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The impression that I've been getting from all these threads, though, is that every book now features some huge galaxy-changing event. Again, I haven't read them, but have there been any "in between" novels that are just decent standalone stories, or does everything now have to do with the larger arc?
I'm a HUGE DS9 fan, and I'm really enjoying "Raise the Dawn." (Its direct predecessor was pretty damn awesome too!) Sure, the station will be missed, but all the great characters continue on. I welcome the start of this new phase in the DS9 saga. Keep it coming!!
For the win. Both TOS and TNG have destroyed Enterprises, and DS9 itself destroyed a Defiant, so I can't imagine what the big deal here is. Build a new station. Next!
I just don't get how so many people can get so attached to an unchanging status quo. The unexpected and shocking are what make reading the books a different, and in many ways a more exciting and rewarding, experience than the watching the TV shows and movies.
Frankly, the OP reminds me just a little bit of the single-minded way the "Bring Back Janeway" crowd view Trek. Change may not always be good, but it is always inevitable.
DS9Forever: Yeah, that's one of the designs the closing paragraphs put me in mind of.
I found myself pencil-sketching away to figure out how the design might actually work after reading the novel. (Do we need to discuss this aspect of things elsewhere?)
I'm a Niner. Through and through. And I'll admit, it feels kinda strange, not having that Cardassian mammoth around anymore.
But dammit, that was one of the best novels I read in a long time. Treklit has proven this year already that there are some great stories to be told, but most importantly, that these stories about people, not places. And the people, the characters.... wow. The plots.... fantastic!
I mean, look at the DTI books. They don't have one ship or station it's set on. But the stories work because of great characters, and good plots.
There's an irony that I think is being overlooked here.
At the start of this duology, the physical station Deep Space 9 still existed, but virtually all the characters from the series, save Bashir and Quark, had moved on, as had many of the Relaunch characters. The place was there, but the people, the community, no longer resided there, so it didn't feel like home anymore. But in the same story that destroyed the physical station, O'Brien and Nog came back into the fold, Odo returned to the cast, and Sisko came back to his family. So the old place is gone, but the new place already feels more like home than the old place had for quite a while. So that does a lot to ameliorate the loss of that lovely old rattletrap of a station.
It was also a good idea to establish that O'Brien and Nog would be among the chief designers of the new station. That way, it isn't just some generic prefab facility, but something that will carry the heart and soul of the DS9 community in its genes, that will be tailor-made for the community by the community. That should go a long way to making the new station feel like home.
Yeah, that's a source of frequent surprise to me. Another thing that bewilders me is when people are outraged that a work of fiction would dare to do anything that made them sad or upset, as though creators of fiction were somehow committing a crime by making them feel. Fiction is supposed to evoke an emotional response. If that's not supposed to include negative or painful emotions, why are Shakespeare's tragedies so acclaimed? I understand being upset and sad by the loss of a beloved character in a work of fiction, but what I don't understand is the attitude that a writer is doing something wrong by evoking those feelings.
I mean, heck, fiction is supposed to hurt or upset or scare you sometimes. That's why we have tragedies and horror stories and satire and the like. Facing negative emotions in a safe, fictional context is a healthy catharsis. If you can't cope with tragedy or loss in fiction, then heaven help you when it inevitably happens in reality.
You do know that it's been almost twice as long since the Enterprise-E premiered in Star Trek: First Contact (16 years) as it had been since the Enterprise-D premiered in "Encounter at Farpoint" (9 years) when First Contact was released in 1996, right? And that, in-universe, Picard has been commanding the Enterprise-E for 11 years -- four years longer than he had commanded the Enterprise-D?
Three years longer. Remember, Generations happened nearly a year after "All Good Things...," so Picard actually commanded the E-D for almost eight years.
During the Battle/Masacre of the Azure Nebula, Voyager was so extensivly damaged, the ship was completely refitted. Mark Rademaker, who designed the Vesta Class and Merian Class, is working on the Voyager redesign. Some of his ideas and early sketches can be found at this blog: http://mark-rademaker.blogspot.com/
I found the whole story very satisfying both with the characters as well as the situation with the station - both of them. Didn't someone in this franchise say that 'nature abhors a vacuum'? As far as I'm concerned (I'm no expert, I just read the books) there needs to be a change or two to keep the stories moving & interesting.
The new crews of TNG & Voyager have added nice twists to the stories, a new station will do the same. The Bajorans will love it because it will be a real Starfleet station & they won't have to look at that constant reminder of the occupation.
Oh, and Voyager has been blown up, 'Year Of Hell' did quite a number on it. Yah it un-did what Annorax was doing & the was restored, but it was blown up.
Empok Nor was already gutted for parts in a Corps of Engineers story, but hey, maybe Sentok Nor is still orbiting Betazed.
But seriously, I'm sure O'Brien and Nog can do better than that .
Maybe they'll even add a little superfluous mining equipment with dangerous-to-trifle-with automated defense protocols just for old time's sake. And holographic Cardassian voles.
Empok Nor was already gutted for parts in a Corps of Engineers story, but hey, maybe Sentok Nor is still orbiting Betazed.
But seriously, I'm sure O'Brien and Nog can do better than that .
Maybe they'll even add a little superfluous mining equipment with dangerous-to-trifle-with automated defense protocols just for old time's sake. And holographic Cardassian voles.
There's an irony that I think is being overlooked here.
At the start of this duology, the physical station Deep Space 9 still existed, but virtually all the characters from the series, save Bashir and Quark, had moved on, as had many of the Relaunch characters. The place was there, but the people, the community, no longer resided there, so it didn't feel like home anymore. But in the same story that destroyed the physical station, O'Brien and Nog came back into the fold, Odo returned to the cast, and Sisko came back to his family. So the old place is gone, but the new place already feels more like home than the old place had for quite a while. So that does a lot to ameliorate the loss of that lovely old rattletrap of a station.
It was also a good idea to establish that O'Brien and Nog would be among the chief designers of the new station. That way, it isn't just some generic prefab facility, but something that will carry the heart and soul of the DS9 community in its genes, that will be tailor-made for the community by the community. That should go a long way to making the new station feel like home.
Yeah, that's a source of frequent surprise to me. Another thing that bewilders me is when people are outraged that a work of fiction would dare to do anything that made them sad or upset, as though creators of fiction were somehow committing a crime by making them feel. Fiction is supposed to evoke an emotional response. If that's not supposed to include negative or painful emotions, why are Shakespeare's tragedies so acclaimed? I understand being upset and sad by the loss of a beloved character in a work of fiction, but what I don't understand is the attitude that a writer is doing something wrong by evoking those feelings.
I mean, heck, fiction is supposed to hurt or upset or scare you sometimes. That's why we have tragedies and horror stories and satire and the like. Facing negative emotions in a safe, fictional context is a healthy catharsis. If you can't cope with tragedy or loss in fiction, then heaven help you when it inevitably happens in reality.
I was thinking along the same lines as CLB. DS9 was about the people and with them moving along in the series finale it wasn't the same, but while the station was destroyed a new station will be built and with it returned some of the old crowd. I think like many stories it is a duality of death and rebirth and it seems like it sets the stage for future exciting DS9 stories with our old favorite characters back again.
CLB is also right about fiction. If they write novels where nothing big happens people will complain that they are boring. If anything these 2 books didn't destroy enough. It is nice, but seems too lucky that so many of the main characters survive. (I say this, but yet I am routing for Kira to return)
If nothing ever changes than you miss out on exciting new possibilities.