"Slow" is relative in context; a starship that can travel 1000 times the speed of light can get to Alpha Centauri in a day, or to Vulcan in four days, and can reach any of the currently known extrasolar planets in two to three weeks. Civilian traffic takes much longer, to the point that moving from one planet to another is a major time/energy investment. This constitutes a distributed society where every world is its own little island; the difference there is political and economic, not technological.It just doesn't make sense that a technologically advanced culture like the Federation would be so slow in terms of FTL propulsion.
I think Warp is actually far faster than what is usually portrayed for drama reasons... but we only seldom get to see it (when the writers need it).
Space is BIG, Deks. No version of warp drive we've ever seen could by any stretch of the imagination be called "slow"; space is simply really really BIG, so big that no matter how fast you can go, space is still problematically big.
I think there are actually two different depictions of warp drive: the "really really fast in a straight line through space" version we see in TNG+, and the "travel through hyperspace aint like dusting crops, boy!" version where the entry into warp drive -- and TRAVEL at warp drive -- is done very carefully and is potentially dangerous every single time.
TMP/Movie warp speeds may be much faster, but they are also far less routine and far more dangerous for that very reason.
No, it's consistent with SEVERAL technologically advanced cultures distributed very thinly across a massive region of space with a dizzyingly huge amount of emptiness between them. Something akin to, say, the Mass Effect universe where the Citadel Cultures are spread across systems that span the entire length of the Milky Way but 99% of the systems BETWEEN them are still unclaimed and unexplored.Space is BIG, Deks. No version of warp drive we've ever seen could by any stretch of the imagination be called "slow"; space is simply really really BIG, so big that no matter how fast you can go, space is still problematically big.
Well, the TOS version of Warp drive (under Warp 9) was able to cross almost 1000 ly's per day.
That's actually consistent with a technologically advanced culture like the Federation that shares resources and knowledge...
No, you really don't.Yes, I know how big space is...
And again, neither do you. This is evident in the fact that you believe a starship traveling 1000 times the speed of light could in ANY context be described as "slow."The Milky Way is actually estimated to be 150 000 Ly's from one end to the other (not 100 000 ly's)... and most people do not know how big this actually is.
No. A collection of widely distributed but closely aligned cultures would need the means to traverse those distances.A technologically advanced culture would NEED to have the means to traverse these huge distances in a relatively short span of time
It would take "a while" to explore over eight hundred billion different star systems?Now, I still think that detailed exploration of the Milky Way would take a while even with very fast Warp speeds
No, it's consistent with SEVERAL technologically advanced cultures distributed very thinly across a massive region of space with a dizzyingly huge amount of emptiness between them. Something akin to, say, the Mass Effect universe where the Citadel Cultures are spread across systems that span the entire length of the Milky Way but 99% of the systems BETWEEN them are still unclaimed and unexplored.
No, you really don't.
Because you're trying to tell me that the ability to travel faster than light means the "bigness" of space doesn't matter.
It continues to matter, however, because spaceships don't get any bigger just because they move faster, nor do planets get any smaller for the same reason. Texas is still the size of Texas even if a warp-driven spaceship launches from Corpus Cristi and flies to Vulcan in three and a half hours.
Space is still big. Warp speed is just a means of DEALING with the bigness.
So we have two possible solutions to the bigness of space. In the TNG version, most planets and stars in the Federation are relatively close together and everything else -- call it "the frontier" or "unexplored reaches" -- is really really far away and it takes an unreasonably large amount of time to get all the way out there. In the TOS version, most planets and stars are relatively far apart, and there are vast stretches of space between them that have never been charted or explored by anyone, so most people stay on the well-mapped shipping lanes and transportation routes and venture into the wilderness only when they're curious, lost, or up to no good.
And again, neither do you. This is evident in the fact that you believe a starship traveling 1000 times the speed of light could in ANY context be described as "slow."
No. A collection of widely distributed but closely aligned cultures would need the means to traverse those distances.
A technologically advanced culture does not even need warp drive, as there's nothing inherent in "advanced technology" that necessarily implies the use of FTL spacecraft. Indeed, some of the most advanced societies in the Star Trek universe don't even have spacecraft.
It's not a matter of technology. It's a matter of LOCATION. Are the Federation worlds like-minded members gathered from all over the galaxy because they want to share economies and technology, or are they conveniently-located neighbors banded together mainly for mutual defense? TOS implies the former, TNG implies the latter.
If there was EVER an indicator that a realistic concept of the vastness of space" eludes you, this one is by far the strongest.
All we saw was this big boat named Excelsior that was hailed as "the great experiment". It made little sense since the Enterprise had been refit only several years before, and apparently the same technology/general design philosophy was incorporated into other Federation starships of various ship classes (Grissom, Saratoga, Reliant) and yet the Federation would suddenly come out with an entirely new generation so quickly, declaring the Enterprise to be old and obsolete.
Hahaha! Good try Timo. But I think 11.337 hours at Warp 8.4 is probably not 11:337 am local time.![]()
RAHDA: We're holding warp eight point four, sir. If we can maintain it, our estimated time of arrival is eleven and one half solar hours.
SPOCK: Eleven point three three seven hours, Lieutenant. I wish you would be more precise.
The bonus bestowed on Enterprise were the new engines, which if I recall correctly, are the only things said to be "untested" in TMP.
I suppose Spock could be giving a particular unusual form of timekeeping
Yes, but WHICH 11%? The 11% of the galaxy in the immediate vicinity of Earth/Vulcan/Andor/Tellar and the Federation's "core worlds", or the 11% of the galaxy immediately around and/or on the best-traveled routes between far-flung worlds all over the galaxy?No, it's consistent with SEVERAL technologically advanced cultures distributed very thinly across a massive region of space with a dizzyingly huge amount of emptiness between them. Something akin to, say, the Mass Effect universe where the Citadel Cultures are spread across systems that span the entire length of the Milky Way but 99% of the systems BETWEEN them are still unclaimed and unexplored.
Crucial distinction here... the ME universe races have only explored 1% of their galaxy, whereas the Federation by TNG was stated to have explored 11%
That's all well and good, but there isn't a level of technological advancement that makes the vastness of space cease to be EXTREMELY relevant to the realities of space travel. You might have a point if sensor technology and computers were scaling at a pace that was keeping track with warp drive, but in Star Trek that is FAR from the case. The computers on the Enterprise-D are not tremendously more powerful than those of the TOS ship a hundred years earlier: they work approximately the same way and have approximately the same limitations. Sensors, on the other hand, are wildly inconsistent and seem to be exactly as effective as whichever character is using them; here, too, is a lack of advancement that would make the vastness of space less problematic: starships still need to physically move around in order to search for things, and they still have to be within a certain radius in order to FIND them.I hadn't said that space isn't 'big'. I was merely illustrating that as a culture (or in this case, a collection of cultures) becomes more technologically advanced, it manages to do more with less, and accomplishes desired goals better and faster.
Why? Warp drive isn't subject to Moore's Law. You can't double the speed of a starship just by adding more transistors to it.Space remains big, however, the Federation's ability to traverse huge distances would continue to improve on an exponential basis at least...
Kira did, for one:Whoever said that most planets in TNG are relatively close together?
Only if you take TOS warp speeds literally and make no attempt to reconcile TOS with TNG. Failing to do that shows them to be two completely different universes with completely different approaches to how the Federation is distributed, administered, and most importantly, defended.Belief is irrelevant... and compared to various distances involved between Federation member planets, 1000 times the speed of light in the 24th century (Human calendar) for a collection of cultures that had Warp capability for CENTURIES would indicate something terribly wrong contrasted to TOS's ability of 365 000 times the speed of light (or basically, 365 times faster).
I know. So we either retcon it and assume TOS speeds were ALWAYS slower than they were depicted, or we say "fuck it" and split the continuities altogether.Starfleet started off with much higher speeds in TOS and then got progressively slower over the next 70 years?
This doesn't track... AT ALL...
Okay, I get that. But TOS' "unexplored parts of the galaxy" really WERE independent of location relative to the rest of the Federation. We even have Pike's line in "The Menagerie" where he describes his origins as "A stellar group on the other end of this galaxy."I used the Federation as a single culture to get the point across and because it was late, so forgive my lack of precision.
For the sake of this accuracy, a collection of widely distributed cultures would need the means to traverse those distances efficiently and in a shortest time frame as possible.
Warp speed increases were seen as a good thing in Trek from Starfleet, and emphasized even considering their desire for exploration and discovery of the unknown parts of the galaxy.
They're actually VERY different, we have just gone out of our way to explain away the differences in order to preserve the narrative.It's not a matter of technology. It's a matter of LOCATION. Are the Federation worlds like-minded members gathered from all over the galaxy because they want to share economies and technology, or are they conveniently-located neighbors banded together mainly for mutual defense? TOS implies the former, TNG implies the latter.
Neither TOS nor TNG differ too much from one another.
Which kind of negates the "Exponential development" theory, doesn't it? Going by "Enterprise" Vulcan had warp drive at least a century before Earth did, and their ships were doing warp six when Earth vessels struggled to make warp two. The Constitution's "warp seven" should have been one of the highest attainable speeds in the known galaxy by that progression, and would scale nicely with its predecessors 100 years later being capable of warp nine...1000 times the speed of light is an accomplishment compared to the vastness of space indeed, but there is a clear difference here that Warp travel is nothing new for the Federation cultures.
Leaving aside the fact that in the time it would take for a warp-driven civilization to actually explore the entire galaxy, half the stars IN the galaxy would burn out and be replaced by new ones.'Quite a while' can easily imply anything between decades to centuries, thousands of years, tens of thousands of years needed to explore the galaxy even with much faster engines ... and there will still be new things to discover in the same galaxy in previously explored locations with better technology (revisiting older concepts and discoveries with newest methodologies, knowledge, tools, etc. can shed light and lead to new discoveries).
There are just failures of continuity. "That which Survives" gives us a value of over 700,000x C for Warp 8.4. IIRC the Kelvan modifications were for a sustained Warp 11. For some reason this meant 300 years to Andromeda. Thats bout 8,000 x C for Warp 11.
This isn't about how long you can maintain Warp 11, or 8.4 or 9.2. It's an inconsistency in how fast the Warp speeds are. The problem is not how did the Enterprise maintain Warp 8.4 for 11 or 12 hours in "That Which Survives". That doesn't seem too extreme. It's how did they cover 990 light years in those hours at Warp 8.4?
Why is Warp 11 so much slower? Though even at 8,000 c, that's much faster than Warp 11 on the W^3 scale, which would be 1,331c.
The Warp W^3 Scale:
Warp 8.4 : 592 c (Over 600 days for 990 ly)
Warp 11 : 1,331 c (Over 1,800 years to Andromeda)
From TOS:
Warp 8.4 : 765,000 c
Warp 11 : 8,333 c
Hmmmmm.
That's an interesting idea, and would come to play on long journeys only (as short ones would be conducted using tanks filled up at gas stations). It's too bad that there's no onscreen evidence that ramscoops provide fuel for starships!Starships are fueled primarily by ramscoops, and therefore have to constantly suck in interstellar hydrogen to maintain their velocity.
This I can live with. Indeed, I'd like to marry this one and have three kids with it. It's only in chase scenes where the "They are doing warp X, increase speed to match" dialogue gets in the way: referring to the acceleration of the opponent as something to match would be beside the point, and not directly useful in matching speeds or gaining.a warp factor is similar to a "throttle setting"
You're making the same mistake Deks made with the tunnel-vision focus on warp drive.Relating to the discussion about the practical reach of the UFP, and how this tells us things about speed or doesn't... A major feature of TOS adventures is that Starfleet has a slow reaction time. Ships may go missing for ages - but more interestingly, major worlds such as Deneva may fall out of contact for ages, too. We can argue that this is because the Federation is vast and Starfleet has a lot to do with few ships, and still preserve the idea of high speeds and low travel times (since we generally can't tell where Kirk is coming from when responding to a crisis six months late)...
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