigger deal. Like, how do they deal with a tachyon buildup when no baryon sweep is readily available?
 
It's true Voyager fudged warp speeds to make the math work out for the amount of time they wanted it to take to get home. That's hardly the least of the show's problems, though.

Agreed... but my point was that Warp drive was reduced to a proverbial snails pace by the time Voyager went on air for the purpose of keeping in the fiction that Voyager was 'stranded'.
Why not have the ship explore the DQ by orders of SF command or being thrown outside of the Milky Way galaxy, a sufficient distance where they would actually be 70 years away from the Federation with their new Warp engines?
With the speeds being quoted in TOS and TNG, Voyager seemingly used 22nd century Warp tech.

Not sure I see your point about how there should be no chain of command because we're so darn evolved. Even if every crew member is completely individually capable of reasoning out the best course of action, it's still much more efficient to have an explicit chain of command.

Point: Humans exposed to relevant general education, critical thinking and problem solving are capable of governing themselves and require no people in positions of power whatsoever.
Why waste the time until the captain reports to the site?
Analyse what's happening and call either the necessary experts or solve the problem via the scientific method on the spot (with the computers help as well as tricorders, it would be relatively simple)... anything else is a pure waste of time and resources.

This is one aspect of Federation in the 24th century that was not incorporated because the writers retained various things of the current culture and ways of doing things so it would be 'relate-able'... but I think its time they did away with it (if not in one go, then in steps).

Plus, even in real life, more and more decision making is delegated to machines.
The Federation would inevitably take this to a larger level... not where machines 'control' people, but the usage of machines for the purpose of ARRIVING at decisions.
If you ever used a calculator or scale in your life, you already delegated your decision making to a machine... this is no different.

I agree they should have been able to refuel just by hanging out near stars, but wear and tear on the ship should have been a bigger deal. Like, how do they deal with a tachyon buildup when no baryon sweep is readily available?

Wear and tear on the ship would not be a big deal.
Something that wasn't portrayed in big amounts was automation.
A lot of the industry today is automated... and we already have the ability to automate over 75% of the global workforce as it is.
The Federation has access to much more advanced automation technologies.
Self-maintenance/repairs/upgrades would probably be a given in a future such as Trek.
Manual labour slows things down (especially when you take into account the amount of computational power the Federation has).
Those workbees we saw for example (and even shuttles) could easily be controlled by the computer to execute various repairs.
Think of drone like automated machines that would go around the ship and conduct scanning/maintenance.

Humanoids would still be trained for those things on a regular basis... but much less emphasis would be put on 'being on duty' for 6 or 8 hours at a time (if not more).
It's a different thing if they are working on some kind of a problem, but realistically, besides supervising here and there on a rare basis, the rest of their times could be used to create new ideas, etc.

Boredom would hardly set in at any time.
They are exploring space and vast new regions that are complete unknown.
The amount of time spent on these types of explorations would be humongous... and they are supposed to be explorers.
 
Point: Humans exposed to relevant general education, critical thinking and problem solving are capable of governing themselves and require no people in positions of power whatsoever.
Why waste the time until the captain reports to the site?
Analyse what's happening and call either the necessary experts or solve the problem via the scientific method on the spot (with the computers help as well as tricorders, it would be relatively simple)... anything else is a pure waste of time and resources.

Yeah, educated people can govern their own lives perfectly well, but that's not the same as efficient decision making in a goal oriented large team setting. Intelligent or not everybody's going to have their own ideas and priorities as well as their own base of experience, and everybody is not going to be privy to all relevant information at all times. That's why you delegate specific tasks to specific people with clear definitions of how information flows and how decisions are made.

If it were true that you could make decisions more efficiently with everybody acting completely on their own, the military and every smart business in the country would adopt that model tomorrow.

I'm not sure you're using the term 'scientific method' correctly. Scientific method is a wonderful way to prove or disprove a hypothesis but it doesn't apply to making field decisions based on incomplete, interpretable information, and it doesn't apply to subjective value judgments at all. Scientific method requires the ability to control all the relevant variables and no time sensitivity. Neither of those conditions are possible in a command scenario.

I like your idea of having sophisticated computer AI solve simple logistical problems. That's going to be what the real world is like in a decade or two.
 
Efficient decision making doesn't exist because by definition it implies personal bias and emotions.

Efficient arrival at decisions by using the scientifc method however is void of personal bias and emotions.
Its the best possible way of reaching decisions.
Data is data... mathematics is universal across cultures on Earth for example... and this is how we manage to do things.

The Federation in the 24th century would likely incorporate a concept which unifies over 150 different species mathematics, science, technology, etc.
The scientific method by the 24th century would be a merger of all these aspects... or the scientific method is largely the same from species to species in the Federation: direct observation of the environment as well as writing down those observations for the purpose of accumulating data and learning about the environment/universe.

This data would be widely available to everyone in the Federation (most likely to other races as well) which would be able to arrive at decisions as opposed to 'making' them.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top