Viper's miscellaneous Star Trek projects

Discussion in 'Fan Art' started by Viper, Apr 28, 2019.

  1. cardinal biggles

    cardinal biggles Patron Saint of Dangerous Driving Premium Member

    Joined:
    Sep 7, 2001
    Location:
    potrzebie
    So if you have those windows on each catamaran, does that mean there's two separate arboreta? Maybe make one side the arboretum and the other side the rec deck.
     
  2. Viper

    Viper Lieutenant Commander Red Shirt

    Joined:
    Mar 11, 2019
    Yeah, that's what I'm thinking. Have a small arboretum to one side, and some kind of lounge in the other side :)
     
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  3. Viper

    Viper Lieutenant Commander Red Shirt

    Joined:
    Mar 11, 2019
    I am tidying up a few last details before texturing. First off was the cargo bay control room. The old shape wasn't what I wanted. I think this new one is better:

    [​IMG]

    The second one is the bridge structure. The plates behind the bridge were supposed to have greebles so I started on them:

    [​IMG]

    I'm not sure if this is good though. I wasn't planning on doing greebles on top of that room at the back, but now it feels empty. Any thoughts? Ideas?
     
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  4. MisterD

    MisterD Lieutenant Red Shirt

    Joined:
    Aug 31, 2019
    Maybe add a seam that frames the windows, goes over the edge and includes like three quarter of the empty space on top? So that it looks like the windows and a part of the "roof" are one panel. But honestly I would probably not have noticed this space as empty if it wasn't mentioned.
     
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  5. MisterD

    MisterD Lieutenant Red Shirt

    Joined:
    Aug 31, 2019
    I noticed the hull plating pattern on the saucer and would like to know if these are procedural textures. I am desperately trying to recreate something like this without having to use UV-maps. Because I am lazy. For the secondary hull it is not a big problem I think, but I dont know how to make a circular pattern.
     
  6. ashefivekay

    ashefivekay Captain Captain

    Joined:
    May 1, 2016
    Location:
    Big Four Bridge
    I like MisterD's idea of doing a panel section that includes the control booth. Makes it look modular and all one piece.
     
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  7. Viper

    Viper Lieutenant Commander Red Shirt

    Joined:
    Mar 11, 2019
    I tried that but there were both modelling issues and I didn't quite like how it looked. I think my final solution works. See below.

    Afraid not. The saucer is the part that I least rely on procedural textures. I actually did the full aztec pattern for it and exported as a mask to use in Substance Designer. All my parts are UV mapped as well, otherwise I can't really use Substance.

    I tried a bunch of different things yesterday and in the end this was the least problematic:
    [​IMG]

    I also added the last bit of greeble here:
    [​IMG]

    Today I'll try to UV map the last few pieces and start texturing :)
     
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  8. Norsehound

    Norsehound Captain Captain

    Joined:
    May 21, 2013
    Location:
    Livermore, CA
    All the touches you added feel natural and enhance the ship overall B)

    I don't mind the greebles... it's a sort-of tie connection to the Miranda you're paralleling, but it's not so overstated to get as bad as the Constellation. The only other detail I can think of to use in that space is to look at the Refit Enterprise's 'mid-back' area in front of the pylon connectors but behind the ship's neck to the saucer section. *shrug*
     
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  9. Viper

    Viper Lieutenant Commander Red Shirt

    Joined:
    Mar 11, 2019
    Work has been a bit slow the past few days. Just a lot going on. Today I managed to start texturing. Here's the progress in the catamarans so far:
    [​IMG]
    [​IMG]
     
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  10. Viper

    Viper Lieutenant Commander Red Shirt

    Joined:
    Mar 11, 2019
    So, I spent the last few days texturing everything. The ship is more or less finished. Still a few details to work on like the deflector dish, and I need to start cracking on those interiors, but this is it for now :) Space renders coming later.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  11. SCE2Aux

    SCE2Aux Commander Red Shirt

    Joined:
    Jan 16, 2018
    She's a beauty, I can't wait for your space renders. :bolian:
     
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  12. Norsehound

    Norsehound Captain Captain

    Joined:
    May 21, 2013
    Location:
    Livermore, CA
    Yeah she needs some details under the booms and under the shuttlebay I think, but the registry really makes her look good. Can't wait to see her ultimately finished... oddly feels like an evolution on the Phobos.
     
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  13. Viper

    Viper Lieutenant Commander Red Shirt

    Joined:
    Mar 11, 2019
    Yeah, you may be right on those details. Ultimately, this is a ship that will never really be finished so I'll keep working on her here and there. For now, I'm satisfied with how it looks, or at least, it's good enough to use in some renders :)
     
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  14. Viper

    Viper Lieutenant Commander Red Shirt

    Joined:
    Mar 11, 2019
    Here's a very quick space render :) Click for a large version.
    [​IMG]
     
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  15. SCE2Aux

    SCE2Aux Commander Red Shirt

    Joined:
    Jan 16, 2018
    Gorgeous!
     
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  16. Michael

    Michael In alignment with canon Moderator

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    Jul 10, 2007
    Location:
    Aloha Quadrant
    Stunning! I love it. Great job, @Viper! :techman:
     
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  17. Psion

    Psion Rear Admiral Rear Admiral

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    Lat: 40.1630936 Lon: -75.1183777
    I can imagine that being the hero ship in a series of its own. It's a fine ship!
     
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  18. Donny

    Donny Commodore Commodore

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    Mar 13, 2008
    Location:
    San Jose, CA
    This has really come together, @Viper!
     
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  19. Professor Moriarty

    Professor Moriarty Nice Admiral Premium Member

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    Sep 7, 2001
    Location:
    System L-374
    That looks like a screen cap from TNG. Gorgeous.
     
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  20. publiusr

    publiusr Vice Admiral Admiral

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    Mar 22, 2010
    Location:
    publiusr
    On the next Ships of the Line Calender no doubt
     
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