Interestingly enough, I think I like the old style colors. I'll give you that they probably made the right decision to ditch it with the desire to draw in new fans and all, but it's still appealing to me.I hate the burnt orange bridge in that concept art. Yuck. Horrible dated coloring.
Agreed, I feel it should be bigger, more space between elements.The new bridge still feels cluttered to me, though.
Check out the bridge concept art!
http://www.ryanchurch.com/images/startrek11/images/ENTERPRISEbridge.jpg
That's stunning. Just getting rid of all of those damned lights would be the difference of a really bright day and night.
don't like the HUD on the bridge...it's the USS. Enterprise not an Airbus.
The hud got on the airbus by first being military tech. Its actually a pretty good idea to have vital information easily viewable on the view screen.
I really like that section of engine room.
I like the orange, too.Interestingly enough, I think I like the old style colors...
I hate the burnt orange bridge in that concept art. Yuck. Horrible dated coloring.
I hate the burnt orange bridge in that concept art. Yuck. Horrible dated coloring.
And yet, it's what was used in the film. It was just hard to see with all the damn lens flares and make-up lights.
I hate the burnt orange bridge in that concept art. Yuck. Horrible dated coloring.
And yet, it's what was used in the film. It was just hard to see with all the damn lens flares and make-up lights.
No it wasn't. Yes, the physical layout is the same, but the colours and lighting is all different; making it a very different bridge.
How can you criticize the concept art as generic futuristic machinery when what they used in its place looks like generic modern day breweryThis concept doesn't do anything for me, though I recognize it might have improved had it been pursued. It reads like generic futuristic space machinery, basically.
The brewery may have been chosen to cut costs, but I think it works quite well. The scenes in the engine room feel like they are in the bowels of the ship, where functionality trumps flashy presentation. It's more important that they viscerally feel right than that they make sense from a "fantasy future engineering" point of view. These scenes also help anchor the film in our near future, as opposed to some indeterminate and generic future time, which is consistent with the film's intention overall.
The fact that you can tell it is a brewery, especially if you are looking for it, really doesn't matter in my view. In some ways, it adds to the charm, and works almost as a throwback to TOS, where so much was done with minimal tech.
The hyper-realism in fantasy and sci-fi that CGI can provide is boring. We have to suspend our disbelief anyway. It's more interesting to say to yourself "Ha! They used a brewery!" than "Oh, more CGI..." or even "A combination of CGI and miniatures, maybe?"
How can you criticize the concept art as generic futuristic machinery when what they used in its place looks like generic modern day brewery![]()
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